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0001 /* SPDX-License-Identifier: GPL-2.0 */
0002 /*
0003  * Copyright (C) 1995-2004 Russell King
0004  *
0005  * Delay routines, using a pre-computed "loops_per_second" value.
0006  */
0007 #ifndef __ASM_ARM_DELAY_H
0008 #define __ASM_ARM_DELAY_H
0009 
0010 #include <asm/memory.h>
0011 #include <asm/param.h>  /* HZ */
0012 
0013 /*
0014  * Loop (or tick) based delay:
0015  *
0016  * loops = loops_per_jiffy * jiffies_per_sec * delay_us / us_per_sec
0017  *
0018  * where:
0019  *
0020  * jiffies_per_sec = HZ
0021  * us_per_sec = 1000000
0022  *
0023  * Therefore the constant part is HZ / 1000000 which is a small
0024  * fractional number. To make this usable with integer math, we
0025  * scale up this constant by 2^31, perform the actual multiplication,
0026  * and scale the result back down by 2^31 with a simple shift:
0027  *
0028  * loops = (loops_per_jiffy * delay_us * UDELAY_MULT) >> 31
0029  *
0030  * where:
0031  *
0032  * UDELAY_MULT = 2^31 * HZ / 1000000
0033  *             = (2^31 / 1000000) * HZ
0034  *             = 2147.483648 * HZ
0035  *             = 2147 * HZ + 483648 * HZ / 1000000
0036  *
0037  * 31 is the biggest scale shift value that won't overflow 32 bits for
0038  * delay_us * UDELAY_MULT assuming HZ <= 1000 and delay_us <= 2000.
0039  */
0040 #define MAX_UDELAY_MS   2
0041 #define UDELAY_MULT UL(2147 * HZ + 483648 * HZ / 1000000)
0042 #define UDELAY_SHIFT    31
0043 
0044 #ifndef __ASSEMBLY__
0045 
0046 struct delay_timer {
0047     unsigned long (*read_current_timer)(void);
0048     unsigned long freq;
0049 };
0050 
0051 extern struct arm_delay_ops {
0052     void (*delay)(unsigned long);
0053     void (*const_udelay)(unsigned long);
0054     void (*udelay)(unsigned long);
0055     unsigned long ticks_per_jiffy;
0056 } arm_delay_ops;
0057 
0058 #define __delay(n)      arm_delay_ops.delay(n)
0059 
0060 /*
0061  * This function intentionally does not exist; if you see references to
0062  * it, it means that you're calling udelay() with an out of range value.
0063  *
0064  * With currently imposed limits, this means that we support a max delay
0065  * of 2000us. Further limits: HZ<=1000
0066  */
0067 extern void __bad_udelay(void);
0068 
0069 /*
0070  * division by multiplication: you don't have to worry about
0071  * loss of precision.
0072  *
0073  * Use only for very small delays ( < 2 msec).  Should probably use a
0074  * lookup table, really, as the multiplications take much too long with
0075  * short delays.  This is a "reasonable" implementation, though (and the
0076  * first constant multiplications gets optimized away if the delay is
0077  * a constant)
0078  */
0079 #define __udelay(n)     arm_delay_ops.udelay(n)
0080 #define __const_udelay(n)   arm_delay_ops.const_udelay(n)
0081 
0082 #define udelay(n)                           \
0083     (__builtin_constant_p(n) ?                  \
0084       ((n) > (MAX_UDELAY_MS * 1000) ? __bad_udelay() :      \
0085             __const_udelay((n) * UDELAY_MULT)) :        \
0086       __udelay(n))
0087 
0088 /* Loop-based definitions for assembly code. */
0089 extern void __loop_delay(unsigned long loops);
0090 extern void __loop_udelay(unsigned long usecs);
0091 extern void __loop_const_udelay(unsigned long);
0092 
0093 /* Delay-loop timer registration. */
0094 #define ARCH_HAS_READ_CURRENT_TIMER
0095 extern void register_current_timer_delay(const struct delay_timer *timer);
0096 
0097 #endif /* __ASSEMBLY__ */
0098 
0099 #endif /* defined(_ARM_DELAY_H) */
0100