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0001 /***************************************************************************\ 0002 |* *| 0003 |* Copyright 1993-2003 NVIDIA, Corporation. All rights reserved. *| 0004 |* *| 0005 |* NOTICE TO USER: The source code is copyrighted under U.S. and *| 0006 |* international laws. Users and possessors of this source code are *| 0007 |* hereby granted a nonexclusive, royalty-free copyright license to *| 0008 |* use this code in individual and commercial software. *| 0009 |* *| 0010 |* Any use of this source code must include, in the user documenta- *| 0011 |* tion and internal comments to the code, notices to the end user *| 0012 |* as follows: *| 0013 |* *| 0014 |* Copyright 1993-1999 NVIDIA, Corporation. All rights reserved. *| 0015 |* *| 0016 |* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *| 0017 |* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *| 0018 |* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *| 0019 |* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *| 0020 |* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *| 0021 |* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *| 0022 |* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *| 0023 |* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *| 0024 |* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *| 0025 |* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *| 0026 |* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| 0027 |* *| 0028 |* U.S. Government End Users. This source code is a "commercial *| 0029 |* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| 0030 |* consisting of "commercial computer software" and "commercial *| 0031 |* computer software documentation," as such terms are used in *| 0032 |* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *| 0033 |* ment only as a commercial end item. Consistent with 48 C.F.R. *| 0034 |* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| 0035 |* all U.S. Government End Users acquire the source code with only *| 0036 |* those rights set forth herein. *| 0037 |* *| 0038 \***************************************************************************/ 0039 0040 /* 0041 * GPL Licensing Note - According to Mark Vojkovich, author of the Xorg/ 0042 * XFree86 'nv' driver, this source code is provided under MIT-style licensing 0043 * where the source code is provided "as is" without warranty of any kind. 0044 * The only usage restriction is for the copyright notices to be retained 0045 * whenever code is used. 0046 * 0047 * Antonino Daplas <adaplas@pol.net> 2005-03-11 0048 */ 0049 0050 #ifndef __NV_LOCAL_H__ 0051 #define __NV_LOCAL_H__ 0052 0053 /* 0054 * This file includes any environment or machine specific values to access the 0055 * HW. Put all affected includes, typdefs, etc. here so the riva_hw.* files 0056 * can stay generic in nature. 0057 */ 0058 0059 /* 0060 * HW access macros. These assume memory-mapped I/O, and not normal I/O space. 0061 */ 0062 #define NV_WR08(p,i,d) (__raw_writeb((d), (void __iomem *)(p) + (i))) 0063 #define NV_RD08(p,i) (__raw_readb((void __iomem *)(p) + (i))) 0064 #define NV_WR16(p,i,d) (__raw_writew((d), (void __iomem *)(p) + (i))) 0065 #define NV_RD16(p,i) (__raw_readw((void __iomem *)(p) + (i))) 0066 #define NV_WR32(p,i,d) (__raw_writel((d), (void __iomem *)(p) + (i))) 0067 #define NV_RD32(p,i) (__raw_readl((void __iomem *)(p) + (i))) 0068 0069 /* VGA I/O is now always done through MMIO */ 0070 #define VGA_WR08(p,i,d) (writeb((d), (void __iomem *)(p) + (i))) 0071 #define VGA_RD08(p,i) (readb((void __iomem *)(p) + (i))) 0072 0073 #define NVDmaNext(par, data) \ 0074 NV_WR32(&(par)->dmaBase[(par)->dmaCurrent++], 0, (data)) 0075 0076 #define NVDmaStart(info, par, tag, size) { \ 0077 if((par)->dmaFree <= (size)) \ 0078 NVDmaWait(info, size); \ 0079 NVDmaNext(par, ((size) << 18) | (tag)); \ 0080 (par)->dmaFree -= ((size) + 1); \ 0081 } 0082 0083 #if defined(__i386__) 0084 #define _NV_FENCE() outb(0, 0x3D0); 0085 #else 0086 #define _NV_FENCE() mb(); 0087 #endif 0088 0089 #define WRITE_PUT(par, data) { \ 0090 _NV_FENCE() \ 0091 NV_RD08((par)->FbStart, 0); \ 0092 NV_WR32(&(par)->FIFO[0x0010], 0, (data) << 2); \ 0093 mb(); \ 0094 } 0095 0096 #define READ_GET(par) (NV_RD32(&(par)->FIFO[0x0011], 0) >> 2) 0097 0098 #ifdef __LITTLE_ENDIAN 0099 0100 #include <linux/bitrev.h> 0101 0102 #define reverse_order(l) \ 0103 do { \ 0104 u8 *a = (u8 *)(l); \ 0105 a[0] = bitrev8(a[0]); \ 0106 a[1] = bitrev8(a[1]); \ 0107 a[2] = bitrev8(a[2]); \ 0108 a[3] = bitrev8(a[3]); \ 0109 } while(0) 0110 #else 0111 #define reverse_order(l) do { } while(0) 0112 #endif /* __LITTLE_ENDIAN */ 0113 0114 #endif /* __NV_LOCAL_H__ */
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