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0013 #include <linux/delay.h>
0014 #include <linux/kernel.h>
0015 #include <linux/module.h>
0016 #include <linux/string.h>
0017 #include <linux/slab.h>
0018 #include <linux/input.h>
0019 #include <linux/gameport.h>
0020 #include <linux/jiffies.h>
0021
0022 #define DRIVER_DESC "Logitech ADI joystick family driver"
0023
0024 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
0025 MODULE_DESCRIPTION(DRIVER_DESC);
0026 MODULE_LICENSE("GPL");
0027
0028
0029
0030
0031
0032 #define ADI_MAX_START 200
0033 #define ADI_MAX_STROBE 40
0034 #define ADI_INIT_DELAY 10
0035 #define ADI_DATA_DELAY 4
0036
0037 #define ADI_MAX_LENGTH 256
0038 #define ADI_MIN_LENGTH 8
0039 #define ADI_MIN_LEN_LENGTH 10
0040 #define ADI_MIN_ID_LENGTH 66
0041 #define ADI_MAX_NAME_LENGTH 64
0042 #define ADI_MAX_CNAME_LENGTH 16
0043 #define ADI_MAX_PHYS_LENGTH 64
0044
0045 #define ADI_FLAG_HAT 0x04
0046 #define ADI_FLAG_10BIT 0x08
0047
0048 #define ADI_ID_TPD 0x01
0049 #define ADI_ID_WGP 0x06
0050 #define ADI_ID_WGPE 0x08
0051 #define ADI_ID_MAX 0x0a
0052
0053
0054
0055
0056
0057 static char *adi_names[] = { "WingMan Extreme Digital", "ThunderPad Digital", "SideCar", "CyberMan 2",
0058 "WingMan Interceptor", "WingMan Formula", "WingMan GamePad",
0059 "WingMan Extreme Digital 3D", "WingMan GamePad Extreme",
0060 "WingMan GamePad USB", "Unknown Device %#x" };
0061
0062 static char adi_wmgpe_abs[] = { ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y };
0063 static char adi_wmi_abs[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
0064 static char adi_wmed3d_abs[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RZ, ABS_HAT0X, ABS_HAT0Y };
0065 static char adi_cm2_abs[] = { ABS_X, ABS_Y, ABS_Z, ABS_RX, ABS_RY, ABS_RZ };
0066 static char adi_wmf_abs[] = { ABS_WHEEL, ABS_GAS, ABS_BRAKE, ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
0067
0068 static short adi_wmgpe_key[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_START, BTN_MODE, BTN_SELECT };
0069 static short adi_wmi_key[] = { BTN_TRIGGER, BTN_TOP, BTN_THUMB, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4, BTN_EXTRA };
0070 static short adi_wmed3d_key[] = { BTN_TRIGGER, BTN_THUMB, BTN_THUMB2, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2 };
0071 static short adi_cm2_key[] = { BTN_1, BTN_2, BTN_3, BTN_4, BTN_5, BTN_6, BTN_7, BTN_8 };
0072
0073 static char* adi_abs[] = { adi_wmi_abs, adi_wmgpe_abs, adi_wmf_abs, adi_cm2_abs, adi_wmi_abs, adi_wmf_abs,
0074 adi_wmgpe_abs, adi_wmed3d_abs, adi_wmgpe_abs, adi_wmgpe_abs, adi_wmi_abs };
0075
0076 static short* adi_key[] = { adi_wmi_key, adi_wmgpe_key, adi_cm2_key, adi_cm2_key, adi_wmi_key, adi_cm2_key,
0077 adi_wmgpe_key, adi_wmed3d_key, adi_wmgpe_key, adi_wmgpe_key, adi_wmi_key };
0078
0079
0080
0081
0082
0083 static struct {
0084 int x;
0085 int y;
0086 } adi_hat_to_axis[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
0087
0088
0089
0090
0091
0092 struct adi {
0093 struct input_dev *dev;
0094 int length;
0095 int ret;
0096 int idx;
0097 unsigned char id;
0098 char buttons;
0099 char axes10;
0100 char axes8;
0101 signed char pad;
0102 char hats;
0103 char *abs;
0104 short *key;
0105 char name[ADI_MAX_NAME_LENGTH];
0106 char cname[ADI_MAX_CNAME_LENGTH];
0107 char phys[ADI_MAX_PHYS_LENGTH];
0108 unsigned char data[ADI_MAX_LENGTH];
0109 };
0110
0111 struct adi_port {
0112 struct gameport *gameport;
0113 struct adi adi[2];
0114 int bad;
0115 int reads;
0116 };
0117
0118
0119
0120
0121
0122 static void adi_read_packet(struct adi_port *port)
0123 {
0124 struct adi *adi = port->adi;
0125 struct gameport *gameport = port->gameport;
0126 unsigned char u, v, w, x;
0127 int t[2], s[2], i;
0128 unsigned long flags;
0129
0130 for (i = 0; i < 2; i++) {
0131 adi[i].ret = -1;
0132 t[i] = gameport_time(gameport, ADI_MAX_START);
0133 s[i] = 0;
0134 }
0135
0136 local_irq_save(flags);
0137
0138 gameport_trigger(gameport);
0139 v = gameport_read(gameport);
0140
0141 do {
0142 u = v;
0143 w = u ^ (v = x = gameport_read(gameport));
0144 for (i = 0; i < 2; i++, w >>= 2, x >>= 2) {
0145 t[i]--;
0146 if ((w & 0x30) && s[i]) {
0147 if ((w & 0x30) < 0x30 && adi[i].ret < ADI_MAX_LENGTH && t[i] > 0) {
0148 adi[i].data[++adi[i].ret] = w;
0149 t[i] = gameport_time(gameport, ADI_MAX_STROBE);
0150 } else t[i] = 0;
0151 } else if (!(x & 0x30)) s[i] = 1;
0152 }
0153 } while (t[0] > 0 || t[1] > 0);
0154
0155 local_irq_restore(flags);
0156
0157 return;
0158 }
0159
0160
0161
0162
0163
0164
0165 static void adi_move_bits(struct adi_port *port, int length)
0166 {
0167 int i;
0168 struct adi *adi = port->adi;
0169
0170 adi[0].idx = adi[1].idx = 0;
0171
0172 if (adi[0].ret <= 0 || adi[1].ret <= 0) return;
0173 if (adi[0].data[0] & 0x20 || ~adi[1].data[0] & 0x20) return;
0174
0175 for (i = 1; i <= adi[1].ret; i++)
0176 adi[0].data[((length - 1) >> 1) + i + 1] = adi[1].data[i];
0177
0178 adi[0].ret += adi[1].ret;
0179 adi[1].ret = -1;
0180 }
0181
0182
0183
0184
0185
0186 static inline int adi_get_bits(struct adi *adi, int count)
0187 {
0188 int bits = 0;
0189 int i;
0190 if ((adi->idx += count) > adi->ret) return 0;
0191 for (i = 0; i < count; i++)
0192 bits |= ((adi->data[adi->idx - i] >> 5) & 1) << i;
0193 return bits;
0194 }
0195
0196
0197
0198
0199
0200 static int adi_decode(struct adi *adi)
0201 {
0202 struct input_dev *dev = adi->dev;
0203 char *abs = adi->abs;
0204 short *key = adi->key;
0205 int i, t;
0206
0207 if (adi->ret < adi->length || adi->id != (adi_get_bits(adi, 4) | (adi_get_bits(adi, 4) << 4)))
0208 return -1;
0209
0210 for (i = 0; i < adi->axes10; i++)
0211 input_report_abs(dev, *abs++, adi_get_bits(adi, 10));
0212
0213 for (i = 0; i < adi->axes8; i++)
0214 input_report_abs(dev, *abs++, adi_get_bits(adi, 8));
0215
0216 for (i = 0; i < adi->buttons && i < 63; i++) {
0217 if (i == adi->pad) {
0218 t = adi_get_bits(adi, 4);
0219 input_report_abs(dev, *abs++, ((t >> 2) & 1) - ( t & 1));
0220 input_report_abs(dev, *abs++, ((t >> 1) & 1) - ((t >> 3) & 1));
0221 }
0222 input_report_key(dev, *key++, adi_get_bits(adi, 1));
0223 }
0224
0225 for (i = 0; i < adi->hats; i++) {
0226 if ((t = adi_get_bits(adi, 4)) > 8) t = 0;
0227 input_report_abs(dev, *abs++, adi_hat_to_axis[t].x);
0228 input_report_abs(dev, *abs++, adi_hat_to_axis[t].y);
0229 }
0230
0231 for (i = 63; i < adi->buttons; i++)
0232 input_report_key(dev, *key++, adi_get_bits(adi, 1));
0233
0234 input_sync(dev);
0235
0236 return 0;
0237 }
0238
0239
0240
0241
0242
0243 static int adi_read(struct adi_port *port)
0244 {
0245 int i;
0246 int result = 0;
0247
0248 adi_read_packet(port);
0249 adi_move_bits(port, port->adi[0].length);
0250
0251 for (i = 0; i < 2; i++)
0252 if (port->adi[i].length)
0253 result |= adi_decode(port->adi + i);
0254
0255 return result;
0256 }
0257
0258
0259
0260
0261
0262 static void adi_poll(struct gameport *gameport)
0263 {
0264 struct adi_port *port = gameport_get_drvdata(gameport);
0265
0266 port->bad -= adi_read(port);
0267 port->reads++;
0268 }
0269
0270
0271
0272
0273
0274 static int adi_open(struct input_dev *dev)
0275 {
0276 struct adi_port *port = input_get_drvdata(dev);
0277
0278 gameport_start_polling(port->gameport);
0279 return 0;
0280 }
0281
0282
0283
0284
0285
0286 static void adi_close(struct input_dev *dev)
0287 {
0288 struct adi_port *port = input_get_drvdata(dev);
0289
0290 gameport_stop_polling(port->gameport);
0291 }
0292
0293
0294
0295
0296
0297
0298 static void adi_init_digital(struct gameport *gameport)
0299 {
0300 static const int seq[] = { 4, -2, -3, 10, -6, -11, -7, -9, 11, 0 };
0301 int i;
0302
0303 for (i = 0; seq[i]; i++) {
0304 gameport_trigger(gameport);
0305 if (seq[i] > 0)
0306 msleep(seq[i]);
0307 if (seq[i] < 0) {
0308 mdelay(-seq[i]);
0309 udelay(-seq[i]*14);
0310 }
0311 }
0312 }
0313
0314 static void adi_id_decode(struct adi *adi, struct adi_port *port)
0315 {
0316 int i, t;
0317
0318 if (adi->ret < ADI_MIN_ID_LENGTH)
0319 return;
0320
0321 if (adi->ret < (t = adi_get_bits(adi, 10))) {
0322 printk(KERN_WARNING "adi: Short ID packet: reported: %d != read: %d\n", t, adi->ret);
0323 return;
0324 }
0325
0326 adi->id = adi_get_bits(adi, 4) | (adi_get_bits(adi, 4) << 4);
0327
0328 if ((t = adi_get_bits(adi, 4)) & ADI_FLAG_HAT) adi->hats++;
0329
0330 adi->length = adi_get_bits(adi, 10);
0331
0332 if (adi->length >= ADI_MAX_LENGTH || adi->length < ADI_MIN_LENGTH) {
0333 printk(KERN_WARNING "adi: Bad data packet length (%d).\n", adi->length);
0334 adi->length = 0;
0335 return;
0336 }
0337
0338 adi->axes8 = adi_get_bits(adi, 4);
0339 adi->buttons = adi_get_bits(adi, 6);
0340
0341 if (adi_get_bits(adi, 6) != 8 && adi->hats) {
0342 printk(KERN_WARNING "adi: Other than 8-dir POVs not supported yet.\n");
0343 adi->length = 0;
0344 return;
0345 }
0346
0347 adi->buttons += adi_get_bits(adi, 6);
0348 adi->hats += adi_get_bits(adi, 4);
0349
0350 i = adi_get_bits(adi, 4);
0351
0352 if (t & ADI_FLAG_10BIT) {
0353 adi->axes10 = adi->axes8 - i;
0354 adi->axes8 = i;
0355 }
0356
0357 t = adi_get_bits(adi, 4);
0358
0359 for (i = 0; i < t; i++)
0360 adi->cname[i] = adi_get_bits(adi, 8);
0361 adi->cname[i] = 0;
0362
0363 t = 8 + adi->buttons + adi->axes10 * 10 + adi->axes8 * 8 + adi->hats * 4;
0364 if (adi->length != t && adi->length != t + (t & 1)) {
0365 printk(KERN_WARNING "adi: Expected length %d != data length %d\n", t, adi->length);
0366 adi->length = 0;
0367 return;
0368 }
0369
0370 switch (adi->id) {
0371 case ADI_ID_TPD:
0372 adi->pad = 4;
0373 adi->buttons -= 4;
0374 break;
0375 case ADI_ID_WGP:
0376 adi->pad = 0;
0377 adi->buttons -= 4;
0378 break;
0379 default:
0380 adi->pad = -1;
0381 break;
0382 }
0383 }
0384
0385 static int adi_init_input(struct adi *adi, struct adi_port *port, int half)
0386 {
0387 struct input_dev *input_dev;
0388 char buf[ADI_MAX_NAME_LENGTH];
0389 int i, t;
0390
0391 adi->dev = input_dev = input_allocate_device();
0392 if (!input_dev)
0393 return -ENOMEM;
0394
0395 t = adi->id < ADI_ID_MAX ? adi->id : ADI_ID_MAX;
0396
0397 snprintf(buf, ADI_MAX_PHYS_LENGTH, adi_names[t], adi->id);
0398 snprintf(adi->name, ADI_MAX_NAME_LENGTH, "Logitech %s [%s]", buf, adi->cname);
0399 snprintf(adi->phys, ADI_MAX_PHYS_LENGTH, "%s/input%d", port->gameport->phys, half);
0400
0401 adi->abs = adi_abs[t];
0402 adi->key = adi_key[t];
0403
0404 input_dev->name = adi->name;
0405 input_dev->phys = adi->phys;
0406 input_dev->id.bustype = BUS_GAMEPORT;
0407 input_dev->id.vendor = GAMEPORT_ID_VENDOR_LOGITECH;
0408 input_dev->id.product = adi->id;
0409 input_dev->id.version = 0x0100;
0410 input_dev->dev.parent = &port->gameport->dev;
0411
0412 input_set_drvdata(input_dev, port);
0413
0414 input_dev->open = adi_open;
0415 input_dev->close = adi_close;
0416
0417 input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
0418
0419 for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++)
0420 set_bit(adi->abs[i], input_dev->absbit);
0421
0422 for (i = 0; i < adi->buttons; i++)
0423 set_bit(adi->key[i], input_dev->keybit);
0424
0425 return 0;
0426 }
0427
0428 static void adi_init_center(struct adi *adi)
0429 {
0430 int i, t, x;
0431
0432 if (!adi->length)
0433 return;
0434
0435 for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++) {
0436
0437 t = adi->abs[i];
0438 x = input_abs_get_val(adi->dev, t);
0439
0440 if (t == ABS_THROTTLE || t == ABS_RUDDER || adi->id == ADI_ID_WGPE)
0441 x = i < adi->axes10 ? 512 : 128;
0442
0443 if (i < adi->axes10)
0444 input_set_abs_params(adi->dev, t, 64, x * 2 - 64, 2, 16);
0445 else if (i < adi->axes10 + adi->axes8)
0446 input_set_abs_params(adi->dev, t, 48, x * 2 - 48, 1, 16);
0447 else
0448 input_set_abs_params(adi->dev, t, -1, 1, 0, 0);
0449 }
0450 }
0451
0452
0453
0454
0455
0456 static int adi_connect(struct gameport *gameport, struct gameport_driver *drv)
0457 {
0458 struct adi_port *port;
0459 int i;
0460 int err;
0461
0462 port = kzalloc(sizeof(struct adi_port), GFP_KERNEL);
0463 if (!port)
0464 return -ENOMEM;
0465
0466 port->gameport = gameport;
0467
0468 gameport_set_drvdata(gameport, port);
0469
0470 err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
0471 if (err)
0472 goto fail1;
0473
0474 adi_init_digital(gameport);
0475 adi_read_packet(port);
0476
0477 if (port->adi[0].ret >= ADI_MIN_LEN_LENGTH)
0478 adi_move_bits(port, adi_get_bits(port->adi, 10));
0479
0480 for (i = 0; i < 2; i++) {
0481 adi_id_decode(port->adi + i, port);
0482
0483 if (!port->adi[i].length)
0484 continue;
0485
0486 err = adi_init_input(port->adi + i, port, i);
0487 if (err)
0488 goto fail2;
0489 }
0490
0491 if (!port->adi[0].length && !port->adi[1].length) {
0492 err = -ENODEV;
0493 goto fail2;
0494 }
0495
0496 gameport_set_poll_handler(gameport, adi_poll);
0497 gameport_set_poll_interval(gameport, 20);
0498
0499 msleep(ADI_INIT_DELAY);
0500 if (adi_read(port)) {
0501 msleep(ADI_DATA_DELAY);
0502 adi_read(port);
0503 }
0504
0505 for (i = 0; i < 2; i++)
0506 if (port->adi[i].length > 0) {
0507 adi_init_center(port->adi + i);
0508 err = input_register_device(port->adi[i].dev);
0509 if (err)
0510 goto fail3;
0511 }
0512
0513 return 0;
0514
0515 fail3: while (--i >= 0) {
0516 if (port->adi[i].length > 0) {
0517 input_unregister_device(port->adi[i].dev);
0518 port->adi[i].dev = NULL;
0519 }
0520 }
0521 fail2: for (i = 0; i < 2; i++)
0522 input_free_device(port->adi[i].dev);
0523 gameport_close(gameport);
0524 fail1: gameport_set_drvdata(gameport, NULL);
0525 kfree(port);
0526 return err;
0527 }
0528
0529 static void adi_disconnect(struct gameport *gameport)
0530 {
0531 int i;
0532 struct adi_port *port = gameport_get_drvdata(gameport);
0533
0534 for (i = 0; i < 2; i++)
0535 if (port->adi[i].length > 0)
0536 input_unregister_device(port->adi[i].dev);
0537 gameport_close(gameport);
0538 gameport_set_drvdata(gameport, NULL);
0539 kfree(port);
0540 }
0541
0542 static struct gameport_driver adi_drv = {
0543 .driver = {
0544 .name = "adi",
0545 },
0546 .description = DRIVER_DESC,
0547 .connect = adi_connect,
0548 .disconnect = adi_disconnect,
0549 };
0550
0551 module_gameport_driver(adi_drv);