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0008 #include "opl3_voice.h"
0009
0010 static const char snd_opl3_drum_table[47] =
0011 {
0012 OPL3_BASSDRUM_ON, OPL3_BASSDRUM_ON, OPL3_HIHAT_ON,
0013 OPL3_SNAREDRUM_ON, OPL3_HIHAT_ON, OPL3_SNAREDRUM_ON,
0014 OPL3_BASSDRUM_ON, OPL3_HIHAT_ON, OPL3_BASSDRUM_ON,
0015 OPL3_HIHAT_ON, OPL3_TOMTOM_ON, OPL3_HIHAT_ON,
0016 OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, OPL3_CYMBAL_ON,
0017
0018 OPL3_TOMTOM_ON, OPL3_CYMBAL_ON, OPL3_CYMBAL_ON,
0019 OPL3_CYMBAL_ON, OPL3_CYMBAL_ON, OPL3_CYMBAL_ON,
0020 OPL3_HIHAT_ON, OPL3_CYMBAL_ON, OPL3_TOMTOM_ON,
0021 OPL3_CYMBAL_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON,
0022 OPL3_HIHAT_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON,
0023
0024 OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON,
0025 OPL3_TOMTOM_ON, OPL3_HIHAT_ON, OPL3_HIHAT_ON,
0026 OPL3_HIHAT_ON, OPL3_HIHAT_ON, OPL3_TOMTOM_ON,
0027 OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON,
0028 OPL3_TOMTOM_ON, OPL3_TOMTOM_ON, OPL3_TOMTOM_ON,
0029 OPL3_CYMBAL_ON, OPL3_CYMBAL_ON
0030 };
0031
0032 struct snd_opl3_drum_voice {
0033 int voice;
0034 int op;
0035 unsigned char am_vib;
0036 unsigned char ksl_level;
0037 unsigned char attack_decay;
0038 unsigned char sustain_release;
0039 unsigned char feedback_connection;
0040 unsigned char wave_select;
0041 };
0042
0043 struct snd_opl3_drum_note {
0044 int voice;
0045 unsigned char fnum;
0046 unsigned char octave_f;
0047 unsigned char feedback_connection;
0048 };
0049
0050 static const struct snd_opl3_drum_voice bass_op0 = {6, 0, 0x00, 0x32, 0xf8, 0x66, 0x30, 0x00};
0051 static const struct snd_opl3_drum_voice bass_op1 = {6, 1, 0x00, 0x03, 0xf6, 0x57, 0x30, 0x00};
0052 static const struct snd_opl3_drum_note bass_note = {6, 0x90, 0x09};
0053
0054 static const struct snd_opl3_drum_voice hihat = {7, 0, 0x00, 0x03, 0xf0, 0x06, 0x20, 0x00};
0055
0056 static const struct snd_opl3_drum_voice snare = {7, 1, 0x00, 0x03, 0xf0, 0x07, 0x20, 0x02};
0057 static const struct snd_opl3_drum_note snare_note = {7, 0xf4, 0x0d};
0058
0059 static const struct snd_opl3_drum_voice tomtom = {8, 0, 0x02, 0x03, 0xf0, 0x06, 0x10, 0x00};
0060 static const struct snd_opl3_drum_note tomtom_note = {8, 0xf4, 0x09};
0061
0062 static const struct snd_opl3_drum_voice cymbal = {8, 1, 0x04, 0x03, 0xf0, 0x06, 0x10, 0x00};
0063
0064
0065
0066
0067 static void snd_opl3_drum_voice_set(struct snd_opl3 *opl3,
0068 const struct snd_opl3_drum_voice *data)
0069 {
0070 unsigned char op_offset = snd_opl3_regmap[data->voice][data->op];
0071 unsigned char voice_offset = data->voice;
0072 unsigned short opl3_reg;
0073
0074
0075 opl3_reg = OPL3_LEFT | (OPL3_REG_AM_VIB + op_offset);
0076 opl3->command(opl3, opl3_reg, data->am_vib);
0077
0078
0079 opl3_reg = OPL3_LEFT | (OPL3_REG_KSL_LEVEL + op_offset);
0080 opl3->command(opl3, opl3_reg, data->ksl_level);
0081
0082
0083 opl3_reg = OPL3_LEFT | (OPL3_REG_ATTACK_DECAY + op_offset);
0084 opl3->command(opl3, opl3_reg, data->attack_decay);
0085
0086
0087 opl3_reg = OPL3_LEFT | (OPL3_REG_SUSTAIN_RELEASE + op_offset);
0088 opl3->command(opl3, opl3_reg, data->sustain_release);
0089
0090
0091 opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset);
0092 opl3->command(opl3, opl3_reg, data->feedback_connection);
0093
0094
0095 opl3_reg = OPL3_LEFT | (OPL3_REG_WAVE_SELECT + op_offset);
0096 opl3->command(opl3, opl3_reg, data->wave_select);
0097 }
0098
0099
0100
0101
0102 static void snd_opl3_drum_note_set(struct snd_opl3 *opl3,
0103 const struct snd_opl3_drum_note *data)
0104 {
0105 unsigned char voice_offset = data->voice;
0106 unsigned short opl3_reg;
0107
0108
0109 opl3_reg = OPL3_LEFT | (OPL3_REG_FNUM_LOW + voice_offset);
0110 opl3->command(opl3, opl3_reg, data->fnum);
0111
0112
0113 opl3_reg = OPL3_LEFT | (OPL3_REG_KEYON_BLOCK + voice_offset);
0114 opl3->command(opl3, opl3_reg, data->octave_f);
0115 }
0116
0117
0118
0119
0120 static void snd_opl3_drum_vol_set(struct snd_opl3 *opl3,
0121 const struct snd_opl3_drum_voice *data,
0122 int vel, struct snd_midi_channel *chan)
0123 {
0124 unsigned char op_offset = snd_opl3_regmap[data->voice][data->op];
0125 unsigned char voice_offset = data->voice;
0126 unsigned char reg_val;
0127 unsigned short opl3_reg;
0128
0129
0130 reg_val = data->ksl_level;
0131 snd_opl3_calc_volume(®_val, vel, chan);
0132 opl3_reg = OPL3_LEFT | (OPL3_REG_KSL_LEVEL + op_offset);
0133 opl3->command(opl3, opl3_reg, reg_val);
0134
0135
0136
0137 reg_val = data->feedback_connection | OPL3_STEREO_BITS;
0138 if (chan->gm_pan < 43)
0139 reg_val &= ~OPL3_VOICE_TO_RIGHT;
0140 if (chan->gm_pan > 85)
0141 reg_val &= ~OPL3_VOICE_TO_LEFT;
0142 opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset);
0143 opl3->command(opl3, opl3_reg, reg_val);
0144 }
0145
0146
0147
0148
0149 void snd_opl3_load_drums(struct snd_opl3 *opl3)
0150 {
0151 snd_opl3_drum_voice_set(opl3, &bass_op0);
0152 snd_opl3_drum_voice_set(opl3, &bass_op1);
0153 snd_opl3_drum_note_set(opl3, &bass_note);
0154
0155 snd_opl3_drum_voice_set(opl3, &hihat);
0156
0157 snd_opl3_drum_voice_set(opl3, &snare);
0158 snd_opl3_drum_note_set(opl3, &snare_note);
0159
0160 snd_opl3_drum_voice_set(opl3, &tomtom);
0161 snd_opl3_drum_note_set(opl3, &tomtom_note);
0162
0163 snd_opl3_drum_voice_set(opl3, &cymbal);
0164 }
0165
0166
0167
0168
0169 void snd_opl3_drum_switch(struct snd_opl3 *opl3, int note, int vel, int on_off,
0170 struct snd_midi_channel *chan)
0171 {
0172 unsigned char drum_mask;
0173 const struct snd_opl3_drum_voice *drum_voice;
0174
0175 if (!(opl3->drum_reg & OPL3_PERCUSSION_ENABLE))
0176 return;
0177
0178 if ((note < 35) || (note > 81))
0179 return;
0180 drum_mask = snd_opl3_drum_table[note - 35];
0181
0182 if (on_off) {
0183 switch (drum_mask) {
0184 case OPL3_BASSDRUM_ON:
0185 drum_voice = &bass_op1;
0186 break;
0187 case OPL3_HIHAT_ON:
0188 drum_voice = &hihat;
0189 break;
0190 case OPL3_SNAREDRUM_ON:
0191 drum_voice = &snare;
0192 break;
0193 case OPL3_TOMTOM_ON:
0194 drum_voice = &tomtom;
0195 break;
0196 case OPL3_CYMBAL_ON:
0197 drum_voice = &cymbal;
0198 break;
0199 default:
0200 drum_voice = &tomtom;
0201 }
0202
0203 snd_opl3_drum_vol_set(opl3, drum_voice, vel, chan);
0204 opl3->drum_reg |= drum_mask;
0205 } else {
0206 opl3->drum_reg &= ~drum_mask;
0207 }
0208 opl3->command(opl3, OPL3_LEFT | OPL3_REG_PERCUSSION,
0209 opl3->drum_reg);
0210 }