0001
0002
0003
0004 #include <linux/delay.h>
0005 #include <linux/mutex.h>
0006 #include <linux/spinlock_types.h>
0007 #include <linux/workqueue.h>
0008
0009 #include <drm/drm_encoder.h>
0010 #include <drm/drm_gem.h>
0011 #include <drm/drm_gem_shmem_helper.h>
0012 #include <drm/gpu_scheduler.h>
0013
0014 #include "uapi/drm/v3d_drm.h"
0015
0016 struct clk;
0017 struct platform_device;
0018 struct reset_control;
0019
0020 #define GMP_GRANULARITY (128 * 1024)
0021
0022 #define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
0023
0024 struct v3d_queue_state {
0025 struct drm_gpu_scheduler sched;
0026
0027 u64 fence_context;
0028 u64 emit_seqno;
0029 };
0030
0031
0032
0033
0034
0035
0036
0037 struct v3d_perfmon {
0038
0039
0040
0041 refcount_t refcnt;
0042
0043
0044 struct mutex lock;
0045
0046
0047
0048
0049 u8 ncounters;
0050
0051
0052 u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
0053
0054
0055
0056
0057
0058
0059
0060
0061
0062 u64 values[];
0063 };
0064
0065 struct v3d_dev {
0066 struct drm_device drm;
0067
0068
0069
0070
0071 int ver;
0072 bool single_irq_line;
0073
0074 void __iomem *hub_regs;
0075 void __iomem *core_regs[3];
0076 void __iomem *bridge_regs;
0077 void __iomem *gca_regs;
0078 struct clk *clk;
0079 struct reset_control *reset;
0080
0081
0082 volatile u32 *pt;
0083 dma_addr_t pt_paddr;
0084
0085
0086
0087
0088
0089 void *mmu_scratch;
0090 dma_addr_t mmu_scratch_paddr;
0091
0092 int va_width;
0093
0094
0095 u32 cores;
0096
0097
0098
0099
0100 struct drm_mm mm;
0101 spinlock_t mm_lock;
0102
0103 struct work_struct overflow_mem_work;
0104
0105 struct v3d_bin_job *bin_job;
0106 struct v3d_render_job *render_job;
0107 struct v3d_tfu_job *tfu_job;
0108 struct v3d_csd_job *csd_job;
0109
0110 struct v3d_queue_state queue[V3D_MAX_QUEUES];
0111
0112
0113
0114
0115 spinlock_t job_lock;
0116
0117
0118 struct v3d_perfmon *active_perfmon;
0119
0120
0121 struct mutex bo_lock;
0122
0123
0124
0125
0126
0127 struct mutex reset_lock;
0128
0129
0130
0131
0132 struct mutex sched_lock;
0133
0134
0135
0136
0137
0138 struct mutex cache_clean_lock;
0139
0140 struct {
0141 u32 num_allocated;
0142 u32 pages_allocated;
0143 } bo_stats;
0144 };
0145
0146 static inline struct v3d_dev *
0147 to_v3d_dev(struct drm_device *dev)
0148 {
0149 return container_of(dev, struct v3d_dev, drm);
0150 }
0151
0152 static inline bool
0153 v3d_has_csd(struct v3d_dev *v3d)
0154 {
0155 return v3d->ver >= 41;
0156 }
0157
0158 #define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
0159
0160
0161 struct v3d_file_priv {
0162 struct v3d_dev *v3d;
0163
0164 struct {
0165 struct idr idr;
0166 struct mutex lock;
0167 } perfmon;
0168
0169 struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
0170 };
0171
0172 struct v3d_bo {
0173 struct drm_gem_shmem_object base;
0174
0175 struct drm_mm_node node;
0176
0177
0178
0179
0180 struct list_head unref_head;
0181 };
0182
0183 static inline struct v3d_bo *
0184 to_v3d_bo(struct drm_gem_object *bo)
0185 {
0186 return (struct v3d_bo *)bo;
0187 }
0188
0189 struct v3d_fence {
0190 struct dma_fence base;
0191 struct drm_device *dev;
0192
0193 u64 seqno;
0194 enum v3d_queue queue;
0195 };
0196
0197 static inline struct v3d_fence *
0198 to_v3d_fence(struct dma_fence *fence)
0199 {
0200 return (struct v3d_fence *)fence;
0201 }
0202
0203 #define V3D_READ(offset) readl(v3d->hub_regs + offset)
0204 #define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
0205
0206 #define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
0207 #define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
0208
0209 #define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
0210 #define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
0211
0212 #define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
0213 #define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
0214
0215 struct v3d_job {
0216 struct drm_sched_job base;
0217
0218 struct kref refcount;
0219
0220 struct v3d_dev *v3d;
0221
0222
0223
0224
0225 struct drm_gem_object **bo;
0226 u32 bo_count;
0227
0228
0229 struct dma_fence *irq_fence;
0230
0231
0232
0233
0234 struct dma_fence *done_fence;
0235
0236
0237
0238
0239 struct v3d_perfmon *perfmon;
0240
0241
0242 void (*free)(struct kref *ref);
0243 };
0244
0245 struct v3d_bin_job {
0246 struct v3d_job base;
0247
0248
0249 u32 start, end;
0250
0251 u32 timedout_ctca, timedout_ctra;
0252
0253
0254 struct v3d_render_job *render;
0255
0256
0257 u32 qma, qms, qts;
0258 };
0259
0260 struct v3d_render_job {
0261 struct v3d_job base;
0262
0263
0264 u32 start, end;
0265
0266 u32 timedout_ctca, timedout_ctra;
0267
0268
0269
0270
0271 struct list_head unref_list;
0272 };
0273
0274 struct v3d_tfu_job {
0275 struct v3d_job base;
0276
0277 struct drm_v3d_submit_tfu args;
0278 };
0279
0280 struct v3d_csd_job {
0281 struct v3d_job base;
0282
0283 u32 timedout_batches;
0284
0285 struct drm_v3d_submit_csd args;
0286 };
0287
0288 struct v3d_submit_outsync {
0289 struct drm_syncobj *syncobj;
0290 };
0291
0292 struct v3d_submit_ext {
0293 u32 flags;
0294 u32 wait_stage;
0295
0296 u32 in_sync_count;
0297 u64 in_syncs;
0298
0299 u32 out_sync_count;
0300 struct v3d_submit_outsync *out_syncs;
0301 };
0302
0303
0304
0305
0306
0307
0308
0309
0310
0311 #define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
0312 const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
0313 long wait__ = (Wmin); \
0314 int ret__; \
0315 might_sleep(); \
0316 for (;;) { \
0317 const bool expired__ = ktime_after(ktime_get_raw(), end__); \
0318 OP; \
0319 \
0320 barrier(); \
0321 if (COND) { \
0322 ret__ = 0; \
0323 break; \
0324 } \
0325 if (expired__) { \
0326 ret__ = -ETIMEDOUT; \
0327 break; \
0328 } \
0329 usleep_range(wait__, wait__ * 2); \
0330 if (wait__ < (Wmax)) \
0331 wait__ <<= 1; \
0332 } \
0333 ret__; \
0334 })
0335
0336 #define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \
0337 (Wmax))
0338 #define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000)
0339
0340 static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
0341 {
0342
0343 if (NSEC_PER_SEC % HZ &&
0344 div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
0345 return MAX_JIFFY_OFFSET;
0346
0347 return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
0348 }
0349
0350
0351 struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
0352 void v3d_free_object(struct drm_gem_object *gem_obj);
0353 struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
0354 size_t size);
0355 int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
0356 struct drm_file *file_priv);
0357 int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
0358 struct drm_file *file_priv);
0359 int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
0360 struct drm_file *file_priv);
0361 struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
0362 struct dma_buf_attachment *attach,
0363 struct sg_table *sgt);
0364
0365
0366 void v3d_debugfs_init(struct drm_minor *minor);
0367
0368
0369 extern const struct dma_fence_ops v3d_fence_ops;
0370 struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
0371
0372
0373 int v3d_gem_init(struct drm_device *dev);
0374 void v3d_gem_destroy(struct drm_device *dev);
0375 int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
0376 struct drm_file *file_priv);
0377 int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
0378 struct drm_file *file_priv);
0379 int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
0380 struct drm_file *file_priv);
0381 int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
0382 struct drm_file *file_priv);
0383 void v3d_job_cleanup(struct v3d_job *job);
0384 void v3d_job_put(struct v3d_job *job);
0385 void v3d_reset(struct v3d_dev *v3d);
0386 void v3d_invalidate_caches(struct v3d_dev *v3d);
0387 void v3d_clean_caches(struct v3d_dev *v3d);
0388
0389
0390 int v3d_irq_init(struct v3d_dev *v3d);
0391 void v3d_irq_enable(struct v3d_dev *v3d);
0392 void v3d_irq_disable(struct v3d_dev *v3d);
0393 void v3d_irq_reset(struct v3d_dev *v3d);
0394
0395
0396 int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
0397 u32 *offset);
0398 int v3d_mmu_set_page_table(struct v3d_dev *v3d);
0399 void v3d_mmu_insert_ptes(struct v3d_bo *bo);
0400 void v3d_mmu_remove_ptes(struct v3d_bo *bo);
0401
0402
0403 int v3d_sched_init(struct v3d_dev *v3d);
0404 void v3d_sched_fini(struct v3d_dev *v3d);
0405
0406
0407 void v3d_perfmon_get(struct v3d_perfmon *perfmon);
0408 void v3d_perfmon_put(struct v3d_perfmon *perfmon);
0409 void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
0410 void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
0411 bool capture);
0412 struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
0413 void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
0414 void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
0415 int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
0416 struct drm_file *file_priv);
0417 int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
0418 struct drm_file *file_priv);
0419 int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
0420 struct drm_file *file_priv);