![]() |
|
|||
0001 /* 0002 * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device 0003 * 0004 * Modified to new api Jan 2001 by James Simmons (jsimmons@transvirtual.com) 0005 * 0006 * Created 28 Dec 1997 by Geert Uytterhoeven 0007 * 0008 * 0009 * I have started rewriting this driver as a example of the upcoming new API 0010 * The primary goal is to remove the console code from fbdev and place it 0011 * into fbcon.c. This reduces the code and makes writing a new fbdev driver 0012 * easy since the author doesn't need to worry about console internals. It 0013 * also allows the ability to run fbdev without a console/tty system on top 0014 * of it. 0015 * 0016 * First the roles of struct fb_info and struct display have changed. Struct 0017 * display will go away. The way the new framebuffer console code will 0018 * work is that it will act to translate data about the tty/console in 0019 * struct vc_data to data in a device independent way in struct fb_info. Then 0020 * various functions in struct fb_ops will be called to store the device 0021 * dependent state in the par field in struct fb_info and to change the 0022 * hardware to that state. This allows a very clean separation of the fbdev 0023 * layer from the console layer. It also allows one to use fbdev on its own 0024 * which is a bounus for embedded devices. The reason this approach works is 0025 * for each framebuffer device when used as a tty/console device is allocated 0026 * a set of virtual terminals to it. Only one virtual terminal can be active 0027 * per framebuffer device. We already have all the data we need in struct 0028 * vc_data so why store a bunch of colormaps and other fbdev specific data 0029 * per virtual terminal. 0030 * 0031 * As you can see doing this makes the con parameter pretty much useless 0032 * for struct fb_ops functions, as it should be. Also having struct 0033 * fb_var_screeninfo and other data in fb_info pretty much eliminates the 0034 * need for get_fix and get_var. Once all drivers use the fix, var, and cmap 0035 * fbcon can be written around these fields. This will also eliminate the 0036 * need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo 0037 * struct fb_cmap every time get_var, get_fix, get_cmap functions are called 0038 * as many drivers do now. 0039 * 0040 * This file is subject to the terms and conditions of the GNU General Public 0041 * License. See the file COPYING in the main directory of this archive for 0042 * more details. 0043 */ 0044 0045 #include <linux/module.h> 0046 #include <linux/kernel.h> 0047 #include <linux/errno.h> 0048 #include <linux/string.h> 0049 #include <linux/mm.h> 0050 #include <linux/slab.h> 0051 #include <linux/delay.h> 0052 #include <linux/fb.h> 0053 #include <linux/init.h> 0054 #include <linux/pci.h> 0055 0056 /* 0057 * This is just simple sample code. 0058 * 0059 * No warranty that it actually compiles. 0060 * Even less warranty that it actually works :-) 0061 */ 0062 0063 /* 0064 * Driver data 0065 */ 0066 static char *mode_option; 0067 0068 /* 0069 * If your driver supports multiple boards, you should make the 0070 * below data types arrays, or allocate them dynamically (using kmalloc()). 0071 */ 0072 0073 /* 0074 * This structure defines the hardware state of the graphics card. Normally 0075 * you place this in a header file in linux/include/video. This file usually 0076 * also includes register information. That allows other driver subsystems 0077 * and userland applications the ability to use the same header file to 0078 * avoid duplicate work and easy porting of software. 0079 */ 0080 struct xxx_par; 0081 0082 /* 0083 * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo 0084 * if we don't use modedb. If we do use modedb see xxxfb_init how to use it 0085 * to get a fb_var_screeninfo. Otherwise define a default var as well. 0086 */ 0087 static const struct fb_fix_screeninfo xxxfb_fix = { 0088 .id = "FB's name", 0089 .type = FB_TYPE_PACKED_PIXELS, 0090 .visual = FB_VISUAL_PSEUDOCOLOR, 0091 .xpanstep = 1, 0092 .ypanstep = 1, 0093 .ywrapstep = 1, 0094 .accel = FB_ACCEL_NONE, 0095 }; 0096 0097 /* 0098 * Modern graphical hardware not only supports pipelines but some 0099 * also support multiple monitors where each display can have 0100 * its own unique data. In this case each display could be 0101 * represented by a separate framebuffer device thus a separate 0102 * struct fb_info. Now the struct xxx_par represents the graphics 0103 * hardware state thus only one exist per card. In this case the 0104 * struct xxx_par for each graphics card would be shared between 0105 * every struct fb_info that represents a framebuffer on that card. 0106 * This allows when one display changes it video resolution (info->var) 0107 * the other displays know instantly. Each display can always be 0108 * aware of the entire hardware state that affects it because they share 0109 * the same xxx_par struct. The other side of the coin is multiple 0110 * graphics cards that pass data around until it is finally displayed 0111 * on one monitor. Such examples are the voodoo 1 cards and high end 0112 * NUMA graphics servers. For this case we have a bunch of pars, each 0113 * one that represents a graphics state, that belong to one struct 0114 * fb_info. Their you would want to have *par point to a array of device 0115 * states and have each struct fb_ops function deal with all those 0116 * states. I hope this covers every possible hardware design. If not 0117 * feel free to send your ideas at jsimmons@users.sf.net 0118 */ 0119 0120 /* 0121 * If your driver supports multiple boards or it supports multiple 0122 * framebuffers, you should make these arrays, or allocate them 0123 * dynamically using framebuffer_alloc() and free them with 0124 * framebuffer_release(). 0125 */ 0126 static struct fb_info info; 0127 0128 /* 0129 * Each one represents the state of the hardware. Most hardware have 0130 * just one hardware state. These here represent the default state(s). 0131 */ 0132 static struct xxx_par __initdata current_par; 0133 0134 /** 0135 * xxxfb_open - Optional function. Called when the framebuffer is 0136 * first accessed. 0137 * @info: frame buffer structure that represents a single frame buffer 0138 * @user: tell us if the userland (value=1) or the console is accessing 0139 * the framebuffer. 0140 * 0141 * This function is the first function called in the framebuffer api. 0142 * Usually you don't need to provide this function. The case where it 0143 * is used is to change from a text mode hardware state to a graphics 0144 * mode state. 0145 * 0146 * Returns negative errno on error, or zero on success. 0147 */ 0148 static int xxxfb_open(struct fb_info *info, int user) 0149 { 0150 return 0; 0151 } 0152 0153 /** 0154 * xxxfb_release - Optional function. Called when the framebuffer 0155 * device is closed. 0156 * @info: frame buffer structure that represents a single frame buffer 0157 * @user: tell us if the userland (value=1) or the console is accessing 0158 * the framebuffer. 0159 * 0160 * Thus function is called when we close /dev/fb or the framebuffer 0161 * console system is released. Usually you don't need this function. 0162 * The case where it is usually used is to go from a graphics state 0163 * to a text mode state. 0164 * 0165 * Returns negative errno on error, or zero on success. 0166 */ 0167 static int xxxfb_release(struct fb_info *info, int user) 0168 { 0169 return 0; 0170 } 0171 0172 /** 0173 * xxxfb_check_var - Optional function. Validates a var passed in. 0174 * @var: frame buffer variable screen structure 0175 * @info: frame buffer structure that represents a single frame buffer 0176 * 0177 * Checks to see if the hardware supports the state requested by 0178 * var passed in. This function does not alter the hardware state!!! 0179 * This means the data stored in struct fb_info and struct xxx_par do 0180 * not change. This includes the var inside of struct fb_info. 0181 * Do NOT change these. This function can be called on its own if we 0182 * intent to only test a mode and not actually set it. The stuff in 0183 * modedb.c is a example of this. If the var passed in is slightly 0184 * off by what the hardware can support then we alter the var PASSED in 0185 * to what we can do. 0186 * 0187 * For values that are off, this function must round them _up_ to the 0188 * next value that is supported by the hardware. If the value is 0189 * greater than the highest value supported by the hardware, then this 0190 * function must return -EINVAL. 0191 * 0192 * Exception to the above rule: Some drivers have a fixed mode, ie, 0193 * the hardware is already set at boot up, and cannot be changed. In 0194 * this case, it is more acceptable that this function just return 0195 * a copy of the currently working var (info->var). Better is to not 0196 * implement this function, as the upper layer will do the copying 0197 * of the current var for you. 0198 * 0199 * Note: This is the only function where the contents of var can be 0200 * freely adjusted after the driver has been registered. If you find 0201 * that you have code outside of this function that alters the content 0202 * of var, then you are doing something wrong. Note also that the 0203 * contents of info->var must be left untouched at all times after 0204 * driver registration. 0205 * 0206 * Returns negative errno on error, or zero on success. 0207 */ 0208 static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info) 0209 { 0210 /* ... */ 0211 return 0; 0212 } 0213 0214 /** 0215 * xxxfb_set_par - Optional function. Alters the hardware state. 0216 * @info: frame buffer structure that represents a single frame buffer 0217 * 0218 * Using the fb_var_screeninfo in fb_info we set the resolution of the 0219 * this particular framebuffer. This function alters the par AND the 0220 * fb_fix_screeninfo stored in fb_info. It doesn't not alter var in 0221 * fb_info since we are using that data. This means we depend on the 0222 * data in var inside fb_info to be supported by the hardware. 0223 * 0224 * This function is also used to recover/restore the hardware to a 0225 * known working state. 0226 * 0227 * xxxfb_check_var is always called before xxxfb_set_par to ensure that 0228 * the contents of var is always valid. 0229 * 0230 * Again if you can't change the resolution you don't need this function. 0231 * 0232 * However, even if your hardware does not support mode changing, 0233 * a set_par might be needed to at least initialize the hardware to 0234 * a known working state, especially if it came back from another 0235 * process that also modifies the same hardware, such as X. 0236 * 0237 * If this is the case, a combination such as the following should work: 0238 * 0239 * static int xxxfb_check_var(struct fb_var_screeninfo *var, 0240 * struct fb_info *info) 0241 * { 0242 * *var = info->var; 0243 * return 0; 0244 * } 0245 * 0246 * static int xxxfb_set_par(struct fb_info *info) 0247 * { 0248 * init your hardware here 0249 * } 0250 * 0251 * Returns negative errno on error, or zero on success. 0252 */ 0253 static int xxxfb_set_par(struct fb_info *info) 0254 { 0255 struct xxx_par *par = info->par; 0256 /* ... */ 0257 return 0; 0258 } 0259 0260 /** 0261 * xxxfb_setcolreg - Optional function. Sets a color register. 0262 * @regno: Which register in the CLUT we are programming 0263 * @red: The red value which can be up to 16 bits wide 0264 * @green: The green value which can be up to 16 bits wide 0265 * @blue: The blue value which can be up to 16 bits wide. 0266 * @transp: If supported, the alpha value which can be up to 16 bits wide. 0267 * @info: frame buffer info structure 0268 * 0269 * Set a single color register. The values supplied have a 16 bit 0270 * magnitude which needs to be scaled in this function for the hardware. 0271 * Things to take into consideration are how many color registers, if 0272 * any, are supported with the current color visual. With truecolor mode 0273 * no color palettes are supported. Here a pseudo palette is created 0274 * which we store the value in pseudo_palette in struct fb_info. For 0275 * pseudocolor mode we have a limited color palette. To deal with this 0276 * we can program what color is displayed for a particular pixel value. 0277 * DirectColor is similar in that we can program each color field. If 0278 * we have a static colormap we don't need to implement this function. 0279 * 0280 * Returns negative errno on error, or zero on success. 0281 */ 0282 static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green, 0283 unsigned blue, unsigned transp, 0284 struct fb_info *info) 0285 { 0286 if (regno >= 256) /* no. of hw registers */ 0287 return -EINVAL; 0288 /* 0289 * Program hardware... do anything you want with transp 0290 */ 0291 0292 /* grayscale works only partially under directcolor */ 0293 if (info->var.grayscale) { 0294 /* grayscale = 0.30*R + 0.59*G + 0.11*B */ 0295 red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8; 0296 } 0297 0298 /* Directcolor: 0299 * var->{color}.offset contains start of bitfield 0300 * var->{color}.length contains length of bitfield 0301 * {hardwarespecific} contains width of DAC 0302 * pseudo_palette[X] is programmed to (X << red.offset) | 0303 * (X << green.offset) | 0304 * (X << blue.offset) 0305 * RAMDAC[X] is programmed to (red, green, blue) 0306 * color depth = SUM(var->{color}.length) 0307 * 0308 * Pseudocolor: 0309 * var->{color}.offset is 0 unless the palette index takes less than 0310 * bits_per_pixel bits and is stored in the upper 0311 * bits of the pixel value 0312 * var->{color}.length is set so that 1 << length is the number of 0313 * available palette entries 0314 * pseudo_palette is not used 0315 * RAMDAC[X] is programmed to (red, green, blue) 0316 * color depth = var->{color}.length 0317 * 0318 * Static pseudocolor: 0319 * same as Pseudocolor, but the RAMDAC is not programmed (read-only) 0320 * 0321 * Mono01/Mono10: 0322 * Has only 2 values, black on white or white on black (fg on bg), 0323 * var->{color}.offset is 0 0324 * white = (1 << var->{color}.length) - 1, black = 0 0325 * pseudo_palette is not used 0326 * RAMDAC does not exist 0327 * color depth is always 2 0328 * 0329 * Truecolor: 0330 * does not use RAMDAC (usually has 3 of them). 0331 * var->{color}.offset contains start of bitfield 0332 * var->{color}.length contains length of bitfield 0333 * pseudo_palette is programmed to (red << red.offset) | 0334 * (green << green.offset) | 0335 * (blue << blue.offset) | 0336 * (transp << transp.offset) 0337 * RAMDAC does not exist 0338 * color depth = SUM(var->{color}.length}) 0339 * 0340 * The color depth is used by fbcon for choosing the logo and also 0341 * for color palette transformation if color depth < 4 0342 * 0343 * As can be seen from the above, the field bits_per_pixel is _NOT_ 0344 * a criteria for describing the color visual. 0345 * 0346 * A common mistake is assuming that bits_per_pixel <= 8 is pseudocolor, 0347 * and higher than that, true/directcolor. This is incorrect, one needs 0348 * to look at the fix->visual. 0349 * 0350 * Another common mistake is using bits_per_pixel to calculate the color 0351 * depth. The bits_per_pixel field does not directly translate to color 0352 * depth. You have to compute for the color depth (using the color 0353 * bitfields) and fix->visual as seen above. 0354 */ 0355 0356 /* 0357 * This is the point where the color is converted to something that 0358 * is acceptable by the hardware. 0359 */ 0360 #define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16) 0361 red = CNVT_TOHW(red, info->var.red.length); 0362 green = CNVT_TOHW(green, info->var.green.length); 0363 blue = CNVT_TOHW(blue, info->var.blue.length); 0364 transp = CNVT_TOHW(transp, info->var.transp.length); 0365 #undef CNVT_TOHW 0366 /* 0367 * This is the point where the function feeds the color to the hardware 0368 * palette after converting the colors to something acceptable by 0369 * the hardware. Note, only FB_VISUAL_DIRECTCOLOR and 0370 * FB_VISUAL_PSEUDOCOLOR visuals need to write to the hardware palette. 0371 * If you have code that writes to the hardware CLUT, and it's not 0372 * any of the above visuals, then you are doing something wrong. 0373 */ 0374 if (info->fix.visual == FB_VISUAL_DIRECTCOLOR || 0375 info->fix.visual == FB_VISUAL_TRUECOLOR) 0376 write_{red|green|blue|transp}_to_clut(); 0377 0378 /* This is the point were you need to fill up the contents of 0379 * info->pseudo_palette. This structure is used _only_ by fbcon, thus 0380 * it only contains 16 entries to match the number of colors supported 0381 * by the console. The pseudo_palette is used only if the visual is 0382 * in directcolor or truecolor mode. With other visuals, the 0383 * pseudo_palette is not used. (This might change in the future.) 0384 * 0385 * The contents of the pseudo_palette is in raw pixel format. Ie, each 0386 * entry can be written directly to the framebuffer without any conversion. 0387 * The pseudo_palette is (void *). However, if using the generic 0388 * drawing functions (cfb_imageblit, cfb_fillrect), the pseudo_palette 0389 * must be casted to (u32 *) _regardless_ of the bits per pixel. If the 0390 * driver is using its own drawing functions, then it can use whatever 0391 * size it wants. 0392 */ 0393 if (info->fix.visual == FB_VISUAL_TRUECOLOR || 0394 info->fix.visual == FB_VISUAL_DIRECTCOLOR) { 0395 u32 v; 0396 0397 if (regno >= 16) 0398 return -EINVAL; 0399 0400 v = (red << info->var.red.offset) | 0401 (green << info->var.green.offset) | 0402 (blue << info->var.blue.offset) | 0403 (transp << info->var.transp.offset); 0404 0405 ((u32*)(info->pseudo_palette))[regno] = v; 0406 } 0407 0408 /* ... */ 0409 return 0; 0410 } 0411 0412 /** 0413 * xxxfb_pan_display - NOT a required function. Pans the display. 0414 * @var: frame buffer variable screen structure 0415 * @info: frame buffer structure that represents a single frame buffer 0416 * 0417 * Pan (or wrap, depending on the `vmode' field) the display using the 0418 * `xoffset' and `yoffset' fields of the `var' structure. 0419 * If the values don't fit, return -EINVAL. 0420 * 0421 * Returns negative errno on error, or zero on success. 0422 */ 0423 static int xxxfb_pan_display(struct fb_var_screeninfo *var, 0424 struct fb_info *info) 0425 { 0426 /* 0427 * If your hardware does not support panning, _do_ _not_ implement this 0428 * function. Creating a dummy function will just confuse user apps. 0429 */ 0430 0431 /* 0432 * Note that even if this function is fully functional, a setting of 0433 * 0 in both xpanstep and ypanstep means that this function will never 0434 * get called. 0435 */ 0436 0437 /* ... */ 0438 return 0; 0439 } 0440 0441 /** 0442 * xxxfb_blank - NOT a required function. Blanks the display. 0443 * @blank_mode: the blank mode we want. 0444 * @info: frame buffer structure that represents a single frame buffer 0445 * 0446 * Blank the screen if blank_mode != FB_BLANK_UNBLANK, else unblank. 0447 * Return 0 if blanking succeeded, != 0 if un-/blanking failed due to 0448 * e.g. a video mode which doesn't support it. 0449 * 0450 * Implements VESA suspend and powerdown modes on hardware that supports 0451 * disabling hsync/vsync: 0452 * 0453 * FB_BLANK_NORMAL = display is blanked, syncs are on. 0454 * FB_BLANK_HSYNC_SUSPEND = hsync off 0455 * FB_BLANK_VSYNC_SUSPEND = vsync off 0456 * FB_BLANK_POWERDOWN = hsync and vsync off 0457 * 0458 * If implementing this function, at least support FB_BLANK_UNBLANK. 0459 * Return !0 for any modes that are unimplemented. 0460 * 0461 */ 0462 static int xxxfb_blank(int blank_mode, struct fb_info *info) 0463 { 0464 /* ... */ 0465 return 0; 0466 } 0467 0468 /* ------------ Accelerated Functions --------------------- */ 0469 0470 /* 0471 * We provide our own functions if we have hardware acceleration 0472 * or non packed pixel format layouts. If we have no hardware 0473 * acceleration, we can use a generic unaccelerated function. If using 0474 * a pack pixel format just use the functions in cfb_*.c. Each file 0475 * has one of the three different accel functions we support. 0476 */ 0477 0478 /** 0479 * xxxfb_fillrect - REQUIRED function. Can use generic routines if 0480 * non acclerated hardware and packed pixel based. 0481 * Draws a rectangle on the screen. 0482 * 0483 * @info: frame buffer structure that represents a single frame buffer 0484 * @region: The structure representing the rectangular region we 0485 * wish to draw to. 0486 * 0487 * This drawing operation places/removes a retangle on the screen 0488 * depending on the rastering operation with the value of color which 0489 * is in the current color depth format. 0490 */ 0491 void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region) 0492 { 0493 /* Meaning of struct fb_fillrect 0494 * 0495 * @dx: The x and y corrdinates of the upper left hand corner of the 0496 * @dy: area we want to draw to. 0497 * @width: How wide the rectangle is we want to draw. 0498 * @height: How tall the rectangle is we want to draw. 0499 * @color: The color to fill in the rectangle with. 0500 * @rop: The raster operation. We can draw the rectangle with a COPY 0501 * of XOR which provides erasing effect. 0502 */ 0503 } 0504 0505 /** 0506 * xxxfb_copyarea - REQUIRED function. Can use generic routines if 0507 * non acclerated hardware and packed pixel based. 0508 * Copies one area of the screen to another area. 0509 * 0510 * @info: frame buffer structure that represents a single frame buffer 0511 * @area: Structure providing the data to copy the framebuffer contents 0512 * from one region to another. 0513 * 0514 * This drawing operation copies a rectangular area from one area of the 0515 * screen to another area. 0516 */ 0517 void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area) 0518 { 0519 /* 0520 * @dx: The x and y coordinates of the upper left hand corner of the 0521 * @dy: destination area on the screen. 0522 * @width: How wide the rectangle is we want to copy. 0523 * @height: How tall the rectangle is we want to copy. 0524 * @sx: The x and y coordinates of the upper left hand corner of the 0525 * @sy: source area on the screen. 0526 */ 0527 } 0528 0529 0530 /** 0531 * xxxfb_imageblit - REQUIRED function. Can use generic routines if 0532 * non acclerated hardware and packed pixel based. 0533 * Copies a image from system memory to the screen. 0534 * 0535 * @info: frame buffer structure that represents a single frame buffer 0536 * @image: structure defining the image. 0537 * 0538 * This drawing operation draws a image on the screen. It can be a 0539 * mono image (needed for font handling) or a color image (needed for 0540 * tux). 0541 */ 0542 void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image) 0543 { 0544 /* 0545 * @dx: The x and y coordinates of the upper left hand corner of the 0546 * @dy: destination area to place the image on the screen. 0547 * @width: How wide the image is we want to copy. 0548 * @height: How tall the image is we want to copy. 0549 * @fg_color: For mono bitmap images this is color data for 0550 * @bg_color: the foreground and background of the image to 0551 * write directly to the frmaebuffer. 0552 * @depth: How many bits represent a single pixel for this image. 0553 * @data: The actual data used to construct the image on the display. 0554 * @cmap: The colormap used for color images. 0555 */ 0556 0557 /* 0558 * The generic function, cfb_imageblit, expects that the bitmap scanlines are 0559 * padded to the next byte. Most hardware accelerators may require padding to 0560 * the next u16 or the next u32. If that is the case, the driver can specify 0561 * this by setting info->pixmap.scan_align = 2 or 4. See a more 0562 * comprehensive description of the pixmap below. 0563 */ 0564 } 0565 0566 /** 0567 * xxxfb_cursor - OPTIONAL. If your hardware lacks support 0568 * for a cursor, leave this field NULL. 0569 * 0570 * @info: frame buffer structure that represents a single frame buffer 0571 * @cursor: structure defining the cursor to draw. 0572 * 0573 * This operation is used to set or alter the properities of the 0574 * cursor. 0575 * 0576 * Returns negative errno on error, or zero on success. 0577 */ 0578 int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor) 0579 { 0580 /* 0581 * @set: Which fields we are altering in struct fb_cursor 0582 * @enable: Disable or enable the cursor 0583 * @rop: The bit operation we want to do. 0584 * @mask: This is the cursor mask bitmap. 0585 * @dest: A image of the area we are going to display the cursor. 0586 * Used internally by the driver. 0587 * @hot: The hot spot. 0588 * @image: The actual data for the cursor image. 0589 * 0590 * NOTES ON FLAGS (cursor->set): 0591 * 0592 * FB_CUR_SETIMAGE - the cursor image has changed (cursor->image.data) 0593 * FB_CUR_SETPOS - the cursor position has changed (cursor->image.dx|dy) 0594 * FB_CUR_SETHOT - the cursor hot spot has changed (cursor->hot.dx|dy) 0595 * FB_CUR_SETCMAP - the cursor colors has changed (cursor->fg_color|bg_color) 0596 * FB_CUR_SETSHAPE - the cursor bitmask has changed (cursor->mask) 0597 * FB_CUR_SETSIZE - the cursor size has changed (cursor->width|height) 0598 * FB_CUR_SETALL - everything has changed 0599 * 0600 * NOTES ON ROPs (cursor->rop, Raster Operation) 0601 * 0602 * ROP_XOR - cursor->image.data XOR cursor->mask 0603 * ROP_COPY - curosr->image.data AND cursor->mask 0604 * 0605 * OTHER NOTES: 0606 * 0607 * - fbcon only supports a 2-color cursor (cursor->image.depth = 1) 0608 * - The fb_cursor structure, @cursor, _will_ always contain valid 0609 * fields, whether any particular bitfields in cursor->set is set 0610 * or not. 0611 */ 0612 } 0613 0614 /** 0615 * xxxfb_sync - NOT a required function. Normally the accel engine 0616 * for a graphics card take a specific amount of time. 0617 * Often we have to wait for the accelerator to finish 0618 * its operation before we can write to the framebuffer 0619 * so we can have consistent display output. 0620 * 0621 * @info: frame buffer structure that represents a single frame buffer 0622 * 0623 * If the driver has implemented its own hardware-based drawing function, 0624 * implementing this function is highly recommended. 0625 */ 0626 int xxxfb_sync(struct fb_info *info) 0627 { 0628 return 0; 0629 } 0630 0631 /* 0632 * Frame buffer operations 0633 */ 0634 0635 static const struct fb_ops xxxfb_ops = { 0636 .owner = THIS_MODULE, 0637 .fb_open = xxxfb_open, 0638 .fb_read = xxxfb_read, 0639 .fb_write = xxxfb_write, 0640 .fb_release = xxxfb_release, 0641 .fb_check_var = xxxfb_check_var, 0642 .fb_set_par = xxxfb_set_par, 0643 .fb_setcolreg = xxxfb_setcolreg, 0644 .fb_blank = xxxfb_blank, 0645 .fb_pan_display = xxxfb_pan_display, 0646 .fb_fillrect = xxxfb_fillrect, /* Needed !!! */ 0647 .fb_copyarea = xxxfb_copyarea, /* Needed !!! */ 0648 .fb_imageblit = xxxfb_imageblit, /* Needed !!! */ 0649 .fb_cursor = xxxfb_cursor, /* Optional !!! */ 0650 .fb_sync = xxxfb_sync, 0651 .fb_ioctl = xxxfb_ioctl, 0652 .fb_mmap = xxxfb_mmap, 0653 }; 0654 0655 /* ------------------------------------------------------------------------- */ 0656 0657 /* 0658 * Initialization 0659 */ 0660 0661 /* static int __init xxfb_probe (struct platform_device *pdev) -- for platform devs */ 0662 static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent) 0663 { 0664 struct fb_info *info; 0665 struct xxx_par *par; 0666 struct device *device = &dev->dev; /* or &pdev->dev */ 0667 int cmap_len, retval; 0668 0669 /* 0670 * Dynamically allocate info and par 0671 */ 0672 info = framebuffer_alloc(sizeof(struct xxx_par), device); 0673 0674 if (!info) { 0675 /* goto error path */ 0676 } 0677 0678 par = info->par; 0679 0680 /* 0681 * Here we set the screen_base to the virtual memory address 0682 * for the framebuffer. Usually we obtain the resource address 0683 * from the bus layer and then translate it to virtual memory 0684 * space via ioremap. Consult ioport.h. 0685 */ 0686 info->screen_base = framebuffer_virtual_memory; 0687 info->fbops = &xxxfb_ops; 0688 info->fix = xxxfb_fix; 0689 info->pseudo_palette = pseudo_palette; /* The pseudopalette is an 0690 * 16-member array 0691 */ 0692 /* 0693 * Set up flags to indicate what sort of acceleration your 0694 * driver can provide (pan/wrap/copyarea/etc.) and whether it 0695 * is a module -- see FBINFO_* in include/linux/fb.h 0696 * 0697 * If your hardware can support any of the hardware accelerated functions 0698 * fbcon performance will improve if info->flags is set properly. 0699 * 0700 * FBINFO_HWACCEL_COPYAREA - hardware moves 0701 * FBINFO_HWACCEL_FILLRECT - hardware fills 0702 * FBINFO_HWACCEL_IMAGEBLIT - hardware mono->color expansion 0703 * FBINFO_HWACCEL_YPAN - hardware can pan display in y-axis 0704 * FBINFO_HWACCEL_YWRAP - hardware can wrap display in y-axis 0705 * FBINFO_HWACCEL_DISABLED - supports hardware accels, but disabled 0706 * FBINFO_READS_FAST - if set, prefer moves over mono->color expansion 0707 * FBINFO_MISC_TILEBLITTING - hardware can do tile blits 0708 * 0709 * NOTE: These are for fbcon use only. 0710 */ 0711 info->flags = FBINFO_DEFAULT; 0712 0713 /********************* This stage is optional ******************************/ 0714 /* 0715 * The struct pixmap is a scratch pad for the drawing functions. This 0716 * is where the monochrome bitmap is constructed by the higher layers 0717 * and then passed to the accelerator. For drivers that uses 0718 * cfb_imageblit, you can skip this part. For those that have a more 0719 * rigorous requirement, this stage is needed 0720 */ 0721 0722 /* PIXMAP_SIZE should be small enough to optimize drawing, but not 0723 * large enough that memory is wasted. A safe size is 0724 * (max_xres * max_font_height/8). max_xres is driver dependent, 0725 * max_font_height is 32. 0726 */ 0727 info->pixmap.addr = kmalloc(PIXMAP_SIZE, GFP_KERNEL); 0728 if (!info->pixmap.addr) { 0729 /* goto error */ 0730 } 0731 0732 info->pixmap.size = PIXMAP_SIZE; 0733 0734 /* 0735 * FB_PIXMAP_SYSTEM - memory is in system ram 0736 * FB_PIXMAP_IO - memory is iomapped 0737 * FB_PIXMAP_SYNC - if set, will call fb_sync() per access to pixmap, 0738 * usually if FB_PIXMAP_IO is set. 0739 * 0740 * Currently, FB_PIXMAP_IO is unimplemented. 0741 */ 0742 info->pixmap.flags = FB_PIXMAP_SYSTEM; 0743 0744 /* 0745 * scan_align is the number of padding for each scanline. It is in bytes. 0746 * Thus for accelerators that need padding to the next u32, put 4 here. 0747 */ 0748 info->pixmap.scan_align = 4; 0749 0750 /* 0751 * buf_align is the amount to be padded for the buffer. For example, 0752 * the i810fb needs a scan_align of 2 but expects it to be fed with 0753 * dwords, so a buf_align = 4 is required. 0754 */ 0755 info->pixmap.buf_align = 4; 0756 0757 /* access_align is how many bits can be accessed from the framebuffer 0758 * ie. some epson cards allow 16-bit access only. Most drivers will 0759 * be safe with u32 here. 0760 * 0761 * NOTE: This field is currently unused. 0762 */ 0763 info->pixmap.access_align = 32; 0764 /***************************** End optional stage ***************************/ 0765 0766 /* 0767 * This should give a reasonable default video mode. The following is 0768 * done when we can set a video mode. 0769 */ 0770 if (!mode_option) 0771 mode_option = "640x480@60"; 0772 0773 retval = fb_find_mode(&info->var, info, mode_option, NULL, 0, NULL, 8); 0774 0775 if (!retval || retval == 4) 0776 return -EINVAL; 0777 0778 /* This has to be done! */ 0779 if (fb_alloc_cmap(&info->cmap, cmap_len, 0)) 0780 return -ENOMEM; 0781 0782 /* 0783 * The following is done in the case of having hardware with a static 0784 * mode. If we are setting the mode ourselves we don't call this. 0785 */ 0786 info->var = xxxfb_var; 0787 0788 /* 0789 * For drivers that can... 0790 */ 0791 xxxfb_check_var(&info->var, info); 0792 0793 /* 0794 * Does a call to fb_set_par() before register_framebuffer needed? This 0795 * will depend on you and the hardware. If you are sure that your driver 0796 * is the only device in the system, a call to fb_set_par() is safe. 0797 * 0798 * Hardware in x86 systems has a VGA core. Calling set_par() at this 0799 * point will corrupt the VGA console, so it might be safer to skip a 0800 * call to set_par here and just allow fbcon to do it for you. 0801 */ 0802 /* xxxfb_set_par(info); */ 0803 0804 if (register_framebuffer(info) < 0) { 0805 fb_dealloc_cmap(&info->cmap); 0806 return -EINVAL; 0807 } 0808 fb_info(info, "%s frame buffer device\n", info->fix.id); 0809 pci_set_drvdata(dev, info); /* or platform_set_drvdata(pdev, info) */ 0810 return 0; 0811 } 0812 0813 /* 0814 * Cleanup 0815 */ 0816 /* static void xxxfb_remove(struct platform_device *pdev) */ 0817 static void xxxfb_remove(struct pci_dev *dev) 0818 { 0819 struct fb_info *info = pci_get_drvdata(dev); 0820 /* or platform_get_drvdata(pdev); */ 0821 0822 if (info) { 0823 unregister_framebuffer(info); 0824 fb_dealloc_cmap(&info->cmap); 0825 /* ... */ 0826 framebuffer_release(info); 0827 } 0828 } 0829 0830 #ifdef CONFIG_PCI 0831 #ifdef CONFIG_PM 0832 /** 0833 * xxxfb_suspend - Optional but recommended function. Suspend the device. 0834 * @dev: PCI device 0835 * @msg: the suspend event code. 0836 * 0837 * See Documentation/driver-api/pm/devices.rst for more information 0838 */ 0839 static int xxxfb_suspend(struct device *dev) 0840 { 0841 struct fb_info *info = dev_get_drvdata(dev); 0842 struct xxxfb_par *par = info->par; 0843 0844 /* suspend here */ 0845 return 0; 0846 } 0847 0848 /** 0849 * xxxfb_resume - Optional but recommended function. Resume the device. 0850 * @dev: PCI device 0851 * 0852 * See Documentation/driver-api/pm/devices.rst for more information 0853 */ 0854 static int xxxfb_resume(struct device *dev) 0855 { 0856 struct fb_info *info = dev_get_drvdata(dev); 0857 struct xxxfb_par *par = info->par; 0858 0859 /* resume here */ 0860 return 0; 0861 } 0862 #else 0863 #define xxxfb_suspend NULL 0864 #define xxxfb_resume NULL 0865 #endif /* CONFIG_PM */ 0866 0867 static const struct pci_device_id xxxfb_id_table[] = { 0868 { PCI_VENDOR_ID_XXX, PCI_DEVICE_ID_XXX, 0869 PCI_ANY_ID, PCI_ANY_ID, PCI_BASE_CLASS_DISPLAY << 16, 0870 PCI_CLASS_MASK, 0 }, 0871 { 0, } 0872 }; 0873 0874 static SIMPLE_DEV_PM_OPS(xxxfb_pm_ops, xxxfb_suspend, xxxfb_resume); 0875 0876 /* For PCI drivers */ 0877 static struct pci_driver xxxfb_driver = { 0878 .name = "xxxfb", 0879 .id_table = xxxfb_id_table, 0880 .probe = xxxfb_probe, 0881 .remove = xxxfb_remove, 0882 .driver.pm = xxxfb_pm_ops, /* optional but recommended */ 0883 }; 0884 0885 MODULE_DEVICE_TABLE(pci, xxxfb_id_table); 0886 0887 static int __init xxxfb_init(void) 0888 { 0889 /* 0890 * For kernel boot options (in 'video=xxxfb:<options>' format) 0891 */ 0892 #ifndef MODULE 0893 char *option = NULL; 0894 0895 if (fb_get_options("xxxfb", &option)) 0896 return -ENODEV; 0897 xxxfb_setup(option); 0898 #endif 0899 0900 return pci_register_driver(&xxxfb_driver); 0901 } 0902 0903 static void __exit xxxfb_exit(void) 0904 { 0905 pci_unregister_driver(&xxxfb_driver); 0906 } 0907 #else /* non PCI, platform drivers */ 0908 #include <linux/platform_device.h> 0909 /* for platform devices */ 0910 0911 #ifdef CONFIG_PM 0912 /** 0913 * xxxfb_suspend - Optional but recommended function. Suspend the device. 0914 * @dev: platform device 0915 * @msg: the suspend event code. 0916 * 0917 * See Documentation/driver-api/pm/devices.rst for more information 0918 */ 0919 static int xxxfb_suspend(struct platform_device *dev, pm_message_t msg) 0920 { 0921 struct fb_info *info = platform_get_drvdata(dev); 0922 struct xxxfb_par *par = info->par; 0923 0924 /* suspend here */ 0925 return 0; 0926 } 0927 0928 /** 0929 * xxxfb_resume - Optional but recommended function. Resume the device. 0930 * @dev: platform device 0931 * 0932 * See Documentation/driver-api/pm/devices.rst for more information 0933 */ 0934 static int xxxfb_resume(struct platform_dev *dev) 0935 { 0936 struct fb_info *info = platform_get_drvdata(dev); 0937 struct xxxfb_par *par = info->par; 0938 0939 /* resume here */ 0940 return 0; 0941 } 0942 #else 0943 #define xxxfb_suspend NULL 0944 #define xxxfb_resume NULL 0945 #endif /* CONFIG_PM */ 0946 0947 static struct platform_device_driver xxxfb_driver = { 0948 .probe = xxxfb_probe, 0949 .remove = xxxfb_remove, 0950 .suspend = xxxfb_suspend, /* optional but recommended */ 0951 .resume = xxxfb_resume, /* optional but recommended */ 0952 .driver = { 0953 .name = "xxxfb", 0954 }, 0955 }; 0956 0957 static struct platform_device *xxxfb_device; 0958 0959 #ifndef MODULE 0960 /* 0961 * Setup 0962 */ 0963 0964 /* 0965 * Only necessary if your driver takes special options, 0966 * otherwise we fall back on the generic fb_setup(). 0967 */ 0968 static int __init xxxfb_setup(char *options) 0969 { 0970 /* Parse user specified options (`video=xxxfb:') */ 0971 } 0972 #endif /* MODULE */ 0973 0974 static int __init xxxfb_init(void) 0975 { 0976 int ret; 0977 /* 0978 * For kernel boot options (in 'video=xxxfb:<options>' format) 0979 */ 0980 #ifndef MODULE 0981 char *option = NULL; 0982 0983 if (fb_get_options("xxxfb", &option)) 0984 return -ENODEV; 0985 xxxfb_setup(option); 0986 #endif 0987 ret = platform_driver_register(&xxxfb_driver); 0988 0989 if (!ret) { 0990 xxxfb_device = platform_device_register_simple("xxxfb", 0, 0991 NULL, 0); 0992 0993 if (IS_ERR(xxxfb_device)) { 0994 platform_driver_unregister(&xxxfb_driver); 0995 ret = PTR_ERR(xxxfb_device); 0996 } 0997 } 0998 0999 return ret; 1000 } 1001 1002 static void __exit xxxfb_exit(void) 1003 { 1004 platform_device_unregister(xxxfb_device); 1005 platform_driver_unregister(&xxxfb_driver); 1006 } 1007 #endif /* CONFIG_PCI */ 1008 1009 /* ------------------------------------------------------------------------- */ 1010 1011 1012 /* 1013 * Modularization 1014 */ 1015 1016 module_init(xxxfb_init); 1017 module_exit(xxxfb_exit); 1018 1019 MODULE_LICENSE("GPL");
[ Source navigation ] | [ Diff markup ] | [ Identifier search ] | [ general search ] |
This page was automatically generated by the 2.1.0 LXR engine. The LXR team |
![]() ![]() |