0001
0002
0003
0004 #ifndef V3D_REGS_H
0005 #define V3D_REGS_H
0006
0007 #include <linux/bitops.h>
0008
0009 #define V3D_MASK(high, low) ((u32)GENMASK(high, low))
0010
0011 #define V3D_SET_FIELD(value, field) \
0012 ({ \
0013 u32 fieldval = (value) << field##_SHIFT; \
0014 WARN_ON((fieldval & ~field##_MASK) != 0); \
0015 fieldval & field##_MASK; \
0016 })
0017
0018 #define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \
0019 field##_SHIFT)
0020
0021
0022
0023 #define V3D_HUB_AXICFG 0x00000
0024 # define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0)
0025 # define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0
0026 #define V3D_HUB_UIFCFG 0x00004
0027 #define V3D_HUB_IDENT0 0x00008
0028
0029 #define V3D_HUB_IDENT1 0x0000c
0030 # define V3D_HUB_IDENT1_WITH_MSO BIT(19)
0031 # define V3D_HUB_IDENT1_WITH_TSY BIT(18)
0032 # define V3D_HUB_IDENT1_WITH_TFU BIT(17)
0033 # define V3D_HUB_IDENT1_WITH_L3C BIT(16)
0034 # define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12)
0035 # define V3D_HUB_IDENT1_NHOSTS_SHIFT 12
0036 # define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8)
0037 # define V3D_HUB_IDENT1_NCORES_SHIFT 8
0038 # define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4)
0039 # define V3D_HUB_IDENT1_REV_SHIFT 4
0040 # define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0)
0041 # define V3D_HUB_IDENT1_TVER_SHIFT 0
0042
0043 #define V3D_HUB_IDENT2 0x00010
0044 # define V3D_HUB_IDENT2_WITH_MMU BIT(8)
0045 # define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0)
0046 # define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0
0047
0048 #define V3D_HUB_IDENT3 0x00014
0049 # define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8)
0050 # define V3D_HUB_IDENT3_IPREV_SHIFT 8
0051 # define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0)
0052 # define V3D_HUB_IDENT3_IPIDX_SHIFT 0
0053
0054 #define V3D_HUB_INT_STS 0x00050
0055 #define V3D_HUB_INT_SET 0x00054
0056 #define V3D_HUB_INT_CLR 0x00058
0057 #define V3D_HUB_INT_MSK_STS 0x0005c
0058 #define V3D_HUB_INT_MSK_SET 0x00060
0059 #define V3D_HUB_INT_MSK_CLR 0x00064
0060 # define V3D_HUB_INT_MMU_WRV BIT(5)
0061 # define V3D_HUB_INT_MMU_PTI BIT(4)
0062 # define V3D_HUB_INT_MMU_CAP BIT(3)
0063 # define V3D_HUB_INT_MSO BIT(2)
0064 # define V3D_HUB_INT_TFUC BIT(1)
0065 # define V3D_HUB_INT_TFUF BIT(0)
0066
0067 #define V3D_GCA_CACHE_CTRL 0x0000c
0068 # define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
0069
0070 #define V3D_GCA_SAFE_SHUTDOWN 0x000b0
0071 # define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0)
0072
0073 #define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4
0074 # define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3
0075
0076 # define V3D_TOP_GR_BRIDGE_REVISION 0x00000
0077 # define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8)
0078 # define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8
0079 # define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0)
0080 # define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0
0081
0082
0083 # define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008
0084 # define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
0085
0086 # define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
0087 # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
0088
0089 #define V3D_TFU_CS 0x00400
0090
0091 # define V3D_TFU_CS_TFURST BIT(31)
0092 # define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
0093 # define V3D_TFU_CS_CVTCT_SHIFT 16
0094 # define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8)
0095 # define V3D_TFU_CS_NFREE_SHIFT 8
0096 # define V3D_TFU_CS_BUSY BIT(0)
0097
0098 #define V3D_TFU_SU 0x00404
0099
0100 # define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
0101 # define V3D_TFU_SU_FINTTHR_SHIFT 8
0102
0103 # define V3D_TFU_SU_CRCCHAIN BIT(4)
0104
0105 # define V3D_TFU_SU_CRC BIT(3)
0106 # define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0)
0107 # define V3D_TFU_SU_THROTTLE_SHIFT 0
0108
0109 #define V3D_TFU_ICFG 0x00408
0110
0111 # define V3D_TFU_ICFG_IOC BIT(0)
0112
0113
0114 #define V3D_TFU_IIA 0x0040c
0115
0116 #define V3D_TFU_ICA 0x00410
0117
0118 #define V3D_TFU_IIS 0x00414
0119
0120 #define V3D_TFU_IUA 0x00418
0121
0122 #define V3D_TFU_IOA 0x0041c
0123
0124 #define V3D_TFU_IOS 0x00420
0125
0126 #define V3D_TFU_COEF0 0x00424
0127
0128 # define V3D_TFU_COEF0_USECOEF BIT(31)
0129
0130 #define V3D_TFU_COEF1 0x00428
0131
0132 #define V3D_TFU_COEF2 0x0042c
0133
0134 #define V3D_TFU_COEF3 0x00430
0135
0136 #define V3D_TFU_CRC 0x00434
0137
0138
0139
0140 #define V3D_MMUC_CONTROL 0x01000
0141 # define V3D_MMUC_CONTROL_CLEAR BIT(3)
0142 # define V3D_MMUC_CONTROL_FLUSHING BIT(2)
0143 # define V3D_MMUC_CONTROL_FLUSH BIT(1)
0144 # define V3D_MMUC_CONTROL_ENABLE BIT(0)
0145
0146 #define V3D_MMU_CTL 0x01200
0147 # define V3D_MMU_CTL_CAP_EXCEEDED BIT(27)
0148 # define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26)
0149 # define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25)
0150 # define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24)
0151 # define V3D_MMU_CTL_PT_INVALID BIT(20)
0152 # define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19)
0153 # define V3D_MMU_CTL_PT_INVALID_INT BIT(18)
0154 # define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17)
0155 # define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16)
0156 # define V3D_MMU_CTL_WRITE_VIOLATION BIT(12)
0157 # define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11)
0158 # define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10)
0159 # define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9)
0160 # define V3D_MMU_CTL_TLB_CLEARING BIT(7)
0161 # define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3)
0162 # define V3D_MMU_CTL_TLB_CLEAR BIT(2)
0163 # define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1)
0164 # define V3D_MMU_CTL_ENABLE BIT(0)
0165
0166 #define V3D_MMU_PT_PA_BASE 0x01204
0167 #define V3D_MMU_HIT 0x01208
0168 #define V3D_MMU_MISSES 0x0120c
0169 #define V3D_MMU_STALLS 0x01210
0170
0171 #define V3D_MMU_ADDR_CAP 0x01214
0172 # define V3D_MMU_ADDR_CAP_ENABLE BIT(31)
0173 # define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0)
0174 # define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0
0175
0176 #define V3D_MMU_SHOOT_DOWN 0x01218
0177 # define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29)
0178 # define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28)
0179 # define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0)
0180 # define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0
0181
0182 #define V3D_MMU_BYPASS_START 0x0121c
0183 #define V3D_MMU_BYPASS_END 0x01220
0184
0185
0186 #define V3D_MMU_VIO_ID 0x0122c
0187
0188
0189 #define V3D_MMU_ILLEGAL_ADDR 0x01230
0190 # define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31)
0191
0192
0193 #define V3D_MMU_VIO_ADDR 0x01234
0194
0195 #define V3D_MMU_DEBUG_INFO 0x01238
0196 # define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8)
0197 # define V3D_MMU_PA_WIDTH_SHIFT 8
0198 # define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4)
0199 # define V3D_MMU_VA_WIDTH_SHIFT 4
0200 # define V3D_MMU_VERSION_MASK V3D_MASK(3, 0)
0201 # define V3D_MMU_VERSION_SHIFT 0
0202
0203
0204
0205 #define V3D_CTL_IDENT0 0x00000
0206 # define V3D_IDENT0_VER_MASK V3D_MASK(31, 24)
0207 # define V3D_IDENT0_VER_SHIFT 24
0208
0209 #define V3D_CTL_IDENT1 0x00004
0210
0211 # define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28)
0212 # define V3D_IDENT1_VPM_SIZE_SHIFT 28
0213 # define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16)
0214 # define V3D_IDENT1_NSEM_SHIFT 16
0215 # define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12)
0216 # define V3D_IDENT1_NTMU_SHIFT 12
0217 # define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8)
0218 # define V3D_IDENT1_QUPS_SHIFT 8
0219 # define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4)
0220 # define V3D_IDENT1_NSLC_SHIFT 4
0221 # define V3D_IDENT1_REV_MASK V3D_MASK(3, 0)
0222 # define V3D_IDENT1_REV_SHIFT 0
0223
0224 #define V3D_CTL_IDENT2 0x00008
0225 # define V3D_IDENT2_BCG_INT BIT(28)
0226
0227 #define V3D_CTL_MISCCFG 0x00018
0228 # define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1)
0229 # define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1
0230 # define V3D_MISCCFG_OVRTMUOUT BIT(0)
0231
0232 #define V3D_CTL_L2CACTL 0x00020
0233 # define V3D_L2CACTL_L2CCLR BIT(2)
0234 # define V3D_L2CACTL_L2CDIS BIT(1)
0235 # define V3D_L2CACTL_L2CENA BIT(0)
0236
0237 #define V3D_CTL_SLCACTL 0x00024
0238 # define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24)
0239 # define V3D_SLCACTL_TVCCS_SHIFT 24
0240 # define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16)
0241 # define V3D_SLCACTL_TDCCS_SHIFT 16
0242 # define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8)
0243 # define V3D_SLCACTL_UCC_SHIFT 8
0244 # define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0)
0245 # define V3D_SLCACTL_ICC_SHIFT 0
0246
0247 #define V3D_CTL_L2TCACTL 0x00030
0248 # define V3D_L2TCACTL_TMUWCF BIT(8)
0249 # define V3D_L2TCACTL_L2T_NO_WM BIT(4)
0250
0251 # define V3D_L2TCACTL_FLM_FLUSH 0
0252
0253 # define V3D_L2TCACTL_FLM_CLEAR 1
0254
0255 # define V3D_L2TCACTL_FLM_CLEAN 2
0256 # define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1)
0257 # define V3D_L2TCACTL_FLM_SHIFT 1
0258 # define V3D_L2TCACTL_L2TFLS BIT(0)
0259 #define V3D_CTL_L2TFLSTA 0x00034
0260 #define V3D_CTL_L2TFLEND 0x00038
0261
0262 #define V3D_CTL_INT_STS 0x00050
0263 #define V3D_CTL_INT_SET 0x00054
0264 #define V3D_CTL_INT_CLR 0x00058
0265 #define V3D_CTL_INT_MSK_STS 0x0005c
0266 #define V3D_CTL_INT_MSK_SET 0x00060
0267 #define V3D_CTL_INT_MSK_CLR 0x00064
0268 # define V3D_INT_QPU_MASK V3D_MASK(27, 16)
0269 # define V3D_INT_QPU_SHIFT 16
0270 # define V3D_INT_CSDDONE BIT(7)
0271 # define V3D_INT_PCTR BIT(6)
0272 # define V3D_INT_GMPV BIT(5)
0273 # define V3D_INT_TRFB BIT(4)
0274 # define V3D_INT_SPILLUSE BIT(3)
0275 # define V3D_INT_OUTOMEM BIT(2)
0276 # define V3D_INT_FLDONE BIT(1)
0277 # define V3D_INT_FRDONE BIT(0)
0278
0279 #define V3D_CLE_CT0CS 0x00100
0280 #define V3D_CLE_CT1CS 0x00104
0281 #define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
0282 #define V3D_CLE_CT0EA 0x00108
0283 #define V3D_CLE_CT1EA 0x0010c
0284 #define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
0285 #define V3D_CLE_CT0CA 0x00110
0286 #define V3D_CLE_CT1CA 0x00114
0287 #define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
0288 #define V3D_CLE_CT0RA 0x00118
0289 #define V3D_CLE_CT1RA 0x0011c
0290 #define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
0291 #define V3D_CLE_CT0LC 0x00120
0292 #define V3D_CLE_CT1LC 0x00124
0293 #define V3D_CLE_CT0PC 0x00128
0294 #define V3D_CLE_CT1PC 0x0012c
0295 #define V3D_CLE_PCS 0x00130
0296 #define V3D_CLE_BFC 0x00134
0297 #define V3D_CLE_RFC 0x00138
0298 #define V3D_CLE_TFBC 0x0013c
0299 #define V3D_CLE_TFIT 0x00140
0300 #define V3D_CLE_CT1CFG 0x00144
0301 #define V3D_CLE_CT1TILECT 0x00148
0302 #define V3D_CLE_CT1TSKIP 0x0014c
0303 #define V3D_CLE_CT1PTCT 0x00150
0304 #define V3D_CLE_CT0SYNC 0x00154
0305 #define V3D_CLE_CT1SYNC 0x00158
0306 #define V3D_CLE_CT0QTS 0x0015c
0307 # define V3D_CLE_CT0QTS_ENABLE BIT(1)
0308 #define V3D_CLE_CT0QBA 0x00160
0309 #define V3D_CLE_CT1QBA 0x00164
0310 #define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
0311 #define V3D_CLE_CT0QEA 0x00168
0312 #define V3D_CLE_CT1QEA 0x0016c
0313 #define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
0314 #define V3D_CLE_CT0QMA 0x00170
0315 #define V3D_CLE_CT0QMS 0x00174
0316 #define V3D_CLE_CT1QCFG 0x00178
0317
0318 # define V3D_CLE_QCFG_ETFILT BIT(7)
0319
0320
0321
0322 # define V3D_CLE_QCFG_ETPROC BIT(6)
0323 # define V3D_CLE_QCFG_ETSFLUSH BIT(1)
0324 # define V3D_CLE_QCFG_MCDIS BIT(0)
0325
0326 #define V3D_PTB_BPCA 0x00300
0327 #define V3D_PTB_BPCS 0x00304
0328 #define V3D_PTB_BPOA 0x00308
0329 #define V3D_PTB_BPOS 0x0030c
0330
0331 #define V3D_PTB_BXCF 0x00310
0332 # define V3D_PTB_BXCF_RWORDERDISA BIT(1)
0333 # define V3D_PTB_BXCF_CLIPDISA BIT(0)
0334
0335 #define V3D_V3_PCTR_0_EN 0x00674
0336 #define V3D_V3_PCTR_0_EN_ENABLE BIT(31)
0337 #define V3D_V4_PCTR_0_EN 0x00650
0338
0339 #define V3D_V3_PCTR_0_CLR 0x00670
0340 #define V3D_V4_PCTR_0_CLR 0x00654
0341 #define V3D_PCTR_0_OVERFLOW 0x00658
0342
0343 #define V3D_V3_PCTR_0_PCTRS0 0x00684
0344 #define V3D_V3_PCTR_0_PCTRS15 0x00660
0345 #define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \
0346 4 * (x))
0347
0348 #define V3D_V4_PCTR_0_SRC_0_3 0x00660
0349 #define V3D_V4_PCTR_0_SRC_28_31 0x0067c
0350 #define V3D_V4_PCTR_0_SRC_X(x) (V3D_V4_PCTR_0_SRC_0_3 + \
0351 4 * (x))
0352 # define V3D_PCTR_S0_MASK V3D_MASK(6, 0)
0353 # define V3D_PCTR_S0_SHIFT 0
0354 # define V3D_PCTR_S1_MASK V3D_MASK(14, 8)
0355 # define V3D_PCTR_S1_SHIFT 8
0356 # define V3D_PCTR_S2_MASK V3D_MASK(22, 16)
0357 # define V3D_PCTR_S2_SHIFT 16
0358 # define V3D_PCTR_S3_MASK V3D_MASK(30, 24)
0359 # define V3D_PCTR_S3_SHIFT 24
0360 # define V3D_PCTR_CYCLE_COUNT 32
0361
0362
0363 #define V3D_PCTR_0_PCTR0 0x00680
0364 #define V3D_PCTR_0_PCTR31 0x006fc
0365 #define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \
0366 4 * (x))
0367 #define V3D_GMP_STATUS 0x00800
0368 # define V3D_GMP_STATUS_GMPRST BIT(31)
0369 # define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
0370 # define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
0371 # define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16)
0372 # define V3D_GMP_STATUS_RD_COUNT_SHIFT 16
0373 # define V3D_GMP_STATUS_WR_ACTIVE BIT(5)
0374 # define V3D_GMP_STATUS_RD_ACTIVE BIT(4)
0375 # define V3D_GMP_STATUS_CFG_BUSY BIT(3)
0376 # define V3D_GMP_STATUS_CNTOVF BIT(2)
0377 # define V3D_GMP_STATUS_INVPROT BIT(1)
0378 # define V3D_GMP_STATUS_VIO BIT(0)
0379
0380 #define V3D_GMP_CFG 0x00804
0381 # define V3D_GMP_CFG_LBURSTEN BIT(3)
0382 # define V3D_GMP_CFG_PGCRSEN BIT()
0383 # define V3D_GMP_CFG_STOP_REQ BIT(1)
0384 # define V3D_GMP_CFG_PROT_ENABLE BIT(0)
0385
0386 #define V3D_GMP_VIO_ADDR 0x00808
0387 #define V3D_GMP_VIO_TYPE 0x0080c
0388 #define V3D_GMP_TABLE_ADDR 0x00810
0389 #define V3D_GMP_CLEAR_LOAD 0x00814
0390 #define V3D_GMP_PRESERVE_LOAD 0x00818
0391 #define V3D_GMP_VALID_LINES 0x00820
0392
0393 #define V3D_CSD_STATUS 0x00900
0394 # define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4)
0395 # define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4
0396 # define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2)
0397 # define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2
0398 # define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1)
0399 # define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0)
0400
0401 #define V3D_CSD_QUEUED_CFG0 0x00904
0402 # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16)
0403 # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16
0404 # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0)
0405 # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0
0406
0407 #define V3D_CSD_QUEUED_CFG1 0x00908
0408 # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16)
0409 # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16
0410 # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0)
0411 # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0
0412
0413 #define V3D_CSD_QUEUED_CFG2 0x0090c
0414 # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16)
0415 # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16
0416 # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0)
0417 # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0
0418
0419 #define V3D_CSD_QUEUED_CFG3 0x00910
0420 # define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26)
0421 # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20)
0422 # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20
0423 # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12)
0424 # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12
0425 # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8)
0426 # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8
0427 # define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0)
0428 # define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0
0429
0430
0431 #define V3D_CSD_QUEUED_CFG4 0x00914
0432
0433
0434 #define V3D_CSD_QUEUED_CFG5 0x00918
0435
0436
0437 #define V3D_CSD_QUEUED_CFG6 0x0091c
0438
0439 #define V3D_CSD_CURRENT_CFG0 0x00920
0440 #define V3D_CSD_CURRENT_CFG1 0x00924
0441 #define V3D_CSD_CURRENT_CFG2 0x00928
0442 #define V3D_CSD_CURRENT_CFG3 0x0092c
0443 #define V3D_CSD_CURRENT_CFG4 0x00930
0444 #define V3D_CSD_CURRENT_CFG5 0x00934
0445 #define V3D_CSD_CURRENT_CFG6 0x00938
0446
0447 #define V3D_CSD_CURRENT_ID0 0x0093c
0448 # define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16)
0449 # define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16
0450 # define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8)
0451 # define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8
0452 # define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0)
0453 # define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0
0454
0455 #define V3D_CSD_CURRENT_ID1 0x00940
0456 # define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16)
0457 # define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16
0458 # define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0)
0459 # define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0
0460
0461 #define V3D_ERR_FDBGO 0x00f04
0462 #define V3D_ERR_FDBGB 0x00f08
0463 #define V3D_ERR_FDBGR 0x00f0c
0464
0465 #define V3D_ERR_FDBGS 0x00f10
0466 # define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17)
0467 # define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16)
0468 # define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14)
0469 # define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13)
0470 # define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12)
0471 # define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11)
0472 # define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7)
0473 # define V3D_ERR_FDBGS_EZTEST_PASS BIT(6)
0474 # define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5)
0475 # define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4)
0476 # define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3)
0477 # define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2)
0478 # define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1)
0479 # define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0)
0480
0481 #define V3D_ERR_STAT 0x00f20
0482 # define V3D_ERR_L2CARE BIT(15)
0483 # define V3D_ERR_VCMBE BIT(14)
0484 # define V3D_ERR_VCMRE BIT(13)
0485 # define V3D_ERR_VCDI BIT(12)
0486 # define V3D_ERR_VCDE BIT(11)
0487 # define V3D_ERR_VDWE BIT(10)
0488 # define V3D_ERR_VPMEAS BIT(9)
0489 # define V3D_ERR_VPMEFNA BIT(8)
0490 # define V3D_ERR_VPMEWNA BIT(7)
0491 # define V3D_ERR_VPMERNA BIT(6)
0492 # define V3D_ERR_VPMERR BIT(5)
0493 # define V3D_ERR_VPMEWR BIT(4)
0494 # define V3D_ERR_VPAERRGL BIT(3)
0495 # define V3D_ERR_VPAEBRGL BIT(2)
0496 # define V3D_ERR_VPAERGS BIT(1)
0497 # define V3D_ERR_VPAEABB BIT(0)
0498
0499 #endif