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0013 #include <linux/delay.h>
0014 #include <linux/kernel.h>
0015 #include <linux/module.h>
0016 #include <linux/slab.h>
0017 #include <linux/bitops.h>
0018 #include <linux/init.h>
0019 #include <linux/input.h>
0020 #include <linux/gameport.h>
0021 #include <linux/jiffies.h>
0022 #include <linux/seq_buf.h>
0023 #include <linux/timex.h>
0024 #include <linux/timekeeping.h>
0025
0026 #define DRIVER_DESC "Analog joystick and gamepad driver"
0027
0028 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
0029 MODULE_DESCRIPTION(DRIVER_DESC);
0030 MODULE_LICENSE("GPL");
0031
0032
0033
0034
0035
0036 #define ANALOG_PORTS 16
0037
0038 static char *js[ANALOG_PORTS];
0039 static unsigned int js_nargs;
0040 static int analog_options[ANALOG_PORTS];
0041 module_param_array_named(map, js, charp, &js_nargs, 0);
0042 MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
0043
0044
0045
0046
0047
0048 #define ANALOG_RUDDER 0x00004
0049 #define ANALOG_THROTTLE 0x00008
0050 #define ANALOG_AXES_STD 0x0000f
0051 #define ANALOG_BTNS_STD 0x000f0
0052
0053 #define ANALOG_BTNS_CHF 0x00100
0054 #define ANALOG_HAT1_CHF 0x00200
0055 #define ANALOG_HAT2_CHF 0x00400
0056 #define ANALOG_HAT_FCS 0x00800
0057 #define ANALOG_HATS_ALL 0x00e00
0058 #define ANALOG_BTN_TL 0x01000
0059 #define ANALOG_BTN_TR 0x02000
0060 #define ANALOG_BTN_TL2 0x04000
0061 #define ANALOG_BTN_TR2 0x08000
0062 #define ANALOG_BTNS_TLR 0x03000
0063 #define ANALOG_BTNS_TLR2 0x0c000
0064 #define ANALOG_BTNS_GAMEPAD 0x0f000
0065
0066 #define ANALOG_HBTN_CHF 0x10000
0067 #define ANALOG_ANY_CHF 0x10700
0068 #define ANALOG_SAITEK 0x20000
0069 #define ANALOG_EXTENSIONS 0x7ff00
0070 #define ANALOG_GAMEPAD 0x80000
0071
0072 #define ANALOG_MAX_TIME 3
0073 #define ANALOG_LOOP_TIME 2000
0074 #define ANALOG_SAITEK_DELAY 200
0075 #define ANALOG_SAITEK_TIME 2000
0076 #define ANALOG_AXIS_TIME 2
0077 #define ANALOG_INIT_RETRIES 8
0078 #define ANALOG_FUZZ_BITS 2
0079 #define ANALOG_FUZZ_MAGIC 36
0080
0081 #define ANALOG_MAX_NAME_LENGTH 128
0082 #define ANALOG_MAX_PHYS_LENGTH 32
0083
0084 static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
0085 static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
0086 static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
0087 static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
0088 static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
0089 static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
0090 BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
0091
0092 static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
0093
0094 struct analog {
0095 struct input_dev *dev;
0096 int mask;
0097 short *buttons;
0098 char name[ANALOG_MAX_NAME_LENGTH];
0099 char phys[ANALOG_MAX_PHYS_LENGTH];
0100 };
0101
0102 struct analog_port {
0103 struct gameport *gameport;
0104 struct analog analog[2];
0105 unsigned char mask;
0106 char saitek;
0107 char cooked;
0108 int bads;
0109 int reads;
0110 int loop;
0111 int fuzz;
0112 int axes[4];
0113 int buttons;
0114 int initial[4];
0115 int axtime;
0116 };
0117
0118
0119
0120
0121
0122 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
0123 {
0124 struct input_dev *dev = analog->dev;
0125 int i, j;
0126
0127 if (analog->mask & ANALOG_HAT_FCS)
0128 for (i = 0; i < 4; i++)
0129 if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
0130 buttons |= 1 << (i + 14);
0131 break;
0132 }
0133
0134 for (i = j = 0; i < 6; i++)
0135 if (analog->mask & (0x10 << i))
0136 input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
0137
0138 if (analog->mask & ANALOG_HBTN_CHF)
0139 for (i = 0; i < 4; i++)
0140 input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
0141
0142 if (analog->mask & ANALOG_BTN_TL)
0143 input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
0144 if (analog->mask & ANALOG_BTN_TR)
0145 input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
0146 if (analog->mask & ANALOG_BTN_TL2)
0147 input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
0148 if (analog->mask & ANALOG_BTN_TR2)
0149 input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
0150
0151 for (i = j = 0; i < 4; i++)
0152 if (analog->mask & (1 << i))
0153 input_report_abs(dev, analog_axes[j++], axes[i]);
0154
0155 for (i = j = 0; i < 3; i++)
0156 if (analog->mask & analog_exts[i]) {
0157 input_report_abs(dev, analog_hats[j++],
0158 ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
0159 input_report_abs(dev, analog_hats[j++],
0160 ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
0161 }
0162
0163 input_sync(dev);
0164 }
0165
0166
0167
0168
0169
0170 static int analog_cooked_read(struct analog_port *port)
0171 {
0172 struct gameport *gameport = port->gameport;
0173 ktime_t time[4], start, loop, now;
0174 unsigned int loopout, timeout;
0175 unsigned char data[4], this, last;
0176 unsigned long flags;
0177 int i, j;
0178
0179 loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
0180 timeout = ANALOG_MAX_TIME * NSEC_PER_MSEC;
0181
0182 local_irq_save(flags);
0183 gameport_trigger(gameport);
0184 now = ktime_get();
0185 local_irq_restore(flags);
0186
0187 start = now;
0188 this = port->mask;
0189 i = 0;
0190
0191 do {
0192 loop = now;
0193 last = this;
0194
0195 local_irq_disable();
0196 this = gameport_read(gameport) & port->mask;
0197 now = ktime_get();
0198 local_irq_restore(flags);
0199
0200 if ((last ^ this) && (ktime_sub(now, loop) < loopout)) {
0201 data[i] = last ^ this;
0202 time[i] = now;
0203 i++;
0204 }
0205
0206 } while (this && (i < 4) && (ktime_sub(now, start) < timeout));
0207
0208 this <<= 4;
0209
0210 for (--i; i >= 0; i--) {
0211 this |= data[i];
0212 for (j = 0; j < 4; j++)
0213 if (data[i] & (1 << j))
0214 port->axes[j] = ((u32)ktime_sub(time[i], start) << ANALOG_FUZZ_BITS) / port->loop;
0215 }
0216
0217 return -(this != port->mask);
0218 }
0219
0220 static int analog_button_read(struct analog_port *port, char saitek, char chf)
0221 {
0222 unsigned char u;
0223 int t = 1, i = 0;
0224 int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
0225
0226 u = gameport_read(port->gameport);
0227
0228 if (!chf) {
0229 port->buttons = (~u >> 4) & 0xf;
0230 return 0;
0231 }
0232
0233 port->buttons = 0;
0234
0235 while ((~u & 0xf0) && (i < 16) && t) {
0236 port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
0237 if (!saitek) return 0;
0238 udelay(ANALOG_SAITEK_DELAY);
0239 t = strobe;
0240 gameport_trigger(port->gameport);
0241 while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
0242 i++;
0243 }
0244
0245 return -(!t || (i == 16));
0246 }
0247
0248
0249
0250
0251
0252 static void analog_poll(struct gameport *gameport)
0253 {
0254 struct analog_port *port = gameport_get_drvdata(gameport);
0255 int i;
0256
0257 char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
0258 char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
0259
0260 if (port->cooked) {
0261 port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
0262 if (chf)
0263 port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
0264 port->reads++;
0265 } else {
0266 if (!port->axtime--) {
0267 port->bads -= analog_cooked_read(port);
0268 port->bads -= analog_button_read(port, saitek, chf);
0269 port->reads++;
0270 port->axtime = ANALOG_AXIS_TIME - 1;
0271 } else {
0272 if (!saitek)
0273 analog_button_read(port, saitek, chf);
0274 }
0275 }
0276
0277 for (i = 0; i < 2; i++)
0278 if (port->analog[i].mask)
0279 analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
0280 }
0281
0282
0283
0284
0285
0286 static int analog_open(struct input_dev *dev)
0287 {
0288 struct analog_port *port = input_get_drvdata(dev);
0289
0290 gameport_start_polling(port->gameport);
0291 return 0;
0292 }
0293
0294
0295
0296
0297
0298 static void analog_close(struct input_dev *dev)
0299 {
0300 struct analog_port *port = input_get_drvdata(dev);
0301
0302 gameport_stop_polling(port->gameport);
0303 }
0304
0305
0306
0307
0308
0309
0310 static void analog_calibrate_timer(struct analog_port *port)
0311 {
0312 struct gameport *gameport = port->gameport;
0313 unsigned int i, t, tx;
0314 ktime_t t1, t2, t3;
0315 unsigned long flags;
0316
0317 tx = ~0;
0318
0319 for (i = 0; i < 50; i++) {
0320 local_irq_save(flags);
0321 t1 = ktime_get();
0322 for (t = 0; t < 50; t++) {
0323 gameport_read(gameport);
0324 t2 = ktime_get();
0325 }
0326 t3 = ktime_get();
0327 local_irq_restore(flags);
0328 udelay(i);
0329 t = ktime_sub(t2, t1) - ktime_sub(t3, t2);
0330 if (t < tx) tx = t;
0331 }
0332
0333 port->loop = tx / 50;
0334 }
0335
0336
0337
0338
0339
0340 static void analog_name(struct analog *analog)
0341 {
0342 struct seq_buf s;
0343
0344 seq_buf_init(&s, analog->name, sizeof(analog->name));
0345 seq_buf_printf(&s, "Analog %d-axis %d-button",
0346 hweight8(analog->mask & ANALOG_AXES_STD),
0347 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
0348 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
0349
0350 if (analog->mask & ANALOG_HATS_ALL)
0351 seq_buf_printf(&s, " %d-hat",
0352 hweight16(analog->mask & ANALOG_HATS_ALL));
0353
0354 if (analog->mask & ANALOG_HAT_FCS)
0355 seq_buf_printf(&s, " FCS");
0356 if (analog->mask & ANALOG_ANY_CHF)
0357 seq_buf_printf(&s, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF");
0358
0359 seq_buf_printf(&s, (analog->mask & ANALOG_GAMEPAD) ? " gamepad" : " joystick");
0360 }
0361
0362
0363
0364
0365
0366 static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
0367 {
0368 struct input_dev *input_dev;
0369 int i, j, t, v, w, x, y, z;
0370 int error;
0371
0372 analog_name(analog);
0373 snprintf(analog->phys, sizeof(analog->phys),
0374 "%s/input%d", port->gameport->phys, index);
0375 analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
0376
0377 analog->dev = input_dev = input_allocate_device();
0378 if (!input_dev)
0379 return -ENOMEM;
0380
0381 input_dev->name = analog->name;
0382 input_dev->phys = analog->phys;
0383 input_dev->id.bustype = BUS_GAMEPORT;
0384 input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
0385 input_dev->id.product = analog->mask >> 4;
0386 input_dev->id.version = 0x0100;
0387 input_dev->dev.parent = &port->gameport->dev;
0388
0389 input_set_drvdata(input_dev, port);
0390
0391 input_dev->open = analog_open;
0392 input_dev->close = analog_close;
0393
0394 input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
0395
0396 for (i = j = 0; i < 4; i++)
0397 if (analog->mask & (1 << i)) {
0398
0399 t = analog_axes[j];
0400 x = port->axes[i];
0401 y = (port->axes[0] + port->axes[1]) >> 1;
0402 z = y - port->axes[i];
0403 z = z > 0 ? z : -z;
0404 v = (x >> 3);
0405 w = (x >> 3);
0406
0407 if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
0408 x = y;
0409
0410 if (analog->mask & ANALOG_SAITEK) {
0411 if (i == 2) x = port->axes[i];
0412 v = x - (x >> 2);
0413 w = (x >> 4);
0414 }
0415
0416 input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
0417 j++;
0418 }
0419
0420 for (i = j = 0; i < 3; i++)
0421 if (analog->mask & analog_exts[i])
0422 for (x = 0; x < 2; x++) {
0423 t = analog_hats[j++];
0424 input_set_abs_params(input_dev, t, -1, 1, 0, 0);
0425 }
0426
0427 for (i = j = 0; i < 4; i++)
0428 if (analog->mask & (0x10 << i))
0429 set_bit(analog->buttons[j++], input_dev->keybit);
0430
0431 if (analog->mask & ANALOG_BTNS_CHF)
0432 for (i = 0; i < 2; i++)
0433 set_bit(analog->buttons[j++], input_dev->keybit);
0434
0435 if (analog->mask & ANALOG_HBTN_CHF)
0436 for (i = 0; i < 4; i++)
0437 set_bit(analog->buttons[j++], input_dev->keybit);
0438
0439 for (i = 0; i < 4; i++)
0440 if (analog->mask & (ANALOG_BTN_TL << i))
0441 set_bit(analog_pads[i], input_dev->keybit);
0442
0443 analog_decode(analog, port->axes, port->initial, port->buttons);
0444
0445 error = input_register_device(analog->dev);
0446 if (error) {
0447 input_free_device(analog->dev);
0448 return error;
0449 }
0450
0451 return 0;
0452 }
0453
0454
0455
0456
0457
0458 static int analog_init_masks(struct analog_port *port)
0459 {
0460 int i;
0461 struct analog *analog = port->analog;
0462 int max[4];
0463
0464 if (!port->mask)
0465 return -1;
0466
0467 if ((port->mask & 3) != 3 && port->mask != 0xc) {
0468 printk(KERN_WARNING "analog.c: Unknown joystick device found "
0469 "(data=%#x, %s), probably not analog joystick.\n",
0470 port->mask, port->gameport->phys);
0471 return -1;
0472 }
0473
0474
0475 i = analog_options[0];
0476
0477 analog[0].mask = i & 0xfffff;
0478
0479 analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
0480 | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
0481 | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
0482
0483 analog[0].mask &= ~(ANALOG_HAT2_CHF)
0484 | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
0485
0486 analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
0487 | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
0488 | ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
0489 | ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
0490
0491 analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
0492 | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
0493 & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
0494
0495 analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
0496
0497 analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
0498 : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
0499
0500 if (port->cooked) {
0501
0502 for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
0503
0504 if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
0505 if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
0506 if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
0507 if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
0508 if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
0509
0510 gameport_calibrate(port->gameport, port->axes, max);
0511 }
0512
0513 for (i = 0; i < 4; i++)
0514 port->initial[i] = port->axes[i];
0515
0516 return -!(analog[0].mask || analog[1].mask);
0517 }
0518
0519 static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
0520 {
0521 int i, t, u, v;
0522
0523 port->gameport = gameport;
0524
0525 gameport_set_drvdata(gameport, port);
0526
0527 if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
0528
0529 analog_calibrate_timer(port);
0530
0531 gameport_trigger(gameport);
0532 t = gameport_read(gameport);
0533 msleep(ANALOG_MAX_TIME);
0534 port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
0535 port->fuzz = (NSEC_PER_MSEC * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
0536
0537 for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
0538 if (!analog_cooked_read(port))
0539 break;
0540 msleep(ANALOG_MAX_TIME);
0541 }
0542
0543 u = v = 0;
0544
0545 msleep(ANALOG_MAX_TIME);
0546 t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
0547 gameport_trigger(gameport);
0548 while ((gameport_read(port->gameport) & port->mask) && (u < t))
0549 u++;
0550 udelay(ANALOG_SAITEK_DELAY);
0551 t = gameport_time(gameport, ANALOG_SAITEK_TIME);
0552 gameport_trigger(gameport);
0553 while ((gameport_read(port->gameport) & port->mask) && (v < t))
0554 v++;
0555
0556 if (v < (u >> 1)) {
0557 analog_options[0] |=
0558 ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
0559 return 0;
0560 }
0561
0562 gameport_close(gameport);
0563 }
0564
0565 if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
0566
0567 for (i = 0; i < ANALOG_INIT_RETRIES; i++)
0568 if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
0569 break;
0570 for (i = 0; i < 4; i++)
0571 if (port->axes[i] != -1)
0572 port->mask |= 1 << i;
0573
0574 port->fuzz = gameport->fuzz;
0575 port->cooked = 1;
0576 return 0;
0577 }
0578
0579 return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
0580 }
0581
0582 static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
0583 {
0584 struct analog_port *port;
0585 int i;
0586 int err;
0587
0588 if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
0589 return -ENOMEM;
0590
0591 err = analog_init_port(gameport, drv, port);
0592 if (err)
0593 goto fail1;
0594
0595 err = analog_init_masks(port);
0596 if (err)
0597 goto fail2;
0598
0599 gameport_set_poll_handler(gameport, analog_poll);
0600 gameport_set_poll_interval(gameport, 10);
0601
0602 for (i = 0; i < 2; i++)
0603 if (port->analog[i].mask) {
0604 err = analog_init_device(port, port->analog + i, i);
0605 if (err)
0606 goto fail3;
0607 }
0608
0609 return 0;
0610
0611 fail3: while (--i >= 0)
0612 if (port->analog[i].mask)
0613 input_unregister_device(port->analog[i].dev);
0614 fail2: gameport_close(gameport);
0615 fail1: gameport_set_drvdata(gameport, NULL);
0616 kfree(port);
0617 return err;
0618 }
0619
0620 static void analog_disconnect(struct gameport *gameport)
0621 {
0622 struct analog_port *port = gameport_get_drvdata(gameport);
0623 int i;
0624
0625 for (i = 0; i < 2; i++)
0626 if (port->analog[i].mask)
0627 input_unregister_device(port->analog[i].dev);
0628 gameport_close(gameport);
0629 gameport_set_drvdata(gameport, NULL);
0630 printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
0631 port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
0632 port->gameport->phys);
0633 kfree(port);
0634 }
0635
0636 struct analog_types {
0637 char *name;
0638 int value;
0639 };
0640
0641 static struct analog_types analog_types[] = {
0642 { "none", 0x00000000 },
0643 { "auto", 0x000000ff },
0644 { "2btn", 0x0000003f },
0645 { "y-joy", 0x0cc00033 },
0646 { "y-pad", 0x8cc80033 },
0647 { "fcs", 0x000008f7 },
0648 { "chf", 0x000002ff },
0649 { "fullchf", 0x000007ff },
0650 { "gamepad", 0x000830f3 },
0651 { "gamepad8", 0x0008f0f3 },
0652 { NULL, 0 }
0653 };
0654
0655 static void analog_parse_options(void)
0656 {
0657 int i, j;
0658 char *end;
0659
0660 for (i = 0; i < js_nargs; i++) {
0661
0662 for (j = 0; analog_types[j].name; j++)
0663 if (!strcmp(analog_types[j].name, js[i])) {
0664 analog_options[i] = analog_types[j].value;
0665 break;
0666 }
0667 if (analog_types[j].name) continue;
0668
0669 analog_options[i] = simple_strtoul(js[i], &end, 0);
0670 if (end != js[i]) continue;
0671
0672 analog_options[i] = 0xff;
0673 if (!strlen(js[i])) continue;
0674
0675 printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
0676 }
0677
0678 for (; i < ANALOG_PORTS; i++)
0679 analog_options[i] = 0xff;
0680 }
0681
0682
0683
0684
0685
0686 static struct gameport_driver analog_drv = {
0687 .driver = {
0688 .name = "analog",
0689 },
0690 .description = DRIVER_DESC,
0691 .connect = analog_connect,
0692 .disconnect = analog_disconnect,
0693 };
0694
0695 static int __init analog_init(void)
0696 {
0697 analog_parse_options();
0698 return gameport_register_driver(&analog_drv);
0699 }
0700
0701 static void __exit analog_exit(void)
0702 {
0703 gameport_unregister_driver(&analog_drv);
0704 }
0705
0706 module_init(analog_init);
0707 module_exit(analog_exit);