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0001 /* SPDX-License-Identifier: GPL-2.0 */ 0002 #ifndef __SOUND_AZT3328_H 0003 #define __SOUND_AZT3328_H 0004 0005 /* "PU" == "power-up value", as tested on PCI168 PCI rev. 10 0006 * "WRITE_ONLY" == register does not indicate actual bit values */ 0007 0008 /*** main I/O area port indices ***/ 0009 /* (only 0x70 of 0x80 bytes saved/restored by Windows driver) */ 0010 #define AZF_IO_SIZE_CTRL 0x80 0011 #define AZF_IO_SIZE_CTRL_PM 0x70 0012 0013 /* the driver initialisation suggests a layout of 4 areas 0014 * within the main card control I/O: 0015 * from 0x00 (playback codec), from 0x20 (recording codec) 0016 * and from 0x40 (most certainly I2S out codec). 0017 * And another area from 0x60 to 0x6f (DirectX timer, IRQ management, 0018 * power management etc.???). */ 0019 0020 #define AZF_IO_OFFS_CODEC_PLAYBACK 0x00 0021 #define AZF_IO_OFFS_CODEC_CAPTURE 0x20 0022 #define AZF_IO_OFFS_CODEC_I2S_OUT 0x40 0023 0024 #define IDX_IO_CODEC_DMA_FLAGS 0x00 /* PU:0x0000 */ 0025 /* able to reactivate output after output muting due to 8/16bit 0026 * output change, just like 0x0002. 0027 * 0x0001 is the only bit that's able to start the DMA counter */ 0028 #define DMA_RESUME 0x0001 /* paused if cleared? */ 0029 /* 0x0002 *temporarily* set during DMA stopping. hmm 0030 * both 0x0002 and 0x0004 set in playback setup. */ 0031 /* able to reactivate output after output muting due to 8/16bit 0032 * output change, just like 0x0001. */ 0033 #define DMA_RUN_SOMETHING1 0x0002 /* \ alternated (toggled) */ 0034 /* 0x0004: NOT able to reactivate output */ 0035 #define DMA_RUN_SOMETHING2 0x0004 /* / bits */ 0036 #define SOMETHING_ALMOST_ALWAYS_SET 0x0008 /* ???; can be modified */ 0037 #define DMA_EPILOGUE_SOMETHING 0x0010 0038 #define DMA_SOMETHING_ELSE 0x0020 /* ??? */ 0039 #define SOMETHING_UNMODIFIABLE 0xffc0 /* unused? not modifiable */ 0040 #define IDX_IO_CODEC_IRQTYPE 0x02 /* PU:0x0001 */ 0041 /* write back to flags in case flags are set, in order to ACK IRQ in handler 0042 * (bit 1 of port 0x64 indicates interrupt for one of these three types) 0043 * sometimes in this case it just writes 0xffff to globally ACK all IRQs 0044 * settings written are not reflected when reading back, though. 0045 * seems to be IRQ, too (frequently used: port |= 0x07 !), but who knows? */ 0046 #define IRQ_SOMETHING 0x0001 /* something & ACK */ 0047 #define IRQ_FINISHED_DMABUF_1 0x0002 /* 1st dmabuf finished & ACK */ 0048 #define IRQ_FINISHED_DMABUF_2 0x0004 /* 2nd dmabuf finished & ACK */ 0049 #define IRQMASK_SOME_STATUS_1 0x0008 /* \ related bits */ 0050 #define IRQMASK_SOME_STATUS_2 0x0010 /* / (checked together in loop) */ 0051 #define IRQMASK_UNMODIFIABLE 0xffe0 /* unused? not modifiable */ 0052 /* start address of 1st DMA transfer area, PU:0x00000000 */ 0053 #define IDX_IO_CODEC_DMA_START_1 0x04 0054 /* start address of 2nd DMA transfer area, PU:0x00000000 */ 0055 #define IDX_IO_CODEC_DMA_START_2 0x08 0056 /* both lengths of DMA transfer areas, PU:0x00000000 0057 length1: offset 0x0c, length2: offset 0x0e */ 0058 #define IDX_IO_CODEC_DMA_LENGTHS 0x0c 0059 #define IDX_IO_CODEC_DMA_CURRPOS 0x10 /* current DMA position, PU:0x00000000 */ 0060 /* offset within current DMA transfer area, PU:0x0000 */ 0061 #define IDX_IO_CODEC_DMA_CURROFS 0x14 0062 #define IDX_IO_CODEC_SOUNDFORMAT 0x16 /* PU:0x0010 */ 0063 /* all unspecified bits can't be modified */ 0064 #define SOUNDFORMAT_FREQUENCY_MASK 0x000f 0065 #define SOUNDFORMAT_XTAL1 0x00 0066 #define SOUNDFORMAT_XTAL2 0x01 0067 /* all _SUSPECTED_ values are not used by Windows drivers, so we don't 0068 * have any hard facts, only rough measurements. 0069 * All we know is that the crystal used on the board has 24.576MHz, 0070 * like many soundcards (which results in the frequencies below when 0071 * using certain divider values selected by the values below) */ 0072 #define SOUNDFORMAT_FREQ_SUSPECTED_4000 0x0c | SOUNDFORMAT_XTAL1 0073 #define SOUNDFORMAT_FREQ_SUSPECTED_4800 0x0a | SOUNDFORMAT_XTAL1 0074 #define SOUNDFORMAT_FREQ_5510 0x0c | SOUNDFORMAT_XTAL2 0075 #define SOUNDFORMAT_FREQ_6620 0x0a | SOUNDFORMAT_XTAL2 0076 #define SOUNDFORMAT_FREQ_8000 0x00 | SOUNDFORMAT_XTAL1 /* also 0x0e | SOUNDFORMAT_XTAL1? */ 0077 #define SOUNDFORMAT_FREQ_9600 0x08 | SOUNDFORMAT_XTAL1 0078 #define SOUNDFORMAT_FREQ_11025 0x00 | SOUNDFORMAT_XTAL2 /* also 0x0e | SOUNDFORMAT_XTAL2? */ 0079 #define SOUNDFORMAT_FREQ_SUSPECTED_13240 0x08 | SOUNDFORMAT_XTAL2 /* seems to be 6620 *2 */ 0080 #define SOUNDFORMAT_FREQ_16000 0x02 | SOUNDFORMAT_XTAL1 0081 #define SOUNDFORMAT_FREQ_22050 0x02 | SOUNDFORMAT_XTAL2 0082 #define SOUNDFORMAT_FREQ_32000 0x04 | SOUNDFORMAT_XTAL1 0083 #define SOUNDFORMAT_FREQ_44100 0x04 | SOUNDFORMAT_XTAL2 0084 #define SOUNDFORMAT_FREQ_48000 0x06 | SOUNDFORMAT_XTAL1 0085 #define SOUNDFORMAT_FREQ_SUSPECTED_66200 0x06 | SOUNDFORMAT_XTAL2 /* 66200 (13240 * 5); 64000 may have been nicer :-\ */ 0086 #define SOUNDFORMAT_FLAG_16BIT 0x0010 0087 #define SOUNDFORMAT_FLAG_2CHANNELS 0x0020 0088 0089 0090 /* define frequency helpers, for maximum value safety */ 0091 enum azf_freq_t { 0092 #define AZF_FREQ(rate) AZF_FREQ_##rate = rate 0093 AZF_FREQ(4000), 0094 AZF_FREQ(4800), 0095 AZF_FREQ(5512), 0096 AZF_FREQ(6620), 0097 AZF_FREQ(8000), 0098 AZF_FREQ(9600), 0099 AZF_FREQ(11025), 0100 AZF_FREQ(13240), 0101 AZF_FREQ(16000), 0102 AZF_FREQ(22050), 0103 AZF_FREQ(32000), 0104 AZF_FREQ(44100), 0105 AZF_FREQ(48000), 0106 AZF_FREQ(66200), 0107 #undef AZF_FREQ 0108 }; 0109 0110 /** DirectX timer, main interrupt area (FIXME: and something else?) **/ 0111 #define IDX_IO_TIMER_VALUE 0x60 /* found this timer area by pure luck :-) */ 0112 /* timer countdown value; triggers IRQ when timer is finished */ 0113 #define TIMER_VALUE_MASK 0x000fffffUL 0114 /* activate timer countdown */ 0115 #define TIMER_COUNTDOWN_ENABLE 0x01000000UL 0116 /* trigger timer IRQ on zero transition */ 0117 #define TIMER_IRQ_ENABLE 0x02000000UL 0118 /* being set in IRQ handler in case port 0x00 (hmm, not port 0x64!?!?) 0119 * had 0x0020 set upon IRQ handler */ 0120 #define TIMER_IRQ_ACK 0x04000000UL 0121 #define IDX_IO_IRQSTATUS 0x64 0122 /* some IRQ bit in here might also be used to signal a power-management timer 0123 * timeout, to request shutdown of the chip (e.g. AD1815JS has such a thing). 0124 * OPL3 hardware contains several timers which confusingly in most cases 0125 * are NOT routed to an IRQ, but some designs (e.g. LM4560) DO support that, 0126 * so I wouldn't be surprised at all to discover that AZF3328 0127 * supports that thing as well... */ 0128 0129 #define IRQ_PLAYBACK 0x0001 0130 #define IRQ_RECORDING 0x0002 0131 #define IRQ_I2S_OUT 0x0004 /* this IS I2S, right!? (untested) */ 0132 #define IRQ_GAMEPORT 0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */ 0133 #define IRQ_MPU401 0x0010 0134 #define IRQ_TIMER 0x0020 /* DirectX timer */ 0135 #define IRQ_UNKNOWN2 0x0040 /* probably unused, or possibly OPL3 timer? */ 0136 #define IRQ_UNKNOWN3 0x0080 /* probably unused, or possibly OPL3 timer? */ 0137 #define IDX_IO_66H 0x66 /* writing 0xffff returns 0x0000 */ 0138 /* this is set to e.g. 0x3ff or 0x300, and writable; 0139 * maybe some buffer limit, but I couldn't find out more, PU:0x00ff: */ 0140 #define IDX_IO_SOME_VALUE 0x68 0141 #define IO_68_RANDOM_TOGGLE1 0x0100 /* toggles randomly */ 0142 #define IO_68_RANDOM_TOGGLE2 0x0200 /* toggles randomly */ 0143 /* umm, nope, behaviour of these bits changes depending on what we wrote 0144 * to 0x6b!! 0145 * And they change upon playback/stop, too: 0146 * Writing a value to 0x68 will display this exact value during playback, 0147 * too but when stopped it can fall back to a rather different 0148 * seemingly random value). Hmm, possibly this is a register which 0149 * has a remote shadow which needs proper device supply which only exists 0150 * in case playback is active? Or is this driver-induced? 0151 */ 0152 0153 /* this WORD can be set to have bits 0x0028 activated (FIXME: correct??); 0154 * actually inhibits PCM playback!!! maybe power management??: */ 0155 #define IDX_IO_6AH 0x6A /* WRITE_ONLY! */ 0156 /* bit 5: enabling this will activate permanent counting of bytes 2/3 0157 * at gameport I/O (0xb402/3) (equal values each) and cause 0158 * gameport legacy I/O at 0x0200 to be _DISABLED_! 0159 * Is this Digital Enhanced Game Port Enable??? Or maybe it's Testmode 0160 * for Enhanced Digital Gameport (see 4D Wave DX card): */ 0161 #define IO_6A_SOMETHING1_GAMEPORT 0x0020 0162 /* bit 8; sure, this _pauses_ playback (later resumes at same spot!), 0163 * but what the heck is this really about??: */ 0164 #define IO_6A_PAUSE_PLAYBACK_BIT8 0x0100 0165 /* bit 9; sure, this _pauses_ playback (later resumes at same spot!), 0166 * but what the heck is this really about??: */ 0167 #define IO_6A_PAUSE_PLAYBACK_BIT9 0x0200 0168 /* BIT8 and BIT9 are _NOT_ able to affect OPL3 MIDI playback, 0169 * thus it suggests influence on PCM only!! 0170 * However OTOH there seems to be no bit anywhere around here 0171 * which is able to disable OPL3... */ 0172 /* bit 10: enabling this actually changes values at legacy gameport 0173 * I/O address (0x200); is this enabling of the Digital Enhanced Game Port??? 0174 * Or maybe this simply switches off the NE558 circuit, since enabling this 0175 * still lets us evaluate button states, but not axis states */ 0176 #define IO_6A_SOMETHING2_GAMEPORT 0x0400 0177 /* writing 0x0300: causes quite some crackling during 0178 * PC activity such as switching windows (PCI traffic?? 0179 * --> FIFO/timing settings???) */ 0180 /* writing 0x0100 plus/or 0x0200 inhibits playback */ 0181 /* since the Windows .INF file has Flag_Enable_JoyStick and 0182 * Flag_Enable_SB_DOS_Emulation directly together, it stands to reason 0183 * that some other bit in this same register might be responsible 0184 * for SB DOS Emulation activation (note that the file did NOT define 0185 * a switch for OPL3!) */ 0186 #define IDX_IO_6CH 0x6C /* unknown; fully read-writable */ 0187 #define IDX_IO_6EH 0x6E 0188 /* writing 0xffff returns 0x83fe (or 0x03fe only). 0189 * writing 0x83 (and only 0x83!!) to 0x6f will cause 0x6c to switch 0190 * from 0000 to ffff. */ 0191 0192 /* further I/O indices not saved/restored and not readable after writing, 0193 * so probably not used */ 0194 0195 0196 /*** Gameport area port indices ***/ 0197 /* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */ 0198 #define AZF_IO_SIZE_GAME 0x08 0199 #define AZF_IO_SIZE_GAME_PM 0x06 0200 0201 enum { 0202 AZF_GAME_LEGACY_IO_PORT = 0x200 0203 }; 0204 0205 #define IDX_GAME_LEGACY_COMPATIBLE 0x00 0206 /* in some operation mode, writing anything to this port 0207 * triggers an interrupt: 0208 * yup, that's in case IDX_GAME_01H has one of the 0209 * axis measurement bits enabled 0210 * (and of course one needs to have GAME_HWCFG_IRQ_ENABLE, too) */ 0211 0212 #define IDX_GAME_AXES_CONFIG 0x01 0213 /* NOTE: layout of this register awfully similar (read: "identical??") 0214 * to AD1815JS.pdf (p.29) */ 0215 0216 /* enables axis 1 (X axis) measurement: */ 0217 #define GAME_AXES_ENABLE_1 0x01 0218 /* enables axis 2 (Y axis) measurement: */ 0219 #define GAME_AXES_ENABLE_2 0x02 0220 /* enables axis 3 (X axis) measurement: */ 0221 #define GAME_AXES_ENABLE_3 0x04 0222 /* enables axis 4 (Y axis) measurement: */ 0223 #define GAME_AXES_ENABLE_4 0x08 0224 /* selects the current axis to read the measured value of 0225 * (at IDX_GAME_AXIS_VALUE): 0226 * 00 = axis 1, 01 = axis 2, 10 = axis 3, 11 = axis 4: */ 0227 #define GAME_AXES_READ_MASK 0x30 0228 /* enable to have the latch continuously accept ADC values 0229 * (and continuously cause interrupts in case interrupts are enabled); 0230 * AD1815JS.pdf says it's ~16ms interval there: */ 0231 #define GAME_AXES_LATCH_ENABLE 0x40 0232 /* joystick data (measured axes) ready for reading: */ 0233 #define GAME_AXES_SAMPLING_READY 0x80 0234 0235 /* NOTE: other card specs (SiS960 and others!) state that the 0236 * game position latches should be frozen when reading and be freed 0237 * (== reset?) after reading!!! 0238 * Freezing most likely means disabling 0x40 (GAME_AXES_LATCH_ENABLE), 0239 * but how to free the value? */ 0240 /* An internet search for "gameport latch ADC" should provide some insight 0241 * into how to program such a gameport system. */ 0242 0243 /* writing 0xf0 to 01H once reset both counters to 0, in some special mode!? 0244 * yup, in case 6AH 0x20 is not enabled 0245 * (and 0x40 is sufficient, 0xf0 is not needed) */ 0246 0247 #define IDX_GAME_AXIS_VALUE 0x02 0248 /* R: value of currently configured axis (word value!); 0249 * W: trigger axis measurement */ 0250 0251 #define IDX_GAME_HWCONFIG 0x04 0252 /* note: bits 4 to 7 are never set (== 0) when reading! 0253 * --> reserved bits? */ 0254 /* enables IRQ notification upon axes measurement ready: */ 0255 #define GAME_HWCFG_IRQ_ENABLE 0x01 0256 /* these bits choose a different frequency for the 0257 * internal ADC counter increment. 0258 * hmm, seems to be a combo of bits: 0259 * 00 --> standard frequency 0260 * 10 --> 1/2 0261 * 01 --> 1/20 0262 * 11 --> 1/200: */ 0263 #define GAME_HWCFG_ADC_COUNTER_FREQ_MASK 0x06 0264 0265 /* FIXME: these values might be reversed... */ 0266 #define GAME_HWCFG_ADC_COUNTER_FREQ_STD 0 0267 #define GAME_HWCFG_ADC_COUNTER_FREQ_1_2 1 0268 #define GAME_HWCFG_ADC_COUNTER_FREQ_1_20 2 0269 #define GAME_HWCFG_ADC_COUNTER_FREQ_1_200 3 0270 0271 /* enable gameport legacy I/O address (0x200) 0272 * I was unable to locate any configurability for a different address: */ 0273 #define GAME_HWCFG_LEGACY_ADDRESS_ENABLE 0x08 0274 0275 /*** MPU401 ***/ 0276 #define AZF_IO_SIZE_MPU 0x04 0277 #define AZF_IO_SIZE_MPU_PM 0x04 0278 0279 /*** OPL3 synth ***/ 0280 /* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */ 0281 #define AZF_IO_SIZE_OPL3 0x08 0282 #define AZF_IO_SIZE_OPL3_PM 0x06 0283 /* hmm, given that a standard OPL3 has 4 registers only, 0284 * there might be some enhanced functionality lurking at the end 0285 * (especially since register 0x04 has a "non-empty" value 0xfe) */ 0286 0287 /*** mixer I/O area port indices ***/ 0288 /* (only 0x22 of 0x40 bytes saved/restored by Windows driver) 0289 * UNFORTUNATELY azf3328 is NOT truly AC97 compliant: see main file intro */ 0290 #define AZF_IO_SIZE_MIXER 0x40 0291 #define AZF_IO_SIZE_MIXER_PM 0x22 0292 0293 #define MIXER_VOLUME_RIGHT_MASK 0x001f 0294 #define MIXER_VOLUME_LEFT_MASK 0x1f00 0295 #define MIXER_MUTE_MASK 0x8000 0296 #define IDX_MIXER_RESET 0x00 /* does NOT seem to have AC97 ID bits */ 0297 #define IDX_MIXER_PLAY_MASTER 0x02 0298 #define IDX_MIXER_MODEMOUT 0x04 0299 #define IDX_MIXER_BASSTREBLE 0x06 0300 #define MIXER_BASSTREBLE_TREBLE_VOLUME_MASK 0x000e 0301 #define MIXER_BASSTREBLE_BASS_VOLUME_MASK 0x0e00 0302 #define IDX_MIXER_PCBEEP 0x08 0303 #define IDX_MIXER_MODEMIN 0x0a 0304 #define IDX_MIXER_MIC 0x0c 0305 #define MIXER_MIC_MICGAIN_20DB_ENHANCEMENT_MASK 0x0040 0306 #define IDX_MIXER_LINEIN 0x0e 0307 #define IDX_MIXER_CDAUDIO 0x10 0308 #define IDX_MIXER_VIDEO 0x12 0309 #define IDX_MIXER_AUX 0x14 0310 #define IDX_MIXER_WAVEOUT 0x16 0311 #define IDX_MIXER_FMSYNTH 0x18 0312 #define IDX_MIXER_REC_SELECT 0x1a 0313 #define MIXER_REC_SELECT_MIC 0x00 0314 #define MIXER_REC_SELECT_CD 0x01 0315 #define MIXER_REC_SELECT_VIDEO 0x02 0316 #define MIXER_REC_SELECT_AUX 0x03 0317 #define MIXER_REC_SELECT_LINEIN 0x04 0318 #define MIXER_REC_SELECT_MIXSTEREO 0x05 0319 #define MIXER_REC_SELECT_MIXMONO 0x06 0320 #define MIXER_REC_SELECT_MONOIN 0x07 0321 #define IDX_MIXER_REC_VOLUME 0x1c 0322 #define IDX_MIXER_ADVCTL1 0x1e 0323 /* unlisted bits are unmodifiable */ 0324 #define MIXER_ADVCTL1_3DWIDTH_MASK 0x000e 0325 #define MIXER_ADVCTL1_HIFI3D_MASK 0x0300 /* yup, this is missing the high bit that official AC97 contains, plus it doesn't have linear bit value range behaviour but instead acts weirdly (possibly we're dealing with two *different* 3D settings here??) */ 0326 #define IDX_MIXER_ADVCTL2 0x20 /* subset of AC97_GENERAL_PURPOSE reg! */ 0327 /* unlisted bits are unmodifiable */ 0328 #define MIXER_ADVCTL2_LPBK 0x0080 /* Loopback mode -- Win driver: "WaveOut3DBypass"? mutes WaveOut at LineOut */ 0329 #define MIXER_ADVCTL2_MS 0x0100 /* Mic Select 0=Mic1, 1=Mic2 -- Win driver: "ModemOutSelect"?? */ 0330 #define MIXER_ADVCTL2_MIX 0x0200 /* Mono output select 0=Mix, 1=Mic; Win driver: "MonoSelectSource"?? */ 0331 #define MIXER_ADVCTL2_3D 0x2000 /* 3D Enhancement 1=on */ 0332 #define MIXER_ADVCTL2_POP 0x8000 /* Pcm Out Path, 0=pre 3D, 1=post 3D */ 0333 0334 #define IDX_MIXER_SOMETHING30H 0x30 /* used, but unknown??? */ 0335 0336 /* driver internal flags */ 0337 #define SET_CHAN_LEFT 1 0338 #define SET_CHAN_RIGHT 2 0339 0340 /* helper macro to align I/O port ranges to 32bit I/O width */ 0341 #define AZF_ALIGN(x) (((x) + 3) & (~3)) 0342 0343 #endif /* __SOUND_AZT3328_H */
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