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0001 /*
0002  * Copyright © 2014 Broadcom
0003  *
0004  * Permission is hereby granted, free of charge, to any person obtaining a
0005  * copy of this software and associated documentation files (the "Software"),
0006  * to deal in the Software without restriction, including without limitation
0007  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
0008  * and/or sell copies of the Software, and to permit persons to whom the
0009  * Software is furnished to do so, subject to the following conditions:
0010  *
0011  * The above copyright notice and this permission notice (including the next
0012  * paragraph) shall be included in all copies or substantial portions of the
0013  * Software.
0014  *
0015  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
0016  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
0017  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
0018  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
0019  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
0020  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
0021  * IN THE SOFTWARE.
0022  */
0023 
0024 /**
0025  * DOC: Command list validator for VC4.
0026  *
0027  * Since the VC4 has no IOMMU between it and system memory, a user
0028  * with access to execute command lists could escalate privilege by
0029  * overwriting system memory (drawing to it as a framebuffer) or
0030  * reading system memory it shouldn't (reading it as a vertex buffer
0031  * or index buffer)
0032  *
0033  * We validate binner command lists to ensure that all accesses are
0034  * within the bounds of the GEM objects referenced by the submitted
0035  * job.  It explicitly whitelists packets, and looks at the offsets in
0036  * any address fields to make sure they're contained within the BOs
0037  * they reference.
0038  *
0039  * Note that because CL validation is already reading the
0040  * user-submitted CL and writing the validated copy out to the memory
0041  * that the GPU will actually read, this is also where GEM relocation
0042  * processing (turning BO references into actual addresses for the GPU
0043  * to use) happens.
0044  */
0045 
0046 #include "uapi/drm/vc4_drm.h"
0047 #include "vc4_drv.h"
0048 #include "vc4_packet.h"
0049 
0050 #define VALIDATE_ARGS \
0051     struct vc4_exec_info *exec,         \
0052     void *validated,                \
0053     void *untrusted
0054 
0055 /** Return the width in pixels of a 64-byte microtile. */
0056 static uint32_t
0057 utile_width(int cpp)
0058 {
0059     switch (cpp) {
0060     case 1:
0061     case 2:
0062         return 8;
0063     case 4:
0064         return 4;
0065     case 8:
0066         return 2;
0067     default:
0068         DRM_ERROR("unknown cpp: %d\n", cpp);
0069         return 1;
0070     }
0071 }
0072 
0073 /** Return the height in pixels of a 64-byte microtile. */
0074 static uint32_t
0075 utile_height(int cpp)
0076 {
0077     switch (cpp) {
0078     case 1:
0079         return 8;
0080     case 2:
0081     case 4:
0082     case 8:
0083         return 4;
0084     default:
0085         DRM_ERROR("unknown cpp: %d\n", cpp);
0086         return 1;
0087     }
0088 }
0089 
0090 /**
0091  * size_is_lt() - Returns whether a miplevel of the given size will
0092  * use the lineartile (LT) tiling layout rather than the normal T
0093  * tiling layout.
0094  * @width: Width in pixels of the miplevel
0095  * @height: Height in pixels of the miplevel
0096  * @cpp: Bytes per pixel of the pixel format
0097  */
0098 static bool
0099 size_is_lt(uint32_t width, uint32_t height, int cpp)
0100 {
0101     return (width <= 4 * utile_width(cpp) ||
0102         height <= 4 * utile_height(cpp));
0103 }
0104 
0105 struct drm_gem_cma_object *
0106 vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
0107 {
0108     struct vc4_dev *vc4 = exec->dev;
0109     struct drm_gem_cma_object *obj;
0110     struct vc4_bo *bo;
0111 
0112     if (WARN_ON_ONCE(vc4->is_vc5))
0113         return NULL;
0114 
0115     if (hindex >= exec->bo_count) {
0116         DRM_DEBUG("BO index %d greater than BO count %d\n",
0117               hindex, exec->bo_count);
0118         return NULL;
0119     }
0120     obj = exec->bo[hindex];
0121     bo = to_vc4_bo(&obj->base);
0122 
0123     if (bo->validated_shader) {
0124         DRM_DEBUG("Trying to use shader BO as something other than "
0125               "a shader\n");
0126         return NULL;
0127     }
0128 
0129     return obj;
0130 }
0131 
0132 static struct drm_gem_cma_object *
0133 vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
0134 {
0135     return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
0136 }
0137 
0138 static bool
0139 validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
0140 {
0141     /* Note that the untrusted pointer passed to these functions is
0142      * incremented past the packet byte.
0143      */
0144     return (untrusted - 1 == exec->bin_u + pos);
0145 }
0146 
0147 static uint32_t
0148 gl_shader_rec_size(uint32_t pointer_bits)
0149 {
0150     uint32_t attribute_count = pointer_bits & 7;
0151     bool extended = pointer_bits & 8;
0152 
0153     if (attribute_count == 0)
0154         attribute_count = 8;
0155 
0156     if (extended)
0157         return 100 + attribute_count * 4;
0158     else
0159         return 36 + attribute_count * 8;
0160 }
0161 
0162 bool
0163 vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
0164            uint32_t offset, uint8_t tiling_format,
0165            uint32_t width, uint32_t height, uint8_t cpp)
0166 {
0167     struct vc4_dev *vc4 = exec->dev;
0168     uint32_t aligned_width, aligned_height, stride, size;
0169     uint32_t utile_w = utile_width(cpp);
0170     uint32_t utile_h = utile_height(cpp);
0171 
0172     if (WARN_ON_ONCE(vc4->is_vc5))
0173         return false;
0174 
0175     /* The shaded vertex format stores signed 12.4 fixed point
0176      * (-2048,2047) offsets from the viewport center, so we should
0177      * never have a render target larger than 4096.  The texture
0178      * unit can only sample from 2048x2048, so it's even more
0179      * restricted.  This lets us avoid worrying about overflow in
0180      * our math.
0181      */
0182     if (width > 4096 || height > 4096) {
0183         DRM_DEBUG("Surface dimensions (%d,%d) too large",
0184               width, height);
0185         return false;
0186     }
0187 
0188     switch (tiling_format) {
0189     case VC4_TILING_FORMAT_LINEAR:
0190         aligned_width = round_up(width, utile_w);
0191         aligned_height = height;
0192         break;
0193     case VC4_TILING_FORMAT_T:
0194         aligned_width = round_up(width, utile_w * 8);
0195         aligned_height = round_up(height, utile_h * 8);
0196         break;
0197     case VC4_TILING_FORMAT_LT:
0198         aligned_width = round_up(width, utile_w);
0199         aligned_height = round_up(height, utile_h);
0200         break;
0201     default:
0202         DRM_DEBUG("buffer tiling %d unsupported\n", tiling_format);
0203         return false;
0204     }
0205 
0206     stride = aligned_width * cpp;
0207     size = stride * aligned_height;
0208 
0209     if (size + offset < size ||
0210         size + offset > fbo->base.size) {
0211         DRM_DEBUG("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n",
0212               width, height,
0213               aligned_width, aligned_height,
0214               size, offset, fbo->base.size);
0215         return false;
0216     }
0217 
0218     return true;
0219 }
0220 
0221 static int
0222 validate_flush(VALIDATE_ARGS)
0223 {
0224     if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
0225         DRM_DEBUG("Bin CL must end with VC4_PACKET_FLUSH\n");
0226         return -EINVAL;
0227     }
0228     exec->found_flush = true;
0229 
0230     return 0;
0231 }
0232 
0233 static int
0234 validate_start_tile_binning(VALIDATE_ARGS)
0235 {
0236     if (exec->found_start_tile_binning_packet) {
0237         DRM_DEBUG("Duplicate VC4_PACKET_START_TILE_BINNING\n");
0238         return -EINVAL;
0239     }
0240     exec->found_start_tile_binning_packet = true;
0241 
0242     if (!exec->found_tile_binning_mode_config_packet) {
0243         DRM_DEBUG("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
0244         return -EINVAL;
0245     }
0246 
0247     return 0;
0248 }
0249 
0250 static int
0251 validate_increment_semaphore(VALIDATE_ARGS)
0252 {
0253     if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
0254         DRM_DEBUG("Bin CL must end with "
0255               "VC4_PACKET_INCREMENT_SEMAPHORE\n");
0256         return -EINVAL;
0257     }
0258     exec->found_increment_semaphore_packet = true;
0259 
0260     return 0;
0261 }
0262 
0263 static int
0264 validate_indexed_prim_list(VALIDATE_ARGS)
0265 {
0266     struct drm_gem_cma_object *ib;
0267     uint32_t length = *(uint32_t *)(untrusted + 1);
0268     uint32_t offset = *(uint32_t *)(untrusted + 5);
0269     uint32_t max_index = *(uint32_t *)(untrusted + 9);
0270     uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
0271     struct vc4_shader_state *shader_state;
0272 
0273     /* Check overflow condition */
0274     if (exec->shader_state_count == 0) {
0275         DRM_DEBUG("shader state must precede primitives\n");
0276         return -EINVAL;
0277     }
0278     shader_state = &exec->shader_state[exec->shader_state_count - 1];
0279 
0280     if (max_index > shader_state->max_index)
0281         shader_state->max_index = max_index;
0282 
0283     ib = vc4_use_handle(exec, 0);
0284     if (!ib)
0285         return -EINVAL;
0286 
0287     exec->bin_dep_seqno = max(exec->bin_dep_seqno,
0288                   to_vc4_bo(&ib->base)->write_seqno);
0289 
0290     if (offset > ib->base.size ||
0291         (ib->base.size - offset) / index_size < length) {
0292         DRM_DEBUG("IB access overflow (%d + %d*%d > %zd)\n",
0293               offset, length, index_size, ib->base.size);
0294         return -EINVAL;
0295     }
0296 
0297     *(uint32_t *)(validated + 5) = ib->paddr + offset;
0298 
0299     return 0;
0300 }
0301 
0302 static int
0303 validate_gl_array_primitive(VALIDATE_ARGS)
0304 {
0305     uint32_t length = *(uint32_t *)(untrusted + 1);
0306     uint32_t base_index = *(uint32_t *)(untrusted + 5);
0307     uint32_t max_index;
0308     struct vc4_shader_state *shader_state;
0309 
0310     /* Check overflow condition */
0311     if (exec->shader_state_count == 0) {
0312         DRM_DEBUG("shader state must precede primitives\n");
0313         return -EINVAL;
0314     }
0315     shader_state = &exec->shader_state[exec->shader_state_count - 1];
0316 
0317     if (length + base_index < length) {
0318         DRM_DEBUG("primitive vertex count overflow\n");
0319         return -EINVAL;
0320     }
0321     max_index = length + base_index - 1;
0322 
0323     if (max_index > shader_state->max_index)
0324         shader_state->max_index = max_index;
0325 
0326     return 0;
0327 }
0328 
0329 static int
0330 validate_gl_shader_state(VALIDATE_ARGS)
0331 {
0332     uint32_t i = exec->shader_state_count++;
0333 
0334     if (i >= exec->shader_state_size) {
0335         DRM_DEBUG("More requests for shader states than declared\n");
0336         return -EINVAL;
0337     }
0338 
0339     exec->shader_state[i].addr = *(uint32_t *)untrusted;
0340     exec->shader_state[i].max_index = 0;
0341 
0342     if (exec->shader_state[i].addr & ~0xf) {
0343         DRM_DEBUG("high bits set in GL shader rec reference\n");
0344         return -EINVAL;
0345     }
0346 
0347     *(uint32_t *)validated = (exec->shader_rec_p +
0348                   exec->shader_state[i].addr);
0349 
0350     exec->shader_rec_p +=
0351         roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16);
0352 
0353     return 0;
0354 }
0355 
0356 static int
0357 validate_tile_binning_config(VALIDATE_ARGS)
0358 {
0359     struct drm_device *dev = exec->exec_bo->base.dev;
0360     struct vc4_dev *vc4 = to_vc4_dev(dev);
0361     uint8_t flags;
0362     uint32_t tile_state_size;
0363     uint32_t tile_count, bin_addr;
0364     int bin_slot;
0365 
0366     if (exec->found_tile_binning_mode_config_packet) {
0367         DRM_DEBUG("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n");
0368         return -EINVAL;
0369     }
0370     exec->found_tile_binning_mode_config_packet = true;
0371 
0372     exec->bin_tiles_x = *(uint8_t *)(untrusted + 12);
0373     exec->bin_tiles_y = *(uint8_t *)(untrusted + 13);
0374     tile_count = exec->bin_tiles_x * exec->bin_tiles_y;
0375     flags = *(uint8_t *)(untrusted + 14);
0376 
0377     if (exec->bin_tiles_x == 0 ||
0378         exec->bin_tiles_y == 0) {
0379         DRM_DEBUG("Tile binning config of %dx%d too small\n",
0380               exec->bin_tiles_x, exec->bin_tiles_y);
0381         return -EINVAL;
0382     }
0383 
0384     if (flags & (VC4_BIN_CONFIG_DB_NON_MS |
0385              VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) {
0386         DRM_DEBUG("unsupported binning config flags 0x%02x\n", flags);
0387         return -EINVAL;
0388     }
0389 
0390     bin_slot = vc4_v3d_get_bin_slot(vc4);
0391     if (bin_slot < 0) {
0392         if (bin_slot != -EINTR && bin_slot != -ERESTARTSYS) {
0393             DRM_ERROR("Failed to allocate binner memory: %d\n",
0394                   bin_slot);
0395         }
0396         return bin_slot;
0397     }
0398 
0399     /* The slot we allocated will only be used by this job, and is
0400      * free when the job completes rendering.
0401      */
0402     exec->bin_slots |= BIT(bin_slot);
0403     bin_addr = vc4->bin_bo->base.paddr + bin_slot * vc4->bin_alloc_size;
0404 
0405     /* The tile state data array is 48 bytes per tile, and we put it at
0406      * the start of a BO containing both it and the tile alloc.
0407      */
0408     tile_state_size = 48 * tile_count;
0409 
0410     /* Since the tile alloc array will follow us, align. */
0411     exec->tile_alloc_offset = bin_addr + roundup(tile_state_size, 4096);
0412 
0413     *(uint8_t *)(validated + 14) =
0414         ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK |
0415                 VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) |
0416          VC4_BIN_CONFIG_AUTO_INIT_TSDA |
0417          VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32,
0418                    VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) |
0419          VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128,
0420                    VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE));
0421 
0422     /* tile alloc address. */
0423     *(uint32_t *)(validated + 0) = exec->tile_alloc_offset;
0424     /* tile alloc size. */
0425     *(uint32_t *)(validated + 4) = (bin_addr + vc4->bin_alloc_size -
0426                     exec->tile_alloc_offset);
0427     /* tile state address. */
0428     *(uint32_t *)(validated + 8) = bin_addr;
0429 
0430     return 0;
0431 }
0432 
0433 static int
0434 validate_gem_handles(VALIDATE_ARGS)
0435 {
0436     memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index));
0437     return 0;
0438 }
0439 
0440 #define VC4_DEFINE_PACKET(packet, func) \
0441     [packet] = { packet ## _SIZE, #packet, func }
0442 
0443 static const struct cmd_info {
0444     uint16_t len;
0445     const char *name;
0446     int (*func)(struct vc4_exec_info *exec, void *validated,
0447             void *untrusted);
0448 } cmd_info[] = {
0449     VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
0450     VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
0451     VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
0452     VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
0453     VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
0454               validate_start_tile_binning),
0455     VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
0456               validate_increment_semaphore),
0457 
0458     VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE,
0459               validate_indexed_prim_list),
0460     VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE,
0461               validate_gl_array_primitive),
0462 
0463     VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
0464 
0465     VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
0466 
0467     VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
0468     VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
0469     VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, NULL),
0470     VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, NULL),
0471     VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, NULL),
0472     VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, NULL),
0473     VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, NULL),
0474     VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, NULL),
0475     VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, NULL),
0476     /* Note: The docs say this was also 105, but it was 106 in the
0477      * initial userland code drop.
0478      */
0479     VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, NULL),
0480 
0481     VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG,
0482               validate_tile_binning_config),
0483 
0484     VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, validate_gem_handles),
0485 };
0486 
0487 int
0488 vc4_validate_bin_cl(struct drm_device *dev,
0489             void *validated,
0490             void *unvalidated,
0491             struct vc4_exec_info *exec)
0492 {
0493     struct vc4_dev *vc4 = to_vc4_dev(dev);
0494     uint32_t len = exec->args->bin_cl_size;
0495     uint32_t dst_offset = 0;
0496     uint32_t src_offset = 0;
0497 
0498     if (WARN_ON_ONCE(vc4->is_vc5))
0499         return -ENODEV;
0500 
0501     while (src_offset < len) {
0502         void *dst_pkt = validated + dst_offset;
0503         void *src_pkt = unvalidated + src_offset;
0504         u8 cmd = *(uint8_t *)src_pkt;
0505         const struct cmd_info *info;
0506 
0507         if (cmd >= ARRAY_SIZE(cmd_info)) {
0508             DRM_DEBUG("0x%08x: packet %d out of bounds\n",
0509                   src_offset, cmd);
0510             return -EINVAL;
0511         }
0512 
0513         info = &cmd_info[cmd];
0514         if (!info->name) {
0515             DRM_DEBUG("0x%08x: packet %d invalid\n",
0516                   src_offset, cmd);
0517             return -EINVAL;
0518         }
0519 
0520         if (src_offset + info->len > len) {
0521             DRM_DEBUG("0x%08x: packet %d (%s) length 0x%08x "
0522                   "exceeds bounds (0x%08x)\n",
0523                   src_offset, cmd, info->name, info->len,
0524                   src_offset + len);
0525             return -EINVAL;
0526         }
0527 
0528         if (cmd != VC4_PACKET_GEM_HANDLES)
0529             memcpy(dst_pkt, src_pkt, info->len);
0530 
0531         if (info->func && info->func(exec,
0532                          dst_pkt + 1,
0533                          src_pkt + 1)) {
0534             DRM_DEBUG("0x%08x: packet %d (%s) failed to validate\n",
0535                   src_offset, cmd, info->name);
0536             return -EINVAL;
0537         }
0538 
0539         src_offset += info->len;
0540         /* GEM handle loading doesn't produce HW packets. */
0541         if (cmd != VC4_PACKET_GEM_HANDLES)
0542             dst_offset += info->len;
0543 
0544         /* When the CL hits halt, it'll stop reading anything else. */
0545         if (cmd == VC4_PACKET_HALT)
0546             break;
0547     }
0548 
0549     exec->ct0ea = exec->ct0ca + dst_offset;
0550 
0551     if (!exec->found_start_tile_binning_packet) {
0552         DRM_DEBUG("Bin CL missing VC4_PACKET_START_TILE_BINNING\n");
0553         return -EINVAL;
0554     }
0555 
0556     /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH.  The
0557      * semaphore is used to trigger the render CL to start up, and the
0558      * FLUSH is what caps the bin lists with
0559      * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
0560      * render CL when they get called to) and actually triggers the queued
0561      * semaphore increment.
0562      */
0563     if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
0564         DRM_DEBUG("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
0565               "VC4_PACKET_FLUSH\n");
0566         return -EINVAL;
0567     }
0568 
0569     return 0;
0570 }
0571 
0572 static bool
0573 reloc_tex(struct vc4_exec_info *exec,
0574       void *uniform_data_u,
0575       struct vc4_texture_sample_info *sample,
0576       uint32_t texture_handle_index, bool is_cs)
0577 {
0578     struct drm_gem_cma_object *tex;
0579     uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]);
0580     uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]);
0581     uint32_t p2 = (sample->p_offset[2] != ~0 ?
0582                *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0);
0583     uint32_t p3 = (sample->p_offset[3] != ~0 ?
0584                *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0);
0585     uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0];
0586     uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK;
0587     uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS);
0588     uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH);
0589     uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT);
0590     uint32_t cpp, tiling_format, utile_w, utile_h;
0591     uint32_t i;
0592     uint32_t cube_map_stride = 0;
0593     enum vc4_texture_data_type type;
0594 
0595     tex = vc4_use_bo(exec, texture_handle_index);
0596     if (!tex)
0597         return false;
0598 
0599     if (sample->is_direct) {
0600         uint32_t remaining_size = tex->base.size - p0;
0601 
0602         if (p0 > tex->base.size - 4) {
0603             DRM_DEBUG("UBO offset greater than UBO size\n");
0604             goto fail;
0605         }
0606         if (p1 > remaining_size - 4) {
0607             DRM_DEBUG("UBO clamp would allow reads "
0608                   "outside of UBO\n");
0609             goto fail;
0610         }
0611         *validated_p0 = tex->paddr + p0;
0612         return true;
0613     }
0614 
0615     if (width == 0)
0616         width = 2048;
0617     if (height == 0)
0618         height = 2048;
0619 
0620     if (p0 & VC4_TEX_P0_CMMODE_MASK) {
0621         if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) ==
0622             VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE)
0623             cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK;
0624         if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) ==
0625             VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) {
0626             if (cube_map_stride) {
0627                 DRM_DEBUG("Cube map stride set twice\n");
0628                 goto fail;
0629             }
0630 
0631             cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK;
0632         }
0633         if (!cube_map_stride) {
0634             DRM_DEBUG("Cube map stride not set\n");
0635             goto fail;
0636         }
0637     }
0638 
0639     type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) |
0640         (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4));
0641 
0642     switch (type) {
0643     case VC4_TEXTURE_TYPE_RGBA8888:
0644     case VC4_TEXTURE_TYPE_RGBX8888:
0645     case VC4_TEXTURE_TYPE_RGBA32R:
0646         cpp = 4;
0647         break;
0648     case VC4_TEXTURE_TYPE_RGBA4444:
0649     case VC4_TEXTURE_TYPE_RGBA5551:
0650     case VC4_TEXTURE_TYPE_RGB565:
0651     case VC4_TEXTURE_TYPE_LUMALPHA:
0652     case VC4_TEXTURE_TYPE_S16F:
0653     case VC4_TEXTURE_TYPE_S16:
0654         cpp = 2;
0655         break;
0656     case VC4_TEXTURE_TYPE_LUMINANCE:
0657     case VC4_TEXTURE_TYPE_ALPHA:
0658     case VC4_TEXTURE_TYPE_S8:
0659         cpp = 1;
0660         break;
0661     case VC4_TEXTURE_TYPE_ETC1:
0662         /* ETC1 is arranged as 64-bit blocks, where each block is 4x4
0663          * pixels.
0664          */
0665         cpp = 8;
0666         width = (width + 3) >> 2;
0667         height = (height + 3) >> 2;
0668         break;
0669     case VC4_TEXTURE_TYPE_BW1:
0670     case VC4_TEXTURE_TYPE_A4:
0671     case VC4_TEXTURE_TYPE_A1:
0672     case VC4_TEXTURE_TYPE_RGBA64:
0673     case VC4_TEXTURE_TYPE_YUV422R:
0674     default:
0675         DRM_DEBUG("Texture format %d unsupported\n", type);
0676         goto fail;
0677     }
0678     utile_w = utile_width(cpp);
0679     utile_h = utile_height(cpp);
0680 
0681     if (type == VC4_TEXTURE_TYPE_RGBA32R) {
0682         tiling_format = VC4_TILING_FORMAT_LINEAR;
0683     } else {
0684         if (size_is_lt(width, height, cpp))
0685             tiling_format = VC4_TILING_FORMAT_LT;
0686         else
0687             tiling_format = VC4_TILING_FORMAT_T;
0688     }
0689 
0690     if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
0691                 tiling_format, width, height, cpp)) {
0692         goto fail;
0693     }
0694 
0695     /* The mipmap levels are stored before the base of the texture.  Make
0696      * sure there is actually space in the BO.
0697      */
0698     for (i = 1; i <= miplevels; i++) {
0699         uint32_t level_width = max(width >> i, 1u);
0700         uint32_t level_height = max(height >> i, 1u);
0701         uint32_t aligned_width, aligned_height;
0702         uint32_t level_size;
0703 
0704         /* Once the levels get small enough, they drop from T to LT. */
0705         if (tiling_format == VC4_TILING_FORMAT_T &&
0706             size_is_lt(level_width, level_height, cpp)) {
0707             tiling_format = VC4_TILING_FORMAT_LT;
0708         }
0709 
0710         switch (tiling_format) {
0711         case VC4_TILING_FORMAT_T:
0712             aligned_width = round_up(level_width, utile_w * 8);
0713             aligned_height = round_up(level_height, utile_h * 8);
0714             break;
0715         case VC4_TILING_FORMAT_LT:
0716             aligned_width = round_up(level_width, utile_w);
0717             aligned_height = round_up(level_height, utile_h);
0718             break;
0719         default:
0720             aligned_width = round_up(level_width, utile_w);
0721             aligned_height = level_height;
0722             break;
0723         }
0724 
0725         level_size = aligned_width * cpp * aligned_height;
0726 
0727         if (offset < level_size) {
0728             DRM_DEBUG("Level %d (%dx%d -> %dx%d) size %db "
0729                   "overflowed buffer bounds (offset %d)\n",
0730                   i, level_width, level_height,
0731                   aligned_width, aligned_height,
0732                   level_size, offset);
0733             goto fail;
0734         }
0735 
0736         offset -= level_size;
0737     }
0738 
0739     *validated_p0 = tex->paddr + p0;
0740 
0741     if (is_cs) {
0742         exec->bin_dep_seqno = max(exec->bin_dep_seqno,
0743                       to_vc4_bo(&tex->base)->write_seqno);
0744     }
0745 
0746     return true;
0747  fail:
0748     DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0);
0749     DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1);
0750     DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2);
0751     DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3);
0752     return false;
0753 }
0754 
0755 static int
0756 validate_gl_shader_rec(struct drm_device *dev,
0757                struct vc4_exec_info *exec,
0758                struct vc4_shader_state *state)
0759 {
0760     uint32_t *src_handles;
0761     void *pkt_u, *pkt_v;
0762     static const uint32_t shader_reloc_offsets[] = {
0763         4, /* fs */
0764         16, /* vs */
0765         28, /* cs */
0766     };
0767     uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
0768     struct drm_gem_cma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8];
0769     uint32_t nr_attributes, nr_relocs, packet_size;
0770     int i;
0771 
0772     nr_attributes = state->addr & 0x7;
0773     if (nr_attributes == 0)
0774         nr_attributes = 8;
0775     packet_size = gl_shader_rec_size(state->addr);
0776 
0777     nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
0778     if (nr_relocs * 4 > exec->shader_rec_size) {
0779         DRM_DEBUG("overflowed shader recs reading %d handles "
0780               "from %d bytes left\n",
0781               nr_relocs, exec->shader_rec_size);
0782         return -EINVAL;
0783     }
0784     src_handles = exec->shader_rec_u;
0785     exec->shader_rec_u += nr_relocs * 4;
0786     exec->shader_rec_size -= nr_relocs * 4;
0787 
0788     if (packet_size > exec->shader_rec_size) {
0789         DRM_DEBUG("overflowed shader recs copying %db packet "
0790               "from %d bytes left\n",
0791               packet_size, exec->shader_rec_size);
0792         return -EINVAL;
0793     }
0794     pkt_u = exec->shader_rec_u;
0795     pkt_v = exec->shader_rec_v;
0796     memcpy(pkt_v, pkt_u, packet_size);
0797     exec->shader_rec_u += packet_size;
0798     /* Shader recs have to be aligned to 16 bytes (due to the attribute
0799      * flags being in the low bytes), so round the next validated shader
0800      * rec address up.  This should be safe, since we've got so many
0801      * relocations in a shader rec packet.
0802      */
0803     BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4);
0804     exec->shader_rec_v += roundup(packet_size, 16);
0805     exec->shader_rec_size -= packet_size;
0806 
0807     for (i = 0; i < shader_reloc_count; i++) {
0808         if (src_handles[i] > exec->bo_count) {
0809             DRM_DEBUG("Shader handle %d too big\n", src_handles[i]);
0810             return -EINVAL;
0811         }
0812 
0813         bo[i] = exec->bo[src_handles[i]];
0814         if (!bo[i])
0815             return -EINVAL;
0816     }
0817     for (i = shader_reloc_count; i < nr_relocs; i++) {
0818         bo[i] = vc4_use_bo(exec, src_handles[i]);
0819         if (!bo[i])
0820             return -EINVAL;
0821     }
0822 
0823     if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) !=
0824         to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
0825         DRM_DEBUG("Thread mode of CL and FS do not match\n");
0826         return -EINVAL;
0827     }
0828 
0829     if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
0830         to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
0831         DRM_DEBUG("cs and vs cannot be threaded\n");
0832         return -EINVAL;
0833     }
0834 
0835     for (i = 0; i < shader_reloc_count; i++) {
0836         struct vc4_validated_shader_info *validated_shader;
0837         uint32_t o = shader_reloc_offsets[i];
0838         uint32_t src_offset = *(uint32_t *)(pkt_u + o);
0839         uint32_t *texture_handles_u;
0840         void *uniform_data_u;
0841         uint32_t tex, uni;
0842 
0843         *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
0844 
0845         if (src_offset != 0) {
0846             DRM_DEBUG("Shaders must be at offset 0 of "
0847                   "the BO.\n");
0848             return -EINVAL;
0849         }
0850 
0851         validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
0852         if (!validated_shader)
0853             return -EINVAL;
0854 
0855         if (validated_shader->uniforms_src_size >
0856             exec->uniforms_size) {
0857             DRM_DEBUG("Uniforms src buffer overflow\n");
0858             return -EINVAL;
0859         }
0860 
0861         texture_handles_u = exec->uniforms_u;
0862         uniform_data_u = (texture_handles_u +
0863                   validated_shader->num_texture_samples);
0864 
0865         memcpy(exec->uniforms_v, uniform_data_u,
0866                validated_shader->uniforms_size);
0867 
0868         for (tex = 0;
0869              tex < validated_shader->num_texture_samples;
0870              tex++) {
0871             if (!reloc_tex(exec,
0872                        uniform_data_u,
0873                        &validated_shader->texture_samples[tex],
0874                        texture_handles_u[tex],
0875                        i == 2)) {
0876                 return -EINVAL;
0877             }
0878         }
0879 
0880         /* Fill in the uniform slots that need this shader's
0881          * start-of-uniforms address (used for resetting the uniform
0882          * stream in the presence of control flow).
0883          */
0884         for (uni = 0;
0885              uni < validated_shader->num_uniform_addr_offsets;
0886              uni++) {
0887             uint32_t o = validated_shader->uniform_addr_offsets[uni];
0888             ((uint32_t *)exec->uniforms_v)[o] = exec->uniforms_p;
0889         }
0890 
0891         *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
0892 
0893         exec->uniforms_u += validated_shader->uniforms_src_size;
0894         exec->uniforms_v += validated_shader->uniforms_size;
0895         exec->uniforms_p += validated_shader->uniforms_size;
0896     }
0897 
0898     for (i = 0; i < nr_attributes; i++) {
0899         struct drm_gem_cma_object *vbo =
0900             bo[ARRAY_SIZE(shader_reloc_offsets) + i];
0901         uint32_t o = 36 + i * 8;
0902         uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
0903         uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
0904         uint32_t stride = *(uint8_t *)(pkt_u + o + 5);
0905         uint32_t max_index;
0906 
0907         exec->bin_dep_seqno = max(exec->bin_dep_seqno,
0908                       to_vc4_bo(&vbo->base)->write_seqno);
0909 
0910         if (state->addr & 0x8)
0911             stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff;
0912 
0913         if (vbo->base.size < offset ||
0914             vbo->base.size - offset < attr_size) {
0915             DRM_DEBUG("BO offset overflow (%d + %d > %zu)\n",
0916                   offset, attr_size, vbo->base.size);
0917             return -EINVAL;
0918         }
0919 
0920         if (stride != 0) {
0921             max_index = ((vbo->base.size - offset - attr_size) /
0922                      stride);
0923             if (state->max_index > max_index) {
0924                 DRM_DEBUG("primitives use index %d out of "
0925                       "supplied %d\n",
0926                       state->max_index, max_index);
0927                 return -EINVAL;
0928             }
0929         }
0930 
0931         *(uint32_t *)(pkt_v + o) = vbo->paddr + offset;
0932     }
0933 
0934     return 0;
0935 }
0936 
0937 int
0938 vc4_validate_shader_recs(struct drm_device *dev,
0939              struct vc4_exec_info *exec)
0940 {
0941     struct vc4_dev *vc4 = to_vc4_dev(dev);
0942     uint32_t i;
0943     int ret = 0;
0944 
0945     if (WARN_ON_ONCE(vc4->is_vc5))
0946         return -ENODEV;
0947 
0948     for (i = 0; i < exec->shader_state_count; i++) {
0949         ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
0950         if (ret)
0951             return ret;
0952     }
0953 
0954     return ret;
0955 }