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0014 #include <asm/io.h>
0015
0016 #include <linux/module.h>
0017 #include <linux/ioport.h>
0018 #include <linux/init.h>
0019 #include <linux/delay.h>
0020 #include <linux/gameport.h>
0021 #include <linux/slab.h>
0022 #include <linux/pnp.h>
0023
0024 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
0025 MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
0026 MODULE_LICENSE("GPL");
0027
0028 static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
0029 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
0030
0031 struct ns558 {
0032 int type;
0033 int io;
0034 int size;
0035 struct pnp_dev *dev;
0036 struct gameport *gameport;
0037 struct list_head node;
0038 };
0039
0040 static LIST_HEAD(ns558_list);
0041
0042
0043
0044
0045
0046
0047
0048 static int ns558_isa_probe(int io)
0049 {
0050 int i, j, b;
0051 unsigned char c, u, v;
0052 struct ns558 *ns558;
0053 struct gameport *port;
0054
0055
0056
0057
0058
0059 if (!request_region(io, 1, "ns558-isa"))
0060 return -EBUSY;
0061
0062
0063
0064
0065
0066
0067 c = inb(io);
0068 outb(~c & ~3, io);
0069 if (~(u = v = inb(io)) & 3) {
0070 outb(c, io);
0071 release_region(io, 1);
0072 return -ENODEV;
0073 }
0074
0075
0076
0077
0078 for (i = 0; i < 1000; i++) v &= inb(io);
0079
0080 if (u == v) {
0081 outb(c, io);
0082 release_region(io, 1);
0083 return -ENODEV;
0084 }
0085 msleep(3);
0086
0087
0088
0089
0090 u = inb(io);
0091 for (i = 0; i < 1000; i++)
0092 if ((u ^ inb(io)) & 0xf) {
0093 outb(c, io);
0094 release_region(io, 1);
0095 return -ENODEV;
0096 }
0097
0098
0099
0100
0101 for (i = 1; i < 5; i++) {
0102
0103 release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
0104
0105 if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
0106 break;
0107
0108 outb(0xff, io & (-1 << i));
0109 for (j = b = 0; j < 1000; j++)
0110 if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
0111 msleep(3);
0112
0113 if (b > 300) {
0114 release_region(io & (-1 << i), (1 << i));
0115 break;
0116 }
0117 }
0118
0119 i--;
0120
0121 if (i != 4) {
0122 if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
0123 return -EBUSY;
0124 }
0125
0126 ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
0127 port = gameport_allocate_port();
0128 if (!ns558 || !port) {
0129 printk(KERN_ERR "ns558: Memory allocation failed.\n");
0130 release_region(io & (-1 << i), (1 << i));
0131 kfree(ns558);
0132 gameport_free_port(port);
0133 return -ENOMEM;
0134 }
0135
0136 ns558->io = io;
0137 ns558->size = 1 << i;
0138 ns558->gameport = port;
0139
0140 port->io = io;
0141 gameport_set_name(port, "NS558 ISA Gameport");
0142 gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
0143
0144 gameport_register_port(port);
0145
0146 list_add(&ns558->node, &ns558_list);
0147
0148 return 0;
0149 }
0150
0151 #ifdef CONFIG_PNP
0152
0153 static const struct pnp_device_id pnp_devids[] = {
0154 { .id = "@P@0001", .driver_data = 0 },
0155 { .id = "@P@0020", .driver_data = 0 },
0156 { .id = "@P@1001", .driver_data = 0 },
0157 { .id = "@P@2001", .driver_data = 0 },
0158 { .id = "ASB16fd", .driver_data = 0 },
0159 { .id = "AZT3001", .driver_data = 0 },
0160 { .id = "CDC0001", .driver_data = 0 },
0161 { .id = "CSC0001", .driver_data = 0 },
0162 { .id = "CSC000f", .driver_data = 0 },
0163 { .id = "CSC0101", .driver_data = 0 },
0164 { .id = "CTL7001", .driver_data = 0 },
0165 { .id = "CTL7002", .driver_data = 0 },
0166 { .id = "CTL7005", .driver_data = 0 },
0167 { .id = "ENS2020", .driver_data = 0 },
0168 { .id = "ESS0001", .driver_data = 0 },
0169 { .id = "ESS0005", .driver_data = 0 },
0170 { .id = "ESS6880", .driver_data = 0 },
0171 { .id = "IBM0012", .driver_data = 0 },
0172 { .id = "OPT0001", .driver_data = 0 },
0173 { .id = "YMH0006", .driver_data = 0 },
0174 { .id = "YMH0022", .driver_data = 0 },
0175 { .id = "PNPb02f", .driver_data = 0 },
0176 { .id = "", },
0177 };
0178
0179 MODULE_DEVICE_TABLE(pnp, pnp_devids);
0180
0181 static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
0182 {
0183 int ioport, iolen;
0184 struct ns558 *ns558;
0185 struct gameport *port;
0186
0187 if (!pnp_port_valid(dev, 0)) {
0188 printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
0189 return -ENODEV;
0190 }
0191
0192 ioport = pnp_port_start(dev, 0);
0193 iolen = pnp_port_len(dev, 0);
0194
0195 if (!request_region(ioport, iolen, "ns558-pnp"))
0196 return -EBUSY;
0197
0198 ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
0199 port = gameport_allocate_port();
0200 if (!ns558 || !port) {
0201 printk(KERN_ERR "ns558: Memory allocation failed\n");
0202 kfree(ns558);
0203 gameport_free_port(port);
0204 return -ENOMEM;
0205 }
0206
0207 ns558->io = ioport;
0208 ns558->size = iolen;
0209 ns558->dev = dev;
0210 ns558->gameport = port;
0211
0212 gameport_set_name(port, "NS558 PnP Gameport");
0213 gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev));
0214 port->dev.parent = &dev->dev;
0215 port->io = ioport;
0216
0217 gameport_register_port(port);
0218
0219 list_add_tail(&ns558->node, &ns558_list);
0220 return 0;
0221 }
0222
0223 static struct pnp_driver ns558_pnp_driver = {
0224 .name = "ns558",
0225 .id_table = pnp_devids,
0226 .probe = ns558_pnp_probe,
0227 };
0228
0229 #else
0230
0231 static struct pnp_driver ns558_pnp_driver;
0232
0233 #endif
0234
0235 static int __init ns558_init(void)
0236 {
0237 int i = 0;
0238 int error;
0239
0240 error = pnp_register_driver(&ns558_pnp_driver);
0241 if (error && error != -ENODEV)
0242 return error;
0243
0244
0245
0246
0247
0248
0249
0250 while (ns558_isa_portlist[i])
0251 ns558_isa_probe(ns558_isa_portlist[i++]);
0252
0253 return list_empty(&ns558_list) && error ? -ENODEV : 0;
0254 }
0255
0256 static void __exit ns558_exit(void)
0257 {
0258 struct ns558 *ns558, *safe;
0259
0260 list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
0261 gameport_unregister_port(ns558->gameport);
0262 release_region(ns558->io & ~(ns558->size - 1), ns558->size);
0263 kfree(ns558);
0264 }
0265
0266 pnp_unregister_driver(&ns558_pnp_driver);
0267 }
0268
0269 module_init(ns558_init);
0270 module_exit(ns558_exit);