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0013 #include <linux/delay.h>
0014 #include <linux/kernel.h>
0015 #include <linux/module.h>
0016 #include <linux/slab.h>
0017 #include <linux/input.h>
0018 #include <linux/gameport.h>
0019 #include <linux/jiffies.h>
0020
0021 #define DRIVER_DESC "Microsoft SideWinder joystick family driver"
0022
0023 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
0024 MODULE_DESCRIPTION(DRIVER_DESC);
0025 MODULE_LICENSE("GPL");
0026
0027
0028
0029
0030
0031
0032 #undef SW_DEBUG
0033 #undef SW_DEBUG_DATA
0034
0035 #define SW_START 600
0036 #define SW_STROBE 60
0037 #define SW_TIMEOUT 6
0038 #define SW_KICK 45
0039 #define SW_END 8
0040 #define SW_FAIL 16
0041 #define SW_BAD 2
0042 #define SW_OK 64
0043 #define SW_LENGTH 512
0044
0045 #ifdef SW_DEBUG
0046 #define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg)
0047 #else
0048 #define dbg(format, arg...) do {} while (0)
0049 #endif
0050
0051
0052
0053
0054
0055 #define SW_ID_3DP 0
0056 #define SW_ID_GP 1
0057 #define SW_ID_PP 2
0058 #define SW_ID_FFP 3
0059 #define SW_ID_FSP 4
0060 #define SW_ID_FFW 5
0061
0062
0063
0064
0065
0066 static char *sw_name[] = { "3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro",
0067 "Force Feedback Wheel" };
0068
0069 static char sw_abs[][7] = {
0070 { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
0071 { ABS_X, ABS_Y },
0072 { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
0073 { ABS_X, ABS_Y, ABS_RZ, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
0074 { ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y },
0075 { ABS_RX, ABS_RUDDER, ABS_THROTTLE }};
0076
0077 static char sw_bit[][7] = {
0078 { 10, 10, 9, 10, 1, 1 },
0079 { 1, 1 },
0080 { 10, 10, 6, 7, 1, 1 },
0081 { 10, 10, 6, 7, 1, 1 },
0082 { 10, 10, 6, 1, 1 },
0083 { 10, 7, 7, 1, 1 }};
0084
0085 static short sw_btn[][12] = {
0086 { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_MODE },
0087 { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE },
0088 { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
0089 { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_SELECT },
0090 { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT },
0091 { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_THUMB2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 }};
0092
0093 static struct {
0094 int x;
0095 int y;
0096 } sw_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
0097
0098 struct sw {
0099 struct gameport *gameport;
0100 struct input_dev *dev[4];
0101 char name[64];
0102 char phys[4][32];
0103 int length;
0104 int type;
0105 int bits;
0106 int number;
0107 int fail;
0108 int ok;
0109 int reads;
0110 int bads;
0111 };
0112
0113
0114
0115
0116
0117
0118
0119 static int sw_read_packet(struct gameport *gameport, unsigned char *buf, int length, int id)
0120 {
0121 unsigned long flags;
0122 int timeout, bitout, sched, i, kick, start, strobe;
0123 unsigned char pending, u, v;
0124
0125 i = -id;
0126 timeout = id ? gameport_time(gameport, SW_TIMEOUT * 1000) : 0;
0127 kick = id ? gameport_time(gameport, SW_KICK) : 0;
0128 start = gameport_time(gameport, SW_START);
0129 strobe = gameport_time(gameport, SW_STROBE);
0130 bitout = start;
0131 pending = 0;
0132 sched = 0;
0133
0134 local_irq_save(flags);
0135
0136 gameport_trigger(gameport);
0137 v = gameport_read(gameport);
0138
0139 do {
0140 bitout--;
0141 u = v;
0142 v = gameport_read(gameport);
0143 } while (!(~v & u & 0x10) && (bitout > 0));
0144
0145 if (bitout > 0)
0146 bitout = strobe;
0147
0148 while ((timeout > 0 || bitout > 0) && (i < length)) {
0149
0150 timeout--;
0151 bitout--;
0152 sched--;
0153
0154 u = v;
0155 v = gameport_read(gameport);
0156
0157 if ((~u & v & 0x10) && (bitout > 0)) {
0158 if (i >= 0)
0159 buf[i] = v >> 5;
0160 i++;
0161 bitout = strobe;
0162 }
0163
0164 if (kick && (~v & u & 0x01)) {
0165 sched = kick;
0166 kick = 0;
0167 pending = 1;
0168 }
0169
0170 if (pending && sched < 0 && (i > -SW_END)) {
0171 gameport_trigger(gameport);
0172 bitout = start;
0173 pending = 0;
0174 timeout = 0;
0175 }
0176 }
0177
0178 local_irq_restore(flags);
0179
0180 #ifdef SW_DEBUG_DATA
0181 {
0182 int j;
0183 printk(KERN_DEBUG "sidewinder.c: Read %d triplets. [", i);
0184 for (j = 0; j < i; j++) printk("%d", buf[j]);
0185 printk("]\n");
0186 }
0187 #endif
0188
0189 return i;
0190 }
0191
0192
0193
0194
0195
0196
0197
0198
0199 #define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits)
0200
0201 static __u64 sw_get_bits(unsigned char *buf, int pos, int num, char bits)
0202 {
0203 __u64 data = 0;
0204 int tri = pos % bits;
0205 int i = pos / bits;
0206 int bit = 0;
0207
0208 while (num--) {
0209 data |= (__u64)((buf[i] >> tri++) & 1) << bit++;
0210 if (tri == bits) {
0211 i++;
0212 tri = 0;
0213 }
0214 }
0215
0216 return data;
0217 }
0218
0219
0220
0221
0222
0223
0224 static void sw_init_digital(struct gameport *gameport)
0225 {
0226 static const int seq[] = { 140, 140+725, 140+300, 0 };
0227 unsigned long flags;
0228 int i, t;
0229
0230 local_irq_save(flags);
0231
0232 i = 0;
0233 do {
0234 gameport_trigger(gameport);
0235 t = gameport_time(gameport, SW_TIMEOUT * 1000);
0236 while ((gameport_read(gameport) & 1) && t) t--;
0237 udelay(seq[i]);
0238 } while (seq[++i]);
0239
0240 gameport_trigger(gameport);
0241
0242 local_irq_restore(flags);
0243 }
0244
0245
0246
0247
0248
0249 static int sw_parity(__u64 t)
0250 {
0251 int x = t ^ (t >> 32);
0252
0253 x ^= x >> 16;
0254 x ^= x >> 8;
0255 x ^= x >> 4;
0256 x ^= x >> 2;
0257 x ^= x >> 1;
0258 return x & 1;
0259 }
0260
0261
0262
0263
0264
0265 static int sw_check(__u64 t)
0266 {
0267 unsigned char sum = 0;
0268
0269 if ((t & 0x8080808080808080ULL) ^ 0x80)
0270 return -1;
0271
0272 while (t) {
0273 sum += t & 0xf;
0274 t >>= 4;
0275 }
0276
0277 return sum & 0xf;
0278 }
0279
0280
0281
0282
0283
0284
0285 static int sw_parse(unsigned char *buf, struct sw *sw)
0286 {
0287 int hat, i, j;
0288 struct input_dev *dev;
0289
0290 switch (sw->type) {
0291
0292 case SW_ID_3DP:
0293
0294 if (sw_check(GB(0,64)) || (hat = (GB(6,1) << 3) | GB(60,3)) > 8)
0295 return -1;
0296
0297 dev = sw->dev[0];
0298
0299 input_report_abs(dev, ABS_X, (GB( 3,3) << 7) | GB(16,7));
0300 input_report_abs(dev, ABS_Y, (GB( 0,3) << 7) | GB(24,7));
0301 input_report_abs(dev, ABS_RZ, (GB(35,2) << 7) | GB(40,7));
0302 input_report_abs(dev, ABS_THROTTLE, (GB(32,3) << 7) | GB(48,7));
0303
0304 input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
0305 input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
0306
0307 for (j = 0; j < 7; j++)
0308 input_report_key(dev, sw_btn[SW_ID_3DP][j], !GB(j+8,1));
0309
0310 input_report_key(dev, BTN_BASE4, !GB(38,1));
0311 input_report_key(dev, BTN_BASE5, !GB(37,1));
0312
0313 input_sync(dev);
0314
0315 return 0;
0316
0317 case SW_ID_GP:
0318
0319 for (i = 0; i < sw->number; i ++) {
0320
0321 if (sw_parity(GB(i*15,15)))
0322 return -1;
0323
0324 input_report_abs(sw->dev[i], ABS_X, GB(i*15+3,1) - GB(i*15+2,1));
0325 input_report_abs(sw->dev[i], ABS_Y, GB(i*15+0,1) - GB(i*15+1,1));
0326
0327 for (j = 0; j < 10; j++)
0328 input_report_key(sw->dev[i], sw_btn[SW_ID_GP][j], !GB(i*15+j+4,1));
0329
0330 input_sync(sw->dev[i]);
0331 }
0332
0333 return 0;
0334
0335 case SW_ID_PP:
0336 case SW_ID_FFP:
0337
0338 if (!sw_parity(GB(0,48)) || (hat = GB(42,4)) > 8)
0339 return -1;
0340
0341 dev = sw->dev[0];
0342 input_report_abs(dev, ABS_X, GB( 9,10));
0343 input_report_abs(dev, ABS_Y, GB(19,10));
0344 input_report_abs(dev, ABS_RZ, GB(36, 6));
0345 input_report_abs(dev, ABS_THROTTLE, GB(29, 7));
0346
0347 input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
0348 input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
0349
0350 for (j = 0; j < 9; j++)
0351 input_report_key(dev, sw_btn[SW_ID_PP][j], !GB(j,1));
0352
0353 input_sync(dev);
0354
0355 return 0;
0356
0357 case SW_ID_FSP:
0358
0359 if (!sw_parity(GB(0,43)) || (hat = GB(28,4)) > 8)
0360 return -1;
0361
0362 dev = sw->dev[0];
0363 input_report_abs(dev, ABS_X, GB( 0,10));
0364 input_report_abs(dev, ABS_Y, GB(16,10));
0365 input_report_abs(dev, ABS_THROTTLE, GB(32, 6));
0366
0367 input_report_abs(dev, ABS_HAT0X, sw_hat_to_axis[hat].x);
0368 input_report_abs(dev, ABS_HAT0Y, sw_hat_to_axis[hat].y);
0369
0370 for (j = 0; j < 6; j++)
0371 input_report_key(dev, sw_btn[SW_ID_FSP][j], !GB(j+10,1));
0372
0373 input_report_key(dev, BTN_TR, !GB(26,1));
0374 input_report_key(dev, BTN_START, !GB(27,1));
0375 input_report_key(dev, BTN_MODE, !GB(38,1));
0376 input_report_key(dev, BTN_SELECT, !GB(39,1));
0377
0378 input_sync(dev);
0379
0380 return 0;
0381
0382 case SW_ID_FFW:
0383
0384 if (!sw_parity(GB(0,33)))
0385 return -1;
0386
0387 dev = sw->dev[0];
0388 input_report_abs(dev, ABS_RX, GB( 0,10));
0389 input_report_abs(dev, ABS_RUDDER, GB(10, 6));
0390 input_report_abs(dev, ABS_THROTTLE, GB(16, 6));
0391
0392 for (j = 0; j < 8; j++)
0393 input_report_key(dev, sw_btn[SW_ID_FFW][j], !GB(j+22,1));
0394
0395 input_sync(dev);
0396
0397 return 0;
0398 }
0399
0400 return -1;
0401 }
0402
0403
0404
0405
0406
0407
0408
0409 static int sw_read(struct sw *sw)
0410 {
0411 unsigned char buf[SW_LENGTH];
0412 int i;
0413
0414 i = sw_read_packet(sw->gameport, buf, sw->length, 0);
0415
0416 if (sw->type == SW_ID_3DP && sw->length == 66 && i != 66) {
0417
0418 if (i == 64 && !sw_check(sw_get_bits(buf,0,64,1))) {
0419 printk(KERN_WARNING "sidewinder.c: Joystick in wrong mode on %s"
0420 " - going to reinitialize.\n", sw->gameport->phys);
0421 sw->fail = SW_FAIL;
0422 i = 128;
0423 }
0424
0425 if (i < 66 && GB(0,64) == GB(i*3-66,64))
0426 i = 66;
0427
0428 if (i < 66 && GB(0,64) == GB(66,64))
0429 i = 66;
0430
0431 if (i < 66 && GB(i*3-132,64) == GB(i*3-66,64)) {
0432 memmove(buf, buf + i - 22, 22);
0433 i = 66;
0434 }
0435 }
0436
0437 if (i == sw->length && !sw_parse(buf, sw)) {
0438
0439 sw->fail = 0;
0440 sw->ok++;
0441
0442 if (sw->type == SW_ID_3DP && sw->length == 66
0443 && sw->ok > SW_OK) {
0444
0445 printk(KERN_INFO "sidewinder.c: No more trouble on %s"
0446 " - enabling optimization again.\n", sw->gameport->phys);
0447 sw->length = 22;
0448 }
0449
0450 return 0;
0451 }
0452
0453 sw->ok = 0;
0454 sw->fail++;
0455
0456 if (sw->type == SW_ID_3DP && sw->length == 22 && sw->fail > SW_BAD) {
0457
0458 printk(KERN_INFO "sidewinder.c: Many bit errors on %s"
0459 " - disabling optimization.\n", sw->gameport->phys);
0460 sw->length = 66;
0461 }
0462
0463 if (sw->fail < SW_FAIL)
0464 return -1;
0465
0466 printk(KERN_WARNING "sidewinder.c: Too many bit errors on %s"
0467 " - reinitializing joystick.\n", sw->gameport->phys);
0468
0469 if (!i && sw->type == SW_ID_3DP) {
0470 mdelay(3 * SW_TIMEOUT);
0471 sw_init_digital(sw->gameport);
0472 }
0473
0474 mdelay(SW_TIMEOUT);
0475 i = sw_read_packet(sw->gameport, buf, SW_LENGTH, 0);
0476 mdelay(SW_TIMEOUT);
0477 sw_read_packet(sw->gameport, buf, SW_LENGTH, i);
0478
0479 sw->fail = SW_FAIL;
0480
0481 return -1;
0482 }
0483
0484 static void sw_poll(struct gameport *gameport)
0485 {
0486 struct sw *sw = gameport_get_drvdata(gameport);
0487
0488 sw->reads++;
0489 if (sw_read(sw))
0490 sw->bads++;
0491 }
0492
0493 static int sw_open(struct input_dev *dev)
0494 {
0495 struct sw *sw = input_get_drvdata(dev);
0496
0497 gameport_start_polling(sw->gameport);
0498 return 0;
0499 }
0500
0501 static void sw_close(struct input_dev *dev)
0502 {
0503 struct sw *sw = input_get_drvdata(dev);
0504
0505 gameport_stop_polling(sw->gameport);
0506 }
0507
0508
0509
0510
0511
0512 static void sw_print_packet(char *name, int length, unsigned char *buf, char bits)
0513 {
0514 int i;
0515
0516 printk(KERN_INFO "sidewinder.c: %s packet, %d bits. [", name, length);
0517 for (i = (((length + 3) >> 2) - 1); i >= 0; i--)
0518 printk("%x", (int)sw_get_bits(buf, i << 2, 4, bits));
0519 printk("]\n");
0520 }
0521
0522
0523
0524
0525
0526
0527 static void sw_3dp_id(unsigned char *buf, char *comment, size_t size)
0528 {
0529 int i;
0530 char pnp[8], rev[9];
0531
0532 for (i = 0; i < 7; i++)
0533 pnp[i] = sw_get_bits(buf, 24+8*i, 8, 1);
0534
0535 for (i = 0; i < 8; i++)
0536 rev[i] = sw_get_bits(buf, 88+8*i, 8, 1);
0537
0538 pnp[7] = rev[8] = 0;
0539
0540 snprintf(comment, size, " [PnP %d.%02d id %s rev %s]",
0541 (int) ((sw_get_bits(buf, 8, 6, 1) << 6) |
0542 sw_get_bits(buf, 16, 6, 1)) / 100,
0543 (int) ((sw_get_bits(buf, 8, 6, 1) << 6) |
0544 sw_get_bits(buf, 16, 6, 1)) % 100,
0545 pnp, rev);
0546 }
0547
0548
0549
0550
0551
0552
0553
0554
0555 static int sw_guess_mode(unsigned char *buf, int len)
0556 {
0557 int i;
0558 unsigned char xor = 0;
0559
0560 for (i = 1; i < len; i++)
0561 xor |= (buf[i - 1] ^ buf[i]) & 6;
0562
0563 return !!xor * 2 + 1;
0564 }
0565
0566
0567
0568
0569
0570 static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
0571 {
0572 struct sw *sw;
0573 struct input_dev *input_dev;
0574 int i, j, k, l;
0575 int err = 0;
0576 unsigned char *buf = NULL;
0577 unsigned char *idbuf = NULL;
0578 unsigned char m = 1;
0579 char comment[40];
0580
0581 comment[0] = 0;
0582
0583 sw = kzalloc(sizeof(struct sw), GFP_KERNEL);
0584 buf = kmalloc(SW_LENGTH, GFP_KERNEL);
0585 idbuf = kmalloc(SW_LENGTH, GFP_KERNEL);
0586 if (!sw || !buf || !idbuf) {
0587 err = -ENOMEM;
0588 goto fail1;
0589 }
0590
0591 sw->gameport = gameport;
0592
0593 gameport_set_drvdata(gameport, sw);
0594
0595 err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
0596 if (err)
0597 goto fail1;
0598
0599 dbg("Init 0: Opened %s, io %#x, speed %d",
0600 gameport->phys, gameport->io, gameport->speed);
0601
0602 i = sw_read_packet(gameport, buf, SW_LENGTH, 0);
0603 msleep(SW_TIMEOUT);
0604 dbg("Init 1: Mode %d. Length %d.", m , i);
0605
0606 if (!i) {
0607 sw_init_digital(gameport);
0608 msleep(SW_TIMEOUT);
0609 i = sw_read_packet(gameport, buf, SW_LENGTH, 0);
0610 msleep(SW_TIMEOUT);
0611 dbg("Init 1b: Length %d.", i);
0612 if (!i) {
0613 err = -ENODEV;
0614 goto fail2;
0615 }
0616 }
0617
0618 j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);
0619 m |= sw_guess_mode(idbuf, j);
0620 dbg("Init 2: Mode %d. ID Length %d.", m, j);
0621
0622 if (j <= 0) {
0623 msleep(SW_TIMEOUT);
0624 i = sw_read_packet(gameport, buf, SW_LENGTH, 0);
0625 m |= sw_guess_mode(buf, i);
0626 dbg("Init 2b: Mode %d. Length %d.", m, i);
0627 if (!i) {
0628 err = -ENODEV;
0629 goto fail2;
0630 }
0631 msleep(SW_TIMEOUT);
0632 j = sw_read_packet(gameport, idbuf, SW_LENGTH, i);
0633 dbg("Init 2c: ID Length %d.", j);
0634 }
0635
0636 sw->type = -1;
0637 k = SW_FAIL;
0638 l = 0;
0639
0640 do {
0641 k--;
0642 msleep(SW_TIMEOUT);
0643 i = sw_read_packet(gameport, buf, SW_LENGTH, 0);
0644 dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m, i, l, k);
0645
0646 if (i > l) {
0647
0648 l = i;
0649
0650 sw->number = 1;
0651 sw->gameport = gameport;
0652 sw->length = i;
0653 sw->bits = m;
0654
0655 dbg("Init 3a: Case %d.\n", i * m);
0656
0657 switch (i * m) {
0658 case 60:
0659 sw->number++;
0660 fallthrough;
0661 case 45:
0662 if (j <= 40) {
0663 fallthrough;
0664 case 43:
0665 sw->type = SW_ID_FSP;
0666 break;
0667 }
0668 sw->number++;
0669 fallthrough;
0670 case 30:
0671 sw->number++;
0672 fallthrough;
0673 case 15:
0674 sw->type = SW_ID_GP;
0675 break;
0676 case 33:
0677 case 31:
0678 sw->type = SW_ID_FFW;
0679 break;
0680 case 48:
0681 if (j == 14) {
0682 sw->type = SW_ID_FFP;
0683 sprintf(comment, " [AC %s]", sw_get_bits(idbuf,38,1,3) ? "off" : "on");
0684 } else
0685 sw->type = SW_ID_PP;
0686 break;
0687 case 66:
0688 sw->bits = 3;
0689 fallthrough;
0690 case 198:
0691 sw->length = 22;
0692 fallthrough;
0693 case 64:
0694 sw->type = SW_ID_3DP;
0695 if (j == 160)
0696 sw_3dp_id(idbuf, comment, sizeof(comment));
0697 break;
0698 }
0699 }
0700
0701 } while (k && sw->type == -1);
0702
0703 if (sw->type == -1) {
0704 printk(KERN_WARNING "sidewinder.c: unknown joystick device detected "
0705 "on %s, contact <vojtech@ucw.cz>\n", gameport->phys);
0706 sw_print_packet("ID", j * 3, idbuf, 3);
0707 sw_print_packet("Data", i * m, buf, m);
0708 err = -ENODEV;
0709 goto fail2;
0710 }
0711
0712 #ifdef SW_DEBUG
0713 sw_print_packet("ID", j * 3, idbuf, 3);
0714 sw_print_packet("Data", i * m, buf, m);
0715 #endif
0716
0717 gameport_set_poll_handler(gameport, sw_poll);
0718 gameport_set_poll_interval(gameport, 20);
0719
0720 k = i;
0721 l = j;
0722
0723 for (i = 0; i < sw->number; i++) {
0724 int bits, code;
0725
0726 snprintf(sw->name, sizeof(sw->name),
0727 "Microsoft SideWinder %s", sw_name[sw->type]);
0728 snprintf(sw->phys[i], sizeof(sw->phys[i]),
0729 "%s/input%d", gameport->phys, i);
0730
0731 sw->dev[i] = input_dev = input_allocate_device();
0732 if (!input_dev) {
0733 err = -ENOMEM;
0734 goto fail3;
0735 }
0736
0737 input_dev->name = sw->name;
0738 input_dev->phys = sw->phys[i];
0739 input_dev->id.bustype = BUS_GAMEPORT;
0740 input_dev->id.vendor = GAMEPORT_ID_VENDOR_MICROSOFT;
0741 input_dev->id.product = sw->type;
0742 input_dev->id.version = 0x0100;
0743 input_dev->dev.parent = &gameport->dev;
0744
0745 input_set_drvdata(input_dev, sw);
0746
0747 input_dev->open = sw_open;
0748 input_dev->close = sw_close;
0749
0750 input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
0751
0752 for (j = 0; (bits = sw_bit[sw->type][j]); j++) {
0753 int min, max, fuzz, flat;
0754
0755 code = sw_abs[sw->type][j];
0756 min = bits == 1 ? -1 : 0;
0757 max = (1 << bits) - 1;
0758 fuzz = (bits >> 1) >= 2 ? 1 << ((bits >> 1) - 2) : 0;
0759 flat = code == ABS_THROTTLE || bits < 5 ?
0760 0 : 1 << (bits - 5);
0761
0762 input_set_abs_params(input_dev, code,
0763 min, max, fuzz, flat);
0764 }
0765
0766 for (j = 0; (code = sw_btn[sw->type][j]); j++)
0767 __set_bit(code, input_dev->keybit);
0768
0769 dbg("%s%s [%d-bit id %d data %d]\n", sw->name, comment, m, l, k);
0770
0771 err = input_register_device(sw->dev[i]);
0772 if (err)
0773 goto fail4;
0774 }
0775
0776 out: kfree(buf);
0777 kfree(idbuf);
0778
0779 return err;
0780
0781 fail4: input_free_device(sw->dev[i]);
0782 fail3: while (--i >= 0)
0783 input_unregister_device(sw->dev[i]);
0784 fail2: gameport_close(gameport);
0785 fail1: gameport_set_drvdata(gameport, NULL);
0786 kfree(sw);
0787 goto out;
0788 }
0789
0790 static void sw_disconnect(struct gameport *gameport)
0791 {
0792 struct sw *sw = gameport_get_drvdata(gameport);
0793 int i;
0794
0795 for (i = 0; i < sw->number; i++)
0796 input_unregister_device(sw->dev[i]);
0797 gameport_close(gameport);
0798 gameport_set_drvdata(gameport, NULL);
0799 kfree(sw);
0800 }
0801
0802 static struct gameport_driver sw_drv = {
0803 .driver = {
0804 .name = "sidewinder",
0805 .owner = THIS_MODULE,
0806 },
0807 .description = DRIVER_DESC,
0808 .connect = sw_connect,
0809 .disconnect = sw_disconnect,
0810 };
0811
0812 module_gameport_driver(sw_drv);