0001 =======================
0002 The Frame Buffer Device
0003 =======================
0004
0005 Last revised: May 10, 2001
0006
0007
0008 0. Introduction
0009 ---------------
0010
0011 The frame buffer device provides an abstraction for the graphics hardware. It
0012 represents the frame buffer of some video hardware and allows application
0013 software to access the graphics hardware through a well-defined interface, so
0014 the software doesn't need to know anything about the low-level (hardware
0015 register) stuff.
0016
0017 The device is accessed through special device nodes, usually located in the
0018 /dev directory, i.e. /dev/fb*.
0019
0020
0021 1. User's View of /dev/fb*
0022 --------------------------
0023
0024 From the user's point of view, the frame buffer device looks just like any
0025 other device in /dev. It's a character device using major 29; the minor
0026 specifies the frame buffer number.
0027
0028 By convention, the following device nodes are used (numbers indicate the device
0029 minor numbers)::
0030
0031 0 = /dev/fb0 First frame buffer
0032 1 = /dev/fb1 Second frame buffer
0033 ...
0034 31 = /dev/fb31 32nd frame buffer
0035
0036 For backwards compatibility, you may want to create the following symbolic
0037 links::
0038
0039 /dev/fb0current -> fb0
0040 /dev/fb1current -> fb1
0041
0042 and so on...
0043
0044 The frame buffer devices are also `normal` memory devices, this means, you can
0045 read and write their contents. You can, for example, make a screen snapshot by::
0046
0047 cp /dev/fb0 myfile
0048
0049 There also can be more than one frame buffer at a time, e.g. if you have a
0050 graphics card in addition to the built-in hardware. The corresponding frame
0051 buffer devices (/dev/fb0 and /dev/fb1 etc.) work independently.
0052
0053 Application software that uses the frame buffer device (e.g. the X server) will
0054 use /dev/fb0 by default (older software uses /dev/fb0current). You can specify
0055 an alternative frame buffer device by setting the environment variable
0056 $FRAMEBUFFER to the path name of a frame buffer device, e.g. (for sh/bash
0057 users)::
0058
0059 export FRAMEBUFFER=/dev/fb1
0060
0061 or (for csh users)::
0062
0063 setenv FRAMEBUFFER /dev/fb1
0064
0065 After this the X server will use the second frame buffer.
0066
0067
0068 2. Programmer's View of /dev/fb*
0069 --------------------------------
0070
0071 As you already know, a frame buffer device is a memory device like /dev/mem and
0072 it has the same features. You can read it, write it, seek to some location in
0073 it and mmap() it (the main usage). The difference is just that the memory that
0074 appears in the special file is not the whole memory, but the frame buffer of
0075 some video hardware.
0076
0077 /dev/fb* also allows several ioctls on it, by which lots of information about
0078 the hardware can be queried and set. The color map handling works via ioctls,
0079 too. Look into <linux/fb.h> for more information on what ioctls exist and on
0080 which data structures they work. Here's just a brief overview:
0081
0082 - You can request unchangeable information about the hardware, like name,
0083 organization of the screen memory (planes, packed pixels, ...) and address
0084 and length of the screen memory.
0085
0086 - You can request and change variable information about the hardware, like
0087 visible and virtual geometry, depth, color map format, timing, and so on.
0088 If you try to change that information, the driver maybe will round up some
0089 values to meet the hardware's capabilities (or return EINVAL if that isn't
0090 possible).
0091
0092 - You can get and set parts of the color map. Communication is done with 16
0093 bits per color part (red, green, blue, transparency) to support all
0094 existing hardware. The driver does all the computations needed to apply
0095 it to the hardware (round it down to less bits, maybe throw away
0096 transparency).
0097
0098 All this hardware abstraction makes the implementation of application programs
0099 easier and more portable. E.g. the X server works completely on /dev/fb* and
0100 thus doesn't need to know, for example, how the color registers of the concrete
0101 hardware are organized. XF68_FBDev is a general X server for bitmapped,
0102 unaccelerated video hardware. The only thing that has to be built into
0103 application programs is the screen organization (bitplanes or chunky pixels
0104 etc.), because it works on the frame buffer image data directly.
0105
0106 For the future it is planned that frame buffer drivers for graphics cards and
0107 the like can be implemented as kernel modules that are loaded at runtime. Such
0108 a driver just has to call register_framebuffer() and supply some functions.
0109 Writing and distributing such drivers independently from the kernel will save
0110 much trouble...
0111
0112
0113 3. Frame Buffer Resolution Maintenance
0114 --------------------------------------
0115
0116 Frame buffer resolutions are maintained using the utility `fbset`. It can
0117 change the video mode properties of a frame buffer device. Its main usage is
0118 to change the current video mode, e.g. during boot up in one of your `/etc/rc.*`
0119 or `/etc/init.d/*` files.
0120
0121 Fbset uses a video mode database stored in a configuration file, so you can
0122 easily add your own modes and refer to them with a simple identifier.
0123
0124
0125 4. The X Server
0126 ---------------
0127
0128 The X server (XF68_FBDev) is the most notable application program for the frame
0129 buffer device. Starting with XFree86 release 3.2, the X server is part of
0130 XFree86 and has 2 modes:
0131
0132 - If the `Display` subsection for the `fbdev` driver in the /etc/XF86Config
0133 file contains a::
0134
0135 Modes "default"
0136
0137 line, the X server will use the scheme discussed above, i.e. it will start
0138 up in the resolution determined by /dev/fb0 (or $FRAMEBUFFER, if set). You
0139 still have to specify the color depth (using the Depth keyword) and virtual
0140 resolution (using the Virtual keyword) though. This is the default for the
0141 configuration file supplied with XFree86. It's the most simple
0142 configuration, but it has some limitations.
0143
0144 - Therefore it's also possible to specify resolutions in the /etc/XF86Config
0145 file. This allows for on-the-fly resolution switching while retaining the
0146 same virtual desktop size. The frame buffer device that's used is still
0147 /dev/fb0current (or $FRAMEBUFFER), but the available resolutions are
0148 defined by /etc/XF86Config now. The disadvantage is that you have to
0149 specify the timings in a different format (but `fbset -x` may help).
0150
0151 To tune a video mode, you can use fbset or xvidtune. Note that xvidtune doesn't
0152 work 100% with XF68_FBDev: the reported clock values are always incorrect.
0153
0154
0155 5. Video Mode Timings
0156 ---------------------
0157
0158 A monitor draws an image on the screen by using an electron beam (3 electron
0159 beams for color models, 1 electron beam for monochrome monitors). The front of
0160 the screen is covered by a pattern of colored phosphors (pixels). If a phosphor
0161 is hit by an electron, it emits a photon and thus becomes visible.
0162
0163 The electron beam draws horizontal lines (scanlines) from left to right, and
0164 from the top to the bottom of the screen. By modifying the intensity of the
0165 electron beam, pixels with various colors and intensities can be shown.
0166
0167 After each scanline the electron beam has to move back to the left side of the
0168 screen and to the next line: this is called the horizontal retrace. After the
0169 whole screen (frame) was painted, the beam moves back to the upper left corner:
0170 this is called the vertical retrace. During both the horizontal and vertical
0171 retrace, the electron beam is turned off (blanked).
0172
0173 The speed at which the electron beam paints the pixels is determined by the
0174 dotclock in the graphics board. For a dotclock of e.g. 28.37516 MHz (millions
0175 of cycles per second), each pixel is 35242 ps (picoseconds) long::
0176
0177 1/(28.37516E6 Hz) = 35.242E-9 s
0178
0179 If the screen resolution is 640x480, it will take::
0180
0181 640*35.242E-9 s = 22.555E-6 s
0182
0183 to paint the 640 (xres) pixels on one scanline. But the horizontal retrace
0184 also takes time (e.g. 272 `pixels`), so a full scanline takes::
0185
0186 (640+272)*35.242E-9 s = 32.141E-6 s
0187
0188 We'll say that the horizontal scanrate is about 31 kHz::
0189
0190 1/(32.141E-6 s) = 31.113E3 Hz
0191
0192 A full screen counts 480 (yres) lines, but we have to consider the vertical
0193 retrace too (e.g. 49 `lines`). So a full screen will take::
0194
0195 (480+49)*32.141E-6 s = 17.002E-3 s
0196
0197 The vertical scanrate is about 59 Hz::
0198
0199 1/(17.002E-3 s) = 58.815 Hz
0200
0201 This means the screen data is refreshed about 59 times per second. To have a
0202 stable picture without visible flicker, VESA recommends a vertical scanrate of
0203 at least 72 Hz. But the perceived flicker is very human dependent: some people
0204 can use 50 Hz without any trouble, while I'll notice if it's less than 80 Hz.
0205
0206 Since the monitor doesn't know when a new scanline starts, the graphics board
0207 will supply a synchronization pulse (horizontal sync or hsync) for each
0208 scanline. Similarly it supplies a synchronization pulse (vertical sync or
0209 vsync) for each new frame. The position of the image on the screen is
0210 influenced by the moments at which the synchronization pulses occur.
0211
0212 The following picture summarizes all timings. The horizontal retrace time is
0213 the sum of the left margin, the right margin and the hsync length, while the
0214 vertical retrace time is the sum of the upper margin, the lower margin and the
0215 vsync length::
0216
0217 +----------+---------------------------------------------+----------+-------+
0218 | | ↑ | | |
0219 | | |upper_margin | | |
0220 | | ↓ | | |
0221 +----------###############################################----------+-------+
0222 | # ↑ # | |
0223 | # | # | |
0224 | # | # | |
0225 | # | # | |
0226 | left # | # right | hsync |
0227 | margin # | xres # margin | len |
0228 |<-------->#<---------------+--------------------------->#<-------->|<----->|
0229 | # | # | |
0230 | # | # | |
0231 | # | # | |
0232 | # |yres # | |
0233 | # | # | |
0234 | # | # | |
0235 | # | # | |
0236 | # | # | |
0237 | # | # | |
0238 | # | # | |
0239 | # | # | |
0240 | # | # | |
0241 | # ↓ # | |
0242 +----------###############################################----------+-------+
0243 | | ↑ | | |
0244 | | |lower_margin | | |
0245 | | ↓ | | |
0246 +----------+---------------------------------------------+----------+-------+
0247 | | ↑ | | |
0248 | | |vsync_len | | |
0249 | | ↓ | | |
0250 +----------+---------------------------------------------+----------+-------+
0251
0252 The frame buffer device expects all horizontal timings in number of dotclocks
0253 (in picoseconds, 1E-12 s), and vertical timings in number of scanlines.
0254
0255
0256 6. Converting XFree86 timing values info frame buffer device timings
0257 --------------------------------------------------------------------
0258
0259 An XFree86 mode line consists of the following fields::
0260
0261 "800x600" 50 800 856 976 1040 600 637 643 666
0262 < name > DCF HR SH1 SH2 HFL VR SV1 SV2 VFL
0263
0264 The frame buffer device uses the following fields:
0265
0266 - pixclock: pixel clock in ps (pico seconds)
0267 - left_margin: time from sync to picture
0268 - right_margin: time from picture to sync
0269 - upper_margin: time from sync to picture
0270 - lower_margin: time from picture to sync
0271 - hsync_len: length of horizontal sync
0272 - vsync_len: length of vertical sync
0273
0274 1) Pixelclock:
0275
0276 xfree: in MHz
0277
0278 fb: in picoseconds (ps)
0279
0280 pixclock = 1000000 / DCF
0281
0282 2) horizontal timings:
0283
0284 left_margin = HFL - SH2
0285
0286 right_margin = SH1 - HR
0287
0288 hsync_len = SH2 - SH1
0289
0290 3) vertical timings:
0291
0292 upper_margin = VFL - SV2
0293
0294 lower_margin = SV1 - VR
0295
0296 vsync_len = SV2 - SV1
0297
0298 Good examples for VESA timings can be found in the XFree86 source tree,
0299 under "xc/programs/Xserver/hw/xfree86/doc/modeDB.txt".
0300
0301
0302 7. References
0303 -------------
0304
0305 For more specific information about the frame buffer device and its
0306 applications, please refer to the Linux-fbdev website:
0307
0308 http://linux-fbdev.sourceforge.net/
0309
0310 and to the following documentation:
0311
0312 - The manual pages for fbset: fbset(8), fb.modes(5)
0313 - The manual pages for XFree86: XF68_FBDev(1), XF86Config(4/5)
0314 - The mighty kernel sources:
0315
0316 - linux/drivers/video/
0317 - linux/include/linux/fb.h
0318 - linux/include/video/
0319
0320
0321
0322 8. Mailing list
0323 ---------------
0324
0325 There is a frame buffer device related mailing list at kernel.org:
0326 linux-fbdev@vger.kernel.org.
0327
0328 Point your web browser to http://sourceforge.net/projects/linux-fbdev/ for
0329 subscription information and archive browsing.
0330
0331
0332 9. Downloading
0333 --------------
0334
0335 All necessary files can be found at
0336
0337 ftp://ftp.uni-erlangen.de/pub/Linux/LOCAL/680x0/
0338
0339 and on its mirrors.
0340
0341 The latest version of fbset can be found at
0342
0343 http://www.linux-fbdev.org/
0344
0345
0346 10. Credits
0347 -----------
0348
0349 This readme was written by Geert Uytterhoeven, partly based on the original
0350 `X-framebuffer.README` by Roman Hodek and Martin Schaller. Section 6 was
0351 provided by Frank Neumann.
0352
0353 The frame buffer device abstraction was designed by Martin Schaller.