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0013 #include <linux/delay.h>
0014 #include <linux/kernel.h>
0015 #include <linux/slab.h>
0016 #include <linux/module.h>
0017 #include <linux/input.h>
0018 #include <linux/gameport.h>
0019 #include <linux/jiffies.h>
0020
0021 #define DRIVER_DESC "Genius Flight 2000 joystick driver"
0022
0023 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
0024 MODULE_DESCRIPTION(DRIVER_DESC);
0025 MODULE_LICENSE("GPL");
0026
0027 #define GF2K_START 400
0028 #define GF2K_STROBE 40
0029 #define GF2K_TIMEOUT 4
0030 #define GF2K_LENGTH 80
0031
0032
0033
0034
0035
0036 #define GF2K_ID_G09 1
0037 #define GF2K_ID_F30D 2
0038 #define GF2K_ID_F30 3
0039 #define GF2K_ID_F31D 4
0040 #define GF2K_ID_F305 5
0041 #define GF2K_ID_F23P 6
0042 #define GF2K_ID_F31 7
0043 #define GF2K_ID_MAX 7
0044
0045 static char gf2k_length[] = { 40, 40, 40, 40, 40, 40, 40, 40 };
0046 static char gf2k_hat_to_axis[][2] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
0047
0048 static char *gf2k_names[] = {"", "Genius G-09D", "Genius F-30D", "Genius F-30", "Genius MaxFighter F-31D",
0049 "Genius F-30-5", "Genius Flight2000 F-23", "Genius F-31"};
0050 static unsigned char gf2k_hats[] = { 0, 2, 0, 0, 2, 0, 2, 0 };
0051 static unsigned char gf2k_axes[] = { 0, 2, 0, 0, 4, 0, 4, 0 };
0052 static unsigned char gf2k_joys[] = { 0, 0, 0, 0,10, 0, 8, 0 };
0053 static unsigned char gf2k_pads[] = { 0, 6, 0, 0, 0, 0, 0, 0 };
0054 static unsigned char gf2k_lens[] = { 0,18, 0, 0,18, 0,18, 0 };
0055
0056 static unsigned char gf2k_abs[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER, ABS_GAS, ABS_BRAKE };
0057 static short gf2k_btn_joy[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 };
0058 static short gf2k_btn_pad[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_TL2, BTN_TR2, BTN_START, BTN_SELECT };
0059
0060
0061 static short gf2k_seq_reset[] = { 240, 340, 0 };
0062 static short gf2k_seq_digital[] = { 590, 320, 860, 0 };
0063
0064 struct gf2k {
0065 struct gameport *gameport;
0066 struct input_dev *dev;
0067 int reads;
0068 int bads;
0069 unsigned char id;
0070 unsigned char length;
0071 char phys[32];
0072 };
0073
0074
0075
0076
0077
0078 static int gf2k_read_packet(struct gameport *gameport, int length, char *data)
0079 {
0080 unsigned char u, v;
0081 int i;
0082 unsigned int t, p;
0083 unsigned long flags;
0084
0085 t = gameport_time(gameport, GF2K_START);
0086 p = gameport_time(gameport, GF2K_STROBE);
0087
0088 i = 0;
0089
0090 local_irq_save(flags);
0091
0092 gameport_trigger(gameport);
0093 v = gameport_read(gameport);
0094
0095 while (t > 0 && i < length) {
0096 t--; u = v;
0097 v = gameport_read(gameport);
0098 if (v & ~u & 0x10) {
0099 data[i++] = v >> 5;
0100 t = p;
0101 }
0102 }
0103
0104 local_irq_restore(flags);
0105
0106 return i;
0107 }
0108
0109
0110
0111
0112
0113
0114 static void gf2k_trigger_seq(struct gameport *gameport, short *seq)
0115 {
0116
0117 unsigned long flags;
0118 int i, t;
0119
0120 local_irq_save(flags);
0121
0122 i = 0;
0123 do {
0124 gameport_trigger(gameport);
0125 t = gameport_time(gameport, GF2K_TIMEOUT * 1000);
0126 while ((gameport_read(gameport) & 1) && t) t--;
0127 udelay(seq[i]);
0128 } while (seq[++i]);
0129
0130 gameport_trigger(gameport);
0131
0132 local_irq_restore(flags);
0133 }
0134
0135
0136
0137
0138
0139
0140
0141
0142 #define GB(p,n,s) gf2k_get_bits(data, p, n, s)
0143
0144 static int gf2k_get_bits(unsigned char *buf, int pos, int num, int shift)
0145 {
0146 __u64 data = 0;
0147 int i;
0148
0149 for (i = 0; i < num / 3 + 2; i++)
0150 data |= buf[pos / 3 + i] << (i * 3);
0151 data >>= pos % 3;
0152 data &= (1 << num) - 1;
0153 data <<= shift;
0154
0155 return data;
0156 }
0157
0158 static void gf2k_read(struct gf2k *gf2k, unsigned char *data)
0159 {
0160 struct input_dev *dev = gf2k->dev;
0161 int i, t;
0162
0163 for (i = 0; i < 4 && i < gf2k_axes[gf2k->id]; i++)
0164 input_report_abs(dev, gf2k_abs[i], GB(i<<3,8,0) | GB(i+46,1,8) | GB(i+50,1,9));
0165
0166 for (i = 0; i < 2 && i < gf2k_axes[gf2k->id] - 4; i++)
0167 input_report_abs(dev, gf2k_abs[i], GB(i*9+60,8,0) | GB(i+54,1,9));
0168
0169 t = GB(40,4,0);
0170
0171 for (i = 0; i < gf2k_hats[gf2k->id]; i++)
0172 input_report_abs(dev, ABS_HAT0X + i, gf2k_hat_to_axis[t][i]);
0173
0174 t = GB(44,2,0) | GB(32,8,2) | GB(78,2,10);
0175
0176 for (i = 0; i < gf2k_joys[gf2k->id]; i++)
0177 input_report_key(dev, gf2k_btn_joy[i], (t >> i) & 1);
0178
0179 for (i = 0; i < gf2k_pads[gf2k->id]; i++)
0180 input_report_key(dev, gf2k_btn_pad[i], (t >> i) & 1);
0181
0182 input_sync(dev);
0183 }
0184
0185
0186
0187
0188
0189 static void gf2k_poll(struct gameport *gameport)
0190 {
0191 struct gf2k *gf2k = gameport_get_drvdata(gameport);
0192 unsigned char data[GF2K_LENGTH];
0193
0194 gf2k->reads++;
0195
0196 if (gf2k_read_packet(gf2k->gameport, gf2k_length[gf2k->id], data) < gf2k_length[gf2k->id])
0197 gf2k->bads++;
0198 else
0199 gf2k_read(gf2k, data);
0200 }
0201
0202 static int gf2k_open(struct input_dev *dev)
0203 {
0204 struct gf2k *gf2k = input_get_drvdata(dev);
0205
0206 gameport_start_polling(gf2k->gameport);
0207 return 0;
0208 }
0209
0210 static void gf2k_close(struct input_dev *dev)
0211 {
0212 struct gf2k *gf2k = input_get_drvdata(dev);
0213
0214 gameport_stop_polling(gf2k->gameport);
0215 }
0216
0217
0218
0219
0220
0221 static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv)
0222 {
0223 struct gf2k *gf2k;
0224 struct input_dev *input_dev;
0225 unsigned char data[GF2K_LENGTH];
0226 int i, err;
0227
0228 gf2k = kzalloc(sizeof(struct gf2k), GFP_KERNEL);
0229 input_dev = input_allocate_device();
0230 if (!gf2k || !input_dev) {
0231 err = -ENOMEM;
0232 goto fail1;
0233 }
0234
0235 gf2k->gameport = gameport;
0236 gf2k->dev = input_dev;
0237
0238 gameport_set_drvdata(gameport, gf2k);
0239
0240 err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
0241 if (err)
0242 goto fail1;
0243
0244 gf2k_trigger_seq(gameport, gf2k_seq_reset);
0245
0246 msleep(GF2K_TIMEOUT);
0247
0248 gf2k_trigger_seq(gameport, gf2k_seq_digital);
0249
0250 msleep(GF2K_TIMEOUT);
0251
0252 if (gf2k_read_packet(gameport, GF2K_LENGTH, data) < 12) {
0253 err = -ENODEV;
0254 goto fail2;
0255 }
0256
0257 if (!(gf2k->id = GB(7,2,0) | GB(3,3,2) | GB(0,3,5))) {
0258 err = -ENODEV;
0259 goto fail2;
0260 }
0261
0262 #ifdef RESET_WORKS
0263 if ((gf2k->id != (GB(19,2,0) | GB(15,3,2) | GB(12,3,5))) &&
0264 (gf2k->id != (GB(31,2,0) | GB(27,3,2) | GB(24,3,5)))) {
0265 err = -ENODEV;
0266 goto fail2;
0267 }
0268 #else
0269 gf2k->id = 6;
0270 #endif
0271
0272 if (gf2k->id > GF2K_ID_MAX || !gf2k_axes[gf2k->id]) {
0273 printk(KERN_WARNING "gf2k.c: Not yet supported joystick on %s. [id: %d type:%s]\n",
0274 gameport->phys, gf2k->id, gf2k->id > GF2K_ID_MAX ? "Unknown" : gf2k_names[gf2k->id]);
0275 err = -ENODEV;
0276 goto fail2;
0277 }
0278
0279 gameport_set_poll_handler(gameport, gf2k_poll);
0280 gameport_set_poll_interval(gameport, 20);
0281
0282 snprintf(gf2k->phys, sizeof(gf2k->phys), "%s/input0", gameport->phys);
0283
0284 gf2k->length = gf2k_lens[gf2k->id];
0285
0286 input_dev->name = gf2k_names[gf2k->id];
0287 input_dev->phys = gf2k->phys;
0288 input_dev->id.bustype = BUS_GAMEPORT;
0289 input_dev->id.vendor = GAMEPORT_ID_VENDOR_GENIUS;
0290 input_dev->id.product = gf2k->id;
0291 input_dev->id.version = 0x0100;
0292 input_dev->dev.parent = &gameport->dev;
0293
0294 input_set_drvdata(input_dev, gf2k);
0295
0296 input_dev->open = gf2k_open;
0297 input_dev->close = gf2k_close;
0298
0299 input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
0300
0301 for (i = 0; i < gf2k_axes[gf2k->id]; i++)
0302 set_bit(gf2k_abs[i], input_dev->absbit);
0303
0304 for (i = 0; i < gf2k_hats[gf2k->id]; i++)
0305 input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
0306
0307 for (i = 0; i < gf2k_joys[gf2k->id]; i++)
0308 set_bit(gf2k_btn_joy[i], input_dev->keybit);
0309
0310 for (i = 0; i < gf2k_pads[gf2k->id]; i++)
0311 set_bit(gf2k_btn_pad[i], input_dev->keybit);
0312
0313 gf2k_read_packet(gameport, gf2k->length, data);
0314 gf2k_read(gf2k, data);
0315
0316 for (i = 0; i < gf2k_axes[gf2k->id]; i++) {
0317 int max = i < 2 ?
0318 input_abs_get_val(input_dev, gf2k_abs[i]) * 2 :
0319 input_abs_get_val(input_dev, gf2k_abs[0]) +
0320 input_abs_get_val(input_dev, gf2k_abs[1]);
0321 int flat = i < 2 ? 24 : 0;
0322
0323 input_set_abs_params(input_dev, gf2k_abs[i],
0324 32, max - 32, 8, flat);
0325 }
0326
0327 err = input_register_device(gf2k->dev);
0328 if (err)
0329 goto fail2;
0330
0331 return 0;
0332
0333 fail2: gameport_close(gameport);
0334 fail1: gameport_set_drvdata(gameport, NULL);
0335 input_free_device(input_dev);
0336 kfree(gf2k);
0337 return err;
0338 }
0339
0340 static void gf2k_disconnect(struct gameport *gameport)
0341 {
0342 struct gf2k *gf2k = gameport_get_drvdata(gameport);
0343
0344 input_unregister_device(gf2k->dev);
0345 gameport_close(gameport);
0346 gameport_set_drvdata(gameport, NULL);
0347 kfree(gf2k);
0348 }
0349
0350 static struct gameport_driver gf2k_drv = {
0351 .driver = {
0352 .name = "gf2k",
0353 },
0354 .description = DRIVER_DESC,
0355 .connect = gf2k_connect,
0356 .disconnect = gf2k_disconnect,
0357 };
0358
0359 module_gameport_driver(gf2k_drv);