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0001 /* SPDX-License-Identifier: GPL-2.0 */ 0002 /* 0003 * Access to VGA videoram 0004 * 0005 * (c) 1998 Martin Mares <mj@ucw.cz> 0006 */ 0007 #ifndef __ASM_GENERIC_VGA_H 0008 #define __ASM_GENERIC_VGA_H 0009 0010 /* 0011 * On most architectures that support VGA, we can just 0012 * recalculate addresses and then access the videoram 0013 * directly without any black magic. 0014 * 0015 * Everyone else needs to ioremap the address and use 0016 * proper I/O accesses. 0017 */ 0018 #ifndef VGA_MAP_MEM 0019 #define VGA_MAP_MEM(x, s) (unsigned long)phys_to_virt(x) 0020 #endif 0021 0022 #define vga_readb(x) (*(x)) 0023 #define vga_writeb(x, y) (*(y) = (x)) 0024 0025 #endif /* _ASM_GENERIC_VGA_H */
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