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0001 /* SPDX-License-Identifier: GPL-2.0 */
0002 #ifndef __SOUND_AZT3328_H
0003 #define __SOUND_AZT3328_H
0004 
0005 /* "PU" == "power-up value", as tested on PCI168 PCI rev. 10
0006  * "WRITE_ONLY"  == register does not indicate actual bit values */
0007 
0008 /*** main I/O area port indices ***/
0009 /* (only 0x70 of 0x80 bytes saved/restored by Windows driver) */
0010 #define AZF_IO_SIZE_CTRL    0x80
0011 #define AZF_IO_SIZE_CTRL_PM 0x70
0012 
0013 /* the driver initialisation suggests a layout of 4 areas
0014  * within the main card control I/O:
0015  * from 0x00 (playback codec), from 0x20 (recording codec)
0016  * and from 0x40 (most certainly I2S out codec).
0017  * And another area from 0x60 to 0x6f (DirectX timer, IRQ management,
0018  * power management etc.???). */
0019 
0020 #define AZF_IO_OFFS_CODEC_PLAYBACK  0x00
0021 #define AZF_IO_OFFS_CODEC_CAPTURE   0x20
0022 #define AZF_IO_OFFS_CODEC_I2S_OUT   0x40
0023 
0024 #define IDX_IO_CODEC_DMA_FLAGS       0x00 /* PU:0x0000 */
0025      /* able to reactivate output after output muting due to 8/16bit
0026       * output change, just like 0x0002.
0027       * 0x0001 is the only bit that's able to start the DMA counter */
0028   #define DMA_RESUME            0x0001 /* paused if cleared? */
0029      /* 0x0002 *temporarily* set during DMA stopping. hmm
0030       * both 0x0002 and 0x0004 set in playback setup. */
0031      /* able to reactivate output after output muting due to 8/16bit
0032       * output change, just like 0x0001. */
0033   #define DMA_RUN_SOMETHING1        0x0002 /* \ alternated (toggled) */
0034      /* 0x0004: NOT able to reactivate output */
0035   #define DMA_RUN_SOMETHING2        0x0004 /* / bits */
0036   #define SOMETHING_ALMOST_ALWAYS_SET   0x0008 /* ???; can be modified */
0037   #define DMA_EPILOGUE_SOMETHING    0x0010
0038   #define DMA_SOMETHING_ELSE        0x0020 /* ??? */
0039   #define SOMETHING_UNMODIFIABLE    0xffc0 /* unused? not modifiable */
0040 #define IDX_IO_CODEC_IRQTYPE     0x02 /* PU:0x0001 */
0041   /* write back to flags in case flags are set, in order to ACK IRQ in handler
0042    * (bit 1 of port 0x64 indicates interrupt for one of these three types)
0043    * sometimes in this case it just writes 0xffff to globally ACK all IRQs
0044    * settings written are not reflected when reading back, though.
0045    * seems to be IRQ, too (frequently used: port |= 0x07 !), but who knows? */
0046   #define IRQ_SOMETHING         0x0001 /* something & ACK */
0047   #define IRQ_FINISHED_DMABUF_1     0x0002 /* 1st dmabuf finished & ACK */
0048   #define IRQ_FINISHED_DMABUF_2     0x0004 /* 2nd dmabuf finished & ACK */
0049   #define IRQMASK_SOME_STATUS_1     0x0008 /* \ related bits */
0050   #define IRQMASK_SOME_STATUS_2     0x0010 /* / (checked together in loop) */
0051   #define IRQMASK_UNMODIFIABLE      0xffe0 /* unused? not modifiable */
0052   /* start address of 1st DMA transfer area, PU:0x00000000 */
0053 #define IDX_IO_CODEC_DMA_START_1 0x04
0054   /* start address of 2nd DMA transfer area, PU:0x00000000 */
0055 #define IDX_IO_CODEC_DMA_START_2 0x08
0056   /* both lengths of DMA transfer areas, PU:0x00000000
0057      length1: offset 0x0c, length2: offset 0x0e */
0058 #define IDX_IO_CODEC_DMA_LENGTHS 0x0c
0059 #define IDX_IO_CODEC_DMA_CURRPOS 0x10 /* current DMA position, PU:0x00000000 */
0060   /* offset within current DMA transfer area, PU:0x0000 */
0061 #define IDX_IO_CODEC_DMA_CURROFS 0x14
0062 #define IDX_IO_CODEC_SOUNDFORMAT 0x16 /* PU:0x0010 */
0063   /* all unspecified bits can't be modified */
0064   #define SOUNDFORMAT_FREQUENCY_MASK    0x000f
0065   #define SOUNDFORMAT_XTAL1     0x00
0066   #define SOUNDFORMAT_XTAL2     0x01
0067     /* all _SUSPECTED_ values are not used by Windows drivers, so we don't
0068      * have any hard facts, only rough measurements.
0069      * All we know is that the crystal used on the board has 24.576MHz,
0070      * like many soundcards (which results in the frequencies below when
0071      * using certain divider values selected by the values below) */
0072     #define SOUNDFORMAT_FREQ_SUSPECTED_4000 0x0c | SOUNDFORMAT_XTAL1
0073     #define SOUNDFORMAT_FREQ_SUSPECTED_4800 0x0a | SOUNDFORMAT_XTAL1
0074     #define SOUNDFORMAT_FREQ_5510       0x0c | SOUNDFORMAT_XTAL2
0075     #define SOUNDFORMAT_FREQ_6620       0x0a | SOUNDFORMAT_XTAL2
0076     #define SOUNDFORMAT_FREQ_8000       0x00 | SOUNDFORMAT_XTAL1 /* also 0x0e | SOUNDFORMAT_XTAL1? */
0077     #define SOUNDFORMAT_FREQ_9600       0x08 | SOUNDFORMAT_XTAL1
0078     #define SOUNDFORMAT_FREQ_11025      0x00 | SOUNDFORMAT_XTAL2 /* also 0x0e | SOUNDFORMAT_XTAL2? */
0079     #define SOUNDFORMAT_FREQ_SUSPECTED_13240    0x08 | SOUNDFORMAT_XTAL2 /* seems to be 6620 *2 */
0080     #define SOUNDFORMAT_FREQ_16000      0x02 | SOUNDFORMAT_XTAL1
0081     #define SOUNDFORMAT_FREQ_22050      0x02 | SOUNDFORMAT_XTAL2
0082     #define SOUNDFORMAT_FREQ_32000      0x04 | SOUNDFORMAT_XTAL1
0083     #define SOUNDFORMAT_FREQ_44100      0x04 | SOUNDFORMAT_XTAL2
0084     #define SOUNDFORMAT_FREQ_48000      0x06 | SOUNDFORMAT_XTAL1
0085     #define SOUNDFORMAT_FREQ_SUSPECTED_66200    0x06 | SOUNDFORMAT_XTAL2 /* 66200 (13240 * 5); 64000 may have been nicer :-\ */
0086   #define SOUNDFORMAT_FLAG_16BIT    0x0010
0087   #define SOUNDFORMAT_FLAG_2CHANNELS    0x0020
0088 
0089 
0090 /* define frequency helpers, for maximum value safety */
0091 enum azf_freq_t {
0092 #define AZF_FREQ(rate) AZF_FREQ_##rate = rate
0093   AZF_FREQ(4000),
0094   AZF_FREQ(4800),
0095   AZF_FREQ(5512),
0096   AZF_FREQ(6620),
0097   AZF_FREQ(8000),
0098   AZF_FREQ(9600),
0099   AZF_FREQ(11025),
0100   AZF_FREQ(13240),
0101   AZF_FREQ(16000),
0102   AZF_FREQ(22050),
0103   AZF_FREQ(32000),
0104   AZF_FREQ(44100),
0105   AZF_FREQ(48000),
0106   AZF_FREQ(66200),
0107 #undef AZF_FREQ
0108 };
0109 
0110 /** DirectX timer, main interrupt area (FIXME: and something else?) **/ 
0111 #define IDX_IO_TIMER_VALUE  0x60 /* found this timer area by pure luck :-) */
0112   /* timer countdown value; triggers IRQ when timer is finished */
0113   #define TIMER_VALUE_MASK      0x000fffffUL
0114   /* activate timer countdown */
0115   #define TIMER_COUNTDOWN_ENABLE    0x01000000UL
0116   /* trigger timer IRQ on zero transition */
0117   #define TIMER_IRQ_ENABLE      0x02000000UL
0118   /* being set in IRQ handler in case port 0x00 (hmm, not port 0x64!?!?)
0119    * had 0x0020 set upon IRQ handler */
0120   #define TIMER_IRQ_ACK         0x04000000UL
0121 #define IDX_IO_IRQSTATUS        0x64
0122   /* some IRQ bit in here might also be used to signal a power-management timer
0123    * timeout, to request shutdown of the chip (e.g. AD1815JS has such a thing).
0124    * OPL3 hardware contains several timers which confusingly in most cases
0125    * are NOT routed to an IRQ, but some designs (e.g. LM4560) DO support that,
0126    * so I wouldn't be surprised at all to discover that AZF3328
0127    * supports that thing as well... */
0128 
0129   #define IRQ_PLAYBACK  0x0001
0130   #define IRQ_RECORDING 0x0002
0131   #define IRQ_I2S_OUT   0x0004 /* this IS I2S, right!? (untested) */
0132   #define IRQ_GAMEPORT  0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */
0133   #define IRQ_MPU401    0x0010
0134   #define IRQ_TIMER 0x0020 /* DirectX timer */
0135   #define IRQ_UNKNOWN2  0x0040 /* probably unused, or possibly OPL3 timer? */
0136   #define IRQ_UNKNOWN3  0x0080 /* probably unused, or possibly OPL3 timer? */
0137 #define IDX_IO_66H      0x66    /* writing 0xffff returns 0x0000 */
0138   /* this is set to e.g. 0x3ff or 0x300, and writable;
0139    * maybe some buffer limit, but I couldn't find out more, PU:0x00ff: */
0140 #define IDX_IO_SOME_VALUE   0x68
0141   #define IO_68_RANDOM_TOGGLE1  0x0100  /* toggles randomly */
0142   #define IO_68_RANDOM_TOGGLE2  0x0200  /* toggles randomly */
0143   /* umm, nope, behaviour of these bits changes depending on what we wrote
0144    * to 0x6b!!
0145    * And they change upon playback/stop, too:
0146    * Writing a value to 0x68 will display this exact value during playback,
0147    * too but when stopped it can fall back to a rather different
0148    * seemingly random value). Hmm, possibly this is a register which
0149    * has a remote shadow which needs proper device supply which only exists
0150    * in case playback is active? Or is this driver-induced?
0151    */
0152 
0153 /* this WORD can be set to have bits 0x0028 activated (FIXME: correct??);
0154  * actually inhibits PCM playback!!! maybe power management??: */
0155 #define IDX_IO_6AH      0x6A /* WRITE_ONLY! */
0156   /* bit 5: enabling this will activate permanent counting of bytes 2/3
0157    * at gameport I/O (0xb402/3) (equal values each) and cause
0158    * gameport legacy I/O at 0x0200 to be _DISABLED_!
0159    * Is this Digital Enhanced Game Port Enable??? Or maybe it's Testmode
0160    * for Enhanced Digital Gameport (see 4D Wave DX card): */
0161   #define IO_6A_SOMETHING1_GAMEPORT 0x0020
0162   /* bit 8; sure, this _pauses_ playback (later resumes at same spot!),
0163    * but what the heck is this really about??: */
0164   #define IO_6A_PAUSE_PLAYBACK_BIT8 0x0100
0165   /* bit 9; sure, this _pauses_ playback (later resumes at same spot!),
0166    * but what the heck is this really about??: */
0167   #define IO_6A_PAUSE_PLAYBACK_BIT9 0x0200
0168     /* BIT8 and BIT9 are _NOT_ able to affect OPL3 MIDI playback,
0169      * thus it suggests influence on PCM only!!
0170      * However OTOH there seems to be no bit anywhere around here
0171      * which is able to disable OPL3... */
0172   /* bit 10: enabling this actually changes values at legacy gameport
0173    * I/O address (0x200); is this enabling of the Digital Enhanced Game Port???
0174    * Or maybe this simply switches off the NE558 circuit, since enabling this
0175    * still lets us evaluate button states, but not axis states */
0176   #define IO_6A_SOMETHING2_GAMEPORT      0x0400
0177     /* writing 0x0300: causes quite some crackling during
0178      * PC activity such as switching windows (PCI traffic??
0179      * --> FIFO/timing settings???) */
0180     /* writing 0x0100 plus/or 0x0200 inhibits playback */
0181     /* since the Windows .INF file has Flag_Enable_JoyStick and
0182      * Flag_Enable_SB_DOS_Emulation directly together, it stands to reason
0183      * that some other bit in this same register might be responsible
0184      * for SB DOS Emulation activation (note that the file did NOT define
0185      * a switch for OPL3!) */
0186 #define IDX_IO_6CH      0x6C    /* unknown; fully read-writable */
0187 #define IDX_IO_6EH      0x6E
0188     /* writing 0xffff returns 0x83fe (or 0x03fe only).
0189      * writing 0x83 (and only 0x83!!) to 0x6f will cause 0x6c to switch
0190      * from 0000 to ffff. */
0191 
0192 /* further I/O indices not saved/restored and not readable after writing,
0193  * so probably not used */
0194 
0195 
0196 /*** Gameport area port indices ***/
0197 /* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */ 
0198 #define AZF_IO_SIZE_GAME        0x08
0199 #define AZF_IO_SIZE_GAME_PM     0x06
0200 
0201 enum {
0202     AZF_GAME_LEGACY_IO_PORT = 0x200
0203 };
0204 
0205 #define IDX_GAME_LEGACY_COMPATIBLE  0x00
0206     /* in some operation mode, writing anything to this port
0207      * triggers an interrupt:
0208      * yup, that's in case IDX_GAME_01H has one of the
0209      * axis measurement bits enabled
0210      * (and of course one needs to have GAME_HWCFG_IRQ_ENABLE, too) */
0211 
0212 #define IDX_GAME_AXES_CONFIG            0x01
0213     /* NOTE: layout of this register awfully similar (read: "identical??")
0214      * to AD1815JS.pdf (p.29) */
0215 
0216   /* enables axis 1 (X axis) measurement: */
0217   #define GAME_AXES_ENABLE_1        0x01
0218   /* enables axis 2 (Y axis) measurement: */
0219   #define GAME_AXES_ENABLE_2        0x02
0220   /* enables axis 3 (X axis) measurement: */
0221   #define GAME_AXES_ENABLE_3        0x04
0222   /* enables axis 4 (Y axis) measurement: */
0223   #define GAME_AXES_ENABLE_4        0x08
0224   /* selects the current axis to read the measured value of
0225    * (at IDX_GAME_AXIS_VALUE):
0226    * 00 = axis 1, 01 = axis 2, 10 = axis 3, 11 = axis 4: */
0227   #define GAME_AXES_READ_MASK       0x30
0228   /* enable to have the latch continuously accept ADC values
0229    * (and continuously cause interrupts in case interrupts are enabled);
0230    * AD1815JS.pdf says it's ~16ms interval there: */
0231   #define GAME_AXES_LATCH_ENABLE    0x40
0232   /* joystick data (measured axes) ready for reading: */
0233   #define GAME_AXES_SAMPLING_READY  0x80
0234 
0235   /* NOTE: other card specs (SiS960 and others!) state that the
0236    * game position latches should be frozen when reading and be freed
0237    * (== reset?) after reading!!!
0238    * Freezing most likely means disabling 0x40 (GAME_AXES_LATCH_ENABLE),
0239    *  but how to free the value? */
0240   /* An internet search for "gameport latch ADC" should provide some insight
0241    * into how to program such a gameport system. */
0242 
0243   /* writing 0xf0 to 01H once reset both counters to 0, in some special mode!?
0244    * yup, in case 6AH 0x20 is not enabled
0245    * (and 0x40 is sufficient, 0xf0 is not needed) */
0246 
0247 #define IDX_GAME_AXIS_VALUE 0x02
0248     /* R: value of currently configured axis (word value!);
0249      * W: trigger axis measurement */
0250 
0251 #define IDX_GAME_HWCONFIG   0x04
0252     /* note: bits 4 to 7 are never set (== 0) when reading!
0253      * --> reserved bits? */
0254   /* enables IRQ notification upon axes measurement ready: */
0255   #define GAME_HWCFG_IRQ_ENABLE         0x01
0256   /* these bits choose a different frequency for the
0257    *  internal ADC counter increment.
0258    * hmm, seems to be a combo of bits:
0259    * 00 --> standard frequency
0260    * 10 --> 1/2
0261    * 01 --> 1/20
0262    * 11 --> 1/200: */
0263   #define GAME_HWCFG_ADC_COUNTER_FREQ_MASK  0x06
0264 
0265   /* FIXME: these values might be reversed... */
0266   #define GAME_HWCFG_ADC_COUNTER_FREQ_STD   0
0267   #define GAME_HWCFG_ADC_COUNTER_FREQ_1_2   1
0268   #define GAME_HWCFG_ADC_COUNTER_FREQ_1_20  2
0269   #define GAME_HWCFG_ADC_COUNTER_FREQ_1_200 3
0270 
0271   /* enable gameport legacy I/O address (0x200)
0272    * I was unable to locate any configurability for a different address: */
0273   #define GAME_HWCFG_LEGACY_ADDRESS_ENABLE  0x08
0274 
0275 /*** MPU401 ***/
0276 #define AZF_IO_SIZE_MPU     0x04
0277 #define AZF_IO_SIZE_MPU_PM  0x04
0278 
0279 /*** OPL3 synth ***/
0280 /* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */
0281 #define AZF_IO_SIZE_OPL3    0x08
0282 #define AZF_IO_SIZE_OPL3_PM 0x06
0283 /* hmm, given that a standard OPL3 has 4 registers only,
0284  * there might be some enhanced functionality lurking at the end
0285  * (especially since register 0x04 has a "non-empty" value 0xfe) */
0286 
0287 /*** mixer I/O area port indices ***/
0288 /* (only 0x22 of 0x40 bytes saved/restored by Windows driver)
0289  * UNFORTUNATELY azf3328 is NOT truly AC97 compliant: see main file intro */
0290 #define AZF_IO_SIZE_MIXER   0x40
0291 #define AZF_IO_SIZE_MIXER_PM    0x22
0292 
0293   #define MIXER_VOLUME_RIGHT_MASK   0x001f
0294   #define MIXER_VOLUME_LEFT_MASK    0x1f00
0295   #define MIXER_MUTE_MASK       0x8000
0296 #define IDX_MIXER_RESET     0x00 /* does NOT seem to have AC97 ID bits */
0297 #define IDX_MIXER_PLAY_MASTER   0x02
0298 #define IDX_MIXER_MODEMOUT      0x04
0299 #define IDX_MIXER_BASSTREBLE    0x06
0300   #define MIXER_BASSTREBLE_TREBLE_VOLUME_MASK   0x000e
0301   #define MIXER_BASSTREBLE_BASS_VOLUME_MASK 0x0e00
0302 #define IDX_MIXER_PCBEEP        0x08
0303 #define IDX_MIXER_MODEMIN       0x0a
0304 #define IDX_MIXER_MIC           0x0c
0305   #define MIXER_MIC_MICGAIN_20DB_ENHANCEMENT_MASK   0x0040
0306 #define IDX_MIXER_LINEIN        0x0e
0307 #define IDX_MIXER_CDAUDIO       0x10
0308 #define IDX_MIXER_VIDEO         0x12
0309 #define IDX_MIXER_AUX           0x14
0310 #define IDX_MIXER_WAVEOUT       0x16
0311 #define IDX_MIXER_FMSYNTH       0x18
0312 #define IDX_MIXER_REC_SELECT    0x1a
0313   #define MIXER_REC_SELECT_MIC      0x00
0314   #define MIXER_REC_SELECT_CD       0x01
0315   #define MIXER_REC_SELECT_VIDEO    0x02
0316   #define MIXER_REC_SELECT_AUX      0x03
0317   #define MIXER_REC_SELECT_LINEIN   0x04
0318   #define MIXER_REC_SELECT_MIXSTEREO    0x05
0319   #define MIXER_REC_SELECT_MIXMONO  0x06
0320   #define MIXER_REC_SELECT_MONOIN   0x07
0321 #define IDX_MIXER_REC_VOLUME    0x1c
0322 #define IDX_MIXER_ADVCTL1       0x1e
0323   /* unlisted bits are unmodifiable */
0324   #define MIXER_ADVCTL1_3DWIDTH_MASK    0x000e
0325   #define MIXER_ADVCTL1_HIFI3D_MASK 0x0300 /* yup, this is missing the high bit that official AC97 contains, plus it doesn't have linear bit value range behaviour but instead acts weirdly (possibly we're dealing with two *different* 3D settings here??) */
0326 #define IDX_MIXER_ADVCTL2       0x20 /* subset of AC97_GENERAL_PURPOSE reg! */
0327   /* unlisted bits are unmodifiable */
0328   #define MIXER_ADVCTL2_LPBK        0x0080 /* Loopback mode -- Win driver: "WaveOut3DBypass"? mutes WaveOut at LineOut */
0329   #define MIXER_ADVCTL2_MS      0x0100 /* Mic Select 0=Mic1, 1=Mic2 -- Win driver: "ModemOutSelect"?? */
0330   #define MIXER_ADVCTL2_MIX     0x0200 /* Mono output select 0=Mix, 1=Mic; Win driver: "MonoSelectSource"?? */
0331   #define MIXER_ADVCTL2_3D      0x2000 /* 3D Enhancement 1=on */
0332   #define MIXER_ADVCTL2_POP     0x8000 /* Pcm Out Path, 0=pre 3D, 1=post 3D */
0333   
0334 #define IDX_MIXER_SOMETHING30H  0x30 /* used, but unknown??? */
0335 
0336 /* driver internal flags */
0337 #define SET_CHAN_LEFT   1
0338 #define SET_CHAN_RIGHT  2
0339 
0340 /* helper macro to align I/O port ranges to 32bit I/O width */
0341 #define AZF_ALIGN(x) (((x) + 3) & (~3))
0342 
0343 #endif /* __SOUND_AZT3328_H  */