0001 .. _joystick-api:
0002
0003 =====================
0004 Programming Interface
0005 =====================
0006
0007 :Author: Ragnar Hojland Espinosa <ragnar@macula.net> - 7 Aug 1998
0008
0009 Introduction
0010 ============
0011
0012 .. important::
0013 This document describes legacy ``js`` interface. Newer clients are
0014 encouraged to switch to the generic event (``evdev``) interface.
0015
0016 The 1.0 driver uses a new, event based approach to the joystick driver.
0017 Instead of the user program polling for the joystick values, the joystick
0018 driver now reports only any changes of its state. See joystick-api.txt,
0019 joystick.h and jstest.c included in the joystick package for more
0020 information. The joystick device can be used in either blocking or
0021 nonblocking mode, and supports select() calls.
0022
0023 For backward compatibility the old (v0.x) interface is still included.
0024 Any call to the joystick driver using the old interface will return values
0025 that are compatible to the old interface. This interface is still limited
0026 to 2 axes, and applications using it usually decode only 2 buttons, although
0027 the driver provides up to 32.
0028
0029 Initialization
0030 ==============
0031
0032 Open the joystick device following the usual semantics (that is, with open).
0033 Since the driver now reports events instead of polling for changes,
0034 immediately after the open it will issue a series of synthetic events
0035 (JS_EVENT_INIT) that you can read to obtain the initial state of the
0036 joystick.
0037
0038 By default, the device is opened in blocking mode::
0039
0040 int fd = open ("/dev/input/js0", O_RDONLY);
0041
0042
0043 Event Reading
0044 =============
0045
0046 ::
0047
0048 struct js_event e;
0049 read (fd, &e, sizeof(e));
0050
0051 where js_event is defined as::
0052
0053 struct js_event {
0054 __u32 time; /* event timestamp in milliseconds */
0055 __s16 value; /* value */
0056 __u8 type; /* event type */
0057 __u8 number; /* axis/button number */
0058 };
0059
0060 If the read is successful, it will return sizeof(e), unless you wanted to read
0061 more than one event per read as described in section 3.1.
0062
0063
0064 js_event.type
0065 -------------
0066
0067 The possible values of ``type`` are::
0068
0069 #define JS_EVENT_BUTTON 0x01 /* button pressed/released */
0070 #define JS_EVENT_AXIS 0x02 /* joystick moved */
0071 #define JS_EVENT_INIT 0x80 /* initial state of device */
0072
0073 As mentioned above, the driver will issue synthetic JS_EVENT_INIT ORed
0074 events on open. That is, if it's issuing an INIT BUTTON event, the
0075 current type value will be::
0076
0077 int type = JS_EVENT_BUTTON | JS_EVENT_INIT; /* 0x81 */
0078
0079 If you choose not to differentiate between synthetic or real events
0080 you can turn off the JS_EVENT_INIT bits::
0081
0082 type &= ~JS_EVENT_INIT; /* 0x01 */
0083
0084
0085 js_event.number
0086 ---------------
0087
0088 The values of ``number`` correspond to the axis or button that
0089 generated the event. Note that they carry separate numeration (that
0090 is, you have both an axis 0 and a button 0). Generally,
0091
0092 =============== =======
0093 Axis number
0094 =============== =======
0095 1st Axis X 0
0096 1st Axis Y 1
0097 2nd Axis X 2
0098 2nd Axis Y 3
0099 ...and so on
0100 =============== =======
0101
0102 Hats vary from one joystick type to another. Some can be moved in 8
0103 directions, some only in 4. The driver, however, always reports a hat as two
0104 independent axes, even if the hardware doesn't allow independent movement.
0105
0106
0107 js_event.value
0108 --------------
0109
0110 For an axis, ``value`` is a signed integer between -32767 and +32767
0111 representing the position of the joystick along that axis. If you
0112 don't read a 0 when the joystick is ``dead``, or if it doesn't span the
0113 full range, you should recalibrate it (with, for example, jscal).
0114
0115 For a button, ``value`` for a press button event is 1 and for a release
0116 button event is 0.
0117
0118 Though this::
0119
0120 if (js_event.type == JS_EVENT_BUTTON) {
0121 buttons_state ^= (1 << js_event.number);
0122 }
0123
0124 may work well if you handle JS_EVENT_INIT events separately,
0125
0126 ::
0127
0128 if ((js_event.type & ~JS_EVENT_INIT) == JS_EVENT_BUTTON) {
0129 if (js_event.value)
0130 buttons_state |= (1 << js_event.number);
0131 else
0132 buttons_state &= ~(1 << js_event.number);
0133 }
0134
0135 is much safer since it can't lose sync with the driver. As you would
0136 have to write a separate handler for JS_EVENT_INIT events in the first
0137 snippet, this ends up being shorter.
0138
0139
0140 js_event.time
0141 -------------
0142
0143 The time an event was generated is stored in ``js_event.time``. It's a time
0144 in milliseconds since ... well, since sometime in the past. This eases the
0145 task of detecting double clicks, figuring out if movement of axis and button
0146 presses happened at the same time, and similar.
0147
0148
0149 Reading
0150 =======
0151
0152 If you open the device in blocking mode, a read will block (that is,
0153 wait) forever until an event is generated and effectively read. There
0154 are two alternatives if you can't afford to wait forever (which is,
0155 admittedly, a long time;)
0156
0157 a) use select to wait until there's data to be read on fd, or
0158 until it timeouts. There's a good example on the select(2)
0159 man page.
0160
0161 b) open the device in non-blocking mode (O_NONBLOCK)
0162
0163
0164 O_NONBLOCK
0165 ----------
0166
0167 If read returns -1 when reading in O_NONBLOCK mode, this isn't
0168 necessarily a "real" error (check errno(3)); it can just mean there
0169 are no events pending to be read on the driver queue. You should read
0170 all events on the queue (that is, until you get a -1).
0171
0172 For example,
0173
0174 ::
0175
0176 while (1) {
0177 while (read (fd, &e, sizeof(e)) > 0) {
0178 process_event (e);
0179 }
0180 /* EAGAIN is returned when the queue is empty */
0181 if (errno != EAGAIN) {
0182 /* error */
0183 }
0184 /* do something interesting with processed events */
0185 }
0186
0187 One reason for emptying the queue is that if it gets full you'll start
0188 missing events since the queue is finite, and older events will get
0189 overwritten.
0190
0191 The other reason is that you want to know all that happened, and not
0192 delay the processing till later.
0193
0194 Why can the queue get full? Because you don't empty the queue as
0195 mentioned, or because too much time elapses from one read to another
0196 and too many events to store in the queue get generated. Note that
0197 high system load may contribute to space those reads even more.
0198
0199 If time between reads is enough to fill the queue and lose an event,
0200 the driver will switch to startup mode and next time you read it,
0201 synthetic events (JS_EVENT_INIT) will be generated to inform you of
0202 the actual state of the joystick.
0203
0204
0205 .. note::
0206
0207 As of version 1.2.8, the queue is circular and able to hold 64
0208 events. You can increment this size bumping up JS_BUFF_SIZE in
0209 joystick.h and recompiling the driver.
0210
0211
0212 In the above code, you might as well want to read more than one event
0213 at a time using the typical read(2) functionality. For that, you would
0214 replace the read above with something like::
0215
0216 struct js_event mybuffer[0xff];
0217 int i = read (fd, mybuffer, sizeof(mybuffer));
0218
0219 In this case, read would return -1 if the queue was empty, or some
0220 other value in which the number of events read would be i /
0221 sizeof(js_event) Again, if the buffer was full, it's a good idea to
0222 process the events and keep reading it until you empty the driver queue.
0223
0224
0225 IOCTLs
0226 ======
0227
0228 The joystick driver defines the following ioctl(2) operations::
0229
0230 /* function 3rd arg */
0231 #define JSIOCGAXES /* get number of axes char */
0232 #define JSIOCGBUTTONS /* get number of buttons char */
0233 #define JSIOCGVERSION /* get driver version int */
0234 #define JSIOCGNAME(len) /* get identifier string char */
0235 #define JSIOCSCORR /* set correction values &js_corr */
0236 #define JSIOCGCORR /* get correction values &js_corr */
0237
0238 For example, to read the number of axes::
0239
0240 char number_of_axes;
0241 ioctl (fd, JSIOCGAXES, &number_of_axes);
0242
0243
0244 JSIOGCVERSION
0245 -------------
0246
0247 JSIOGCVERSION is a good way to check in run-time whether the running
0248 driver is 1.0+ and supports the event interface. If it is not, the
0249 IOCTL will fail. For a compile-time decision, you can test the
0250 JS_VERSION symbol::
0251
0252 #ifdef JS_VERSION
0253 #if JS_VERSION > 0xsomething
0254
0255
0256 JSIOCGNAME
0257 ----------
0258
0259 JSIOCGNAME(len) allows you to get the name string of the joystick - the same
0260 as is being printed at boot time. The 'len' argument is the length of the
0261 buffer provided by the application asking for the name. It is used to avoid
0262 possible overrun should the name be too long::
0263
0264 char name[128];
0265 if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0)
0266 strscpy(name, "Unknown", sizeof(name));
0267 printf("Name: %s\n", name);
0268
0269
0270 JSIOC[SG]CORR
0271 -------------
0272
0273 For usage on JSIOC[SG]CORR I suggest you to look into jscal.c They are
0274 not needed in a normal program, only in joystick calibration software
0275 such as jscal or kcmjoy. These IOCTLs and data types aren't considered
0276 to be in the stable part of the API, and therefore may change without
0277 warning in following releases of the driver.
0278
0279 Both JSIOCSCORR and JSIOCGCORR expect &js_corr to be able to hold
0280 information for all axes. That is, struct js_corr corr[MAX_AXIS];
0281
0282 struct js_corr is defined as::
0283
0284 struct js_corr {
0285 __s32 coef[8];
0286 __u16 prec;
0287 __u16 type;
0288 };
0289
0290 and ``type``::
0291
0292 #define JS_CORR_NONE 0x00 /* returns raw values */
0293 #define JS_CORR_BROKEN 0x01 /* broken line */
0294
0295
0296 Backward compatibility
0297 ======================
0298
0299 The 0.x joystick driver API is quite limited and its usage is deprecated.
0300 The driver offers backward compatibility, though. Here's a quick summary::
0301
0302 struct JS_DATA_TYPE js;
0303 while (1) {
0304 if (read (fd, &js, JS_RETURN) != JS_RETURN) {
0305 /* error */
0306 }
0307 usleep (1000);
0308 }
0309
0310 As you can figure out from the example, the read returns immediately,
0311 with the actual state of the joystick::
0312
0313 struct JS_DATA_TYPE {
0314 int buttons; /* immediate button state */
0315 int x; /* immediate x axis value */
0316 int y; /* immediate y axis value */
0317 };
0318
0319 and JS_RETURN is defined as::
0320
0321 #define JS_RETURN sizeof(struct JS_DATA_TYPE)
0322
0323 To test the state of the buttons,
0324
0325 ::
0326
0327 first_button_state = js.buttons & 1;
0328 second_button_state = js.buttons & 2;
0329
0330 The axis values do not have a defined range in the original 0.x driver,
0331 except that the values are non-negative. The 1.2.8+ drivers use a
0332 fixed range for reporting the values, 1 being the minimum, 128 the
0333 center, and 255 maximum value.
0334
0335 The v0.8.0.2 driver also had an interface for 'digital joysticks', (now
0336 called Multisystem joysticks in this driver), under /dev/djsX. This driver
0337 doesn't try to be compatible with that interface.
0338
0339
0340 Final Notes
0341 ===========
0342
0343 ::
0344
0345 ____/| Comments, additions, and specially corrections are welcome.
0346 \ o.O| Documentation valid for at least version 1.2.8 of the joystick
0347 =(_)= driver and as usual, the ultimate source for documentation is
0348 U to "Use The Source Luke" or, at your convenience, Vojtech ;)