0001 =======================
0002 The Framebuffer Console
0003 =======================
0004
0005 The framebuffer console (fbcon), as its name implies, is a text
0006 console running on top of the framebuffer device. It has the functionality of
0007 any standard text console driver, such as the VGA console, with the added
0008 features that can be attributed to the graphical nature of the framebuffer.
0009
0010 In the x86 architecture, the framebuffer console is optional, and
0011 some even treat it as a toy. For other architectures, it is the only available
0012 display device, text or graphical.
0013
0014 What are the features of fbcon? The framebuffer console supports
0015 high resolutions, varying font types, display rotation, primitive multihead,
0016 etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature
0017 made available by the underlying graphics card are also possible.
0018
0019 A. Configuration
0020 ================
0021
0022 The framebuffer console can be enabled by using your favorite kernel
0023 configuration tool. It is under Device Drivers->Graphics Support->
0024 Console display driver support->Framebuffer Console Support.
0025 Select 'y' to compile support statically or 'm' for module support. The
0026 module will be fbcon.
0027
0028 In order for fbcon to activate, at least one framebuffer driver is
0029 required, so choose from any of the numerous drivers available. For x86
0030 systems, they almost universally have VGA cards, so vga16fb and vesafb will
0031 always be available. However, using a chipset-specific driver will give you
0032 more speed and features, such as the ability to change the video mode
0033 dynamically.
0034
0035 To display the penguin logo, choose any logo available in Graphics
0036 support->Bootup logo.
0037
0038 Also, you will need to select at least one compiled-in font, but if
0039 you don't do anything, the kernel configuration tool will select one for you,
0040 usually an 8x16 font.
0041
0042 GOTCHA: A common bug report is enabling the framebuffer without enabling the
0043 framebuffer console. Depending on the driver, you may get a blanked or
0044 garbled display, but the system still boots to completion. If you are
0045 fortunate to have a driver that does not alter the graphics chip, then you
0046 will still get a VGA console.
0047
0048 B. Loading
0049 ==========
0050
0051 Possible scenarios:
0052
0053 1. Driver and fbcon are compiled statically
0054
0055 Usually, fbcon will automatically take over your console. The notable
0056 exception is vesafb. It needs to be explicitly activated with the
0057 vga= boot option parameter.
0058
0059 2. Driver is compiled statically, fbcon is compiled as a module
0060
0061 Depending on the driver, you either get a standard console, or a
0062 garbled display, as mentioned above. To get a framebuffer console,
0063 do a 'modprobe fbcon'.
0064
0065 3. Driver is compiled as a module, fbcon is compiled statically
0066
0067 You get your standard console. Once the driver is loaded with
0068 'modprobe xxxfb', fbcon automatically takes over the console with
0069 the possible exception of using the fbcon=map:n option. See below.
0070
0071 4. Driver and fbcon are compiled as a module.
0072
0073 You can load them in any order. Once both are loaded, fbcon will take
0074 over the console.
0075
0076 C. Boot options
0077
0078 The framebuffer console has several, largely unknown, boot options
0079 that can change its behavior.
0080
0081 1. fbcon=font:<name>
0082
0083 Select the initial font to use. The value 'name' can be any of the
0084 compiled-in fonts: 10x18, 6x10, 6x8, 7x14, Acorn8x8, MINI4x6,
0085 PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, TER16x32, VGA8x16, VGA8x8.
0086
0087 Note, not all drivers can handle font with widths not divisible by 8,
0088 such as vga16fb.
0089
0090
0091 2. fbcon=map:<0123>
0092
0093 This is an interesting option. It tells which driver gets mapped to
0094 which console. The value '0123' is a sequence that gets repeated until
0095 the total length is 64 which is the number of consoles available. In
0096 the above example, it is expanded to 012301230123... and the mapping
0097 will be::
0098
0099 tty | 1 2 3 4 5 6 7 8 9 ...
0100 fb | 0 1 2 3 0 1 2 3 0 ...
0101
0102 ('cat /proc/fb' should tell you what the fb numbers are)
0103
0104 One side effect that may be useful is using a map value that exceeds
0105 the number of loaded fb drivers. For example, if only one driver is
0106 available, fb0, adding fbcon=map:1 tells fbcon not to take over the
0107 console.
0108
0109 Later on, when you want to map the console the to the framebuffer
0110 device, you can use the con2fbmap utility.
0111
0112 3. fbcon=vc:<n1>-<n2>
0113
0114 This option tells fbcon to take over only a range of consoles as
0115 specified by the values 'n1' and 'n2'. The rest of the consoles
0116 outside the given range will still be controlled by the standard
0117 console driver.
0118
0119 NOTE: For x86 machines, the standard console is the VGA console which
0120 is typically located on the same video card. Thus, the consoles that
0121 are controlled by the VGA console will be garbled.
0122
0123 4. fbcon=rotate:<n>
0124
0125 This option changes the orientation angle of the console display. The
0126 value 'n' accepts the following:
0127
0128 - 0 - normal orientation (0 degree)
0129 - 1 - clockwise orientation (90 degrees)
0130 - 2 - upside down orientation (180 degrees)
0131 - 3 - counterclockwise orientation (270 degrees)
0132
0133 The angle can be changed anytime afterwards by 'echoing' the same
0134 numbers to any one of the 2 attributes found in
0135 /sys/class/graphics/fbcon:
0136
0137 - rotate - rotate the display of the active console
0138 - rotate_all - rotate the display of all consoles
0139
0140 Console rotation will only become available if Framebuffer Console
0141 Rotation support is compiled in your kernel.
0142
0143 NOTE: This is purely console rotation. Any other applications that
0144 use the framebuffer will remain at their 'normal' orientation.
0145 Actually, the underlying fb driver is totally ignorant of console
0146 rotation.
0147
0148 5. fbcon=margin:<color>
0149
0150 This option specifies the color of the margins. The margins are the
0151 leftover area at the right and the bottom of the screen that are not
0152 used by text. By default, this area will be black. The 'color' value
0153 is an integer number that depends on the framebuffer driver being used.
0154
0155 6. fbcon=nodefer
0156
0157 If the kernel is compiled with deferred fbcon takeover support, normally
0158 the framebuffer contents, left in place by the firmware/bootloader, will
0159 be preserved until there actually is some text is output to the console.
0160 This option causes fbcon to bind immediately to the fbdev device.
0161
0162 7. fbcon=logo-pos:<location>
0163
0164 The only possible 'location' is 'center' (without quotes), and when
0165 given, the bootup logo is moved from the default top-left corner
0166 location to the center of the framebuffer. If more than one logo is
0167 displayed due to multiple CPUs, the collected line of logos is moved
0168 as a whole.
0169
0170 8. fbcon=logo-count:<n>
0171
0172 The value 'n' overrides the number of bootup logos. 0 disables the
0173 logo, and -1 gives the default which is the number of online CPUs.
0174
0175 C. Attaching, Detaching and Unloading
0176
0177 Before going on to how to attach, detach and unload the framebuffer console, an
0178 illustration of the dependencies may help.
0179
0180 The console layer, as with most subsystems, needs a driver that interfaces with
0181 the hardware. Thus, in a VGA console::
0182
0183 console ---> VGA driver ---> hardware.
0184
0185 Assuming the VGA driver can be unloaded, one must first unbind the VGA driver
0186 from the console layer before unloading the driver. The VGA driver cannot be
0187 unloaded if it is still bound to the console layer. (See
0188 Documentation/driver-api/console.rst for more information).
0189
0190 This is more complicated in the case of the framebuffer console (fbcon),
0191 because fbcon is an intermediate layer between the console and the drivers::
0192
0193 console ---> fbcon ---> fbdev drivers ---> hardware
0194
0195 The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot
0196 be unloaded if it's bound to the console layer.
0197
0198 So to unload the fbdev drivers, one must first unbind fbcon from the console,
0199 then unbind the fbdev drivers from fbcon. Fortunately, unbinding fbcon from
0200 the console layer will automatically unbind framebuffer drivers from
0201 fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from
0202 fbcon.
0203
0204 So, how do we unbind fbcon from the console? Part of the answer is in
0205 Documentation/driver-api/console.rst. To summarize:
0206
0207 Echo a value to the bind file that represents the framebuffer console
0208 driver. So assuming vtcon1 represents fbcon, then::
0209
0210 echo 1 > /sys/class/vtconsole/vtcon1/bind - attach framebuffer console to
0211 console layer
0212 echo 0 > /sys/class/vtconsole/vtcon1/bind - detach framebuffer console from
0213 console layer
0214
0215 If fbcon is detached from the console layer, your boot console driver (which is
0216 usually VGA text mode) will take over. A few drivers (rivafb and i810fb) will
0217 restore VGA text mode for you. With the rest, before detaching fbcon, you
0218 must take a few additional steps to make sure that your VGA text mode is
0219 restored properly. The following is one of the several methods that you can do:
0220
0221 1. Download or install vbetool. This utility is included with most
0222 distributions nowadays, and is usually part of the suspend/resume tool.
0223
0224 2. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set
0225 to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers.
0226
0227 3. Boot into text mode and as root run::
0228
0229 vbetool vbestate save > <vga state file>
0230
0231 The above command saves the register contents of your graphics
0232 hardware to <vga state file>. You need to do this step only once as
0233 the state file can be reused.
0234
0235 4. If fbcon is compiled as a module, load fbcon by doing::
0236
0237 modprobe fbcon
0238
0239 5. Now to detach fbcon::
0240
0241 vbetool vbestate restore < <vga state file> && \
0242 echo 0 > /sys/class/vtconsole/vtcon1/bind
0243
0244 6. That's it, you're back to VGA mode. And if you compiled fbcon as a module,
0245 you can unload it by 'rmmod fbcon'.
0246
0247 7. To reattach fbcon::
0248
0249 echo 1 > /sys/class/vtconsole/vtcon1/bind
0250
0251 8. Once fbcon is unbound, all drivers registered to the system will also
0252 become unbound. This means that fbcon and individual framebuffer drivers
0253 can be unloaded or reloaded at will. Reloading the drivers or fbcon will
0254 automatically bind the console, fbcon and the drivers together. Unloading
0255 all the drivers without unloading fbcon will make it impossible for the
0256 console to bind fbcon.
0257
0258 Notes for vesafb users:
0259 =======================
0260
0261 Unfortunately, if your bootline includes a vga=xxx parameter that sets the
0262 hardware in graphics mode, such as when loading vesafb, vgacon will not load.
0263 Instead, vgacon will replace the default boot console with dummycon, and you
0264 won't get any display after detaching fbcon. Your machine is still alive, so
0265 you can reattach vesafb. However, to reattach vesafb, you need to do one of
0266 the following:
0267
0268 Variation 1:
0269
0270 a. Before detaching fbcon, do::
0271
0272 vbetool vbemode save > <vesa state file> # do once for each vesafb mode,
0273 # the file can be reused
0274
0275 b. Detach fbcon as in step 5.
0276
0277 c. Attach fbcon::
0278
0279 vbetool vbestate restore < <vesa state file> && \
0280 echo 1 > /sys/class/vtconsole/vtcon1/bind
0281
0282 Variation 2:
0283
0284 a. Before detaching fbcon, do::
0285
0286 echo <ID> > /sys/class/tty/console/bind
0287
0288 vbetool vbemode get
0289
0290 b. Take note of the mode number
0291
0292 b. Detach fbcon as in step 5.
0293
0294 c. Attach fbcon::
0295
0296 vbetool vbemode set <mode number> && \
0297 echo 1 > /sys/class/vtconsole/vtcon1/bind
0298
0299 Samples:
0300 ========
0301
0302 Here are 2 sample bash scripts that you can use to bind or unbind the
0303 framebuffer console driver if you are on an X86 box::
0304
0305 #!/bin/bash
0306 # Unbind fbcon
0307
0308 # Change this to where your actual vgastate file is located
0309 # Or Use VGASTATE=$1 to indicate the state file at runtime
0310 VGASTATE=/tmp/vgastate
0311
0312 # path to vbetool
0313 VBETOOL=/usr/local/bin
0314
0315
0316 for (( i = 0; i < 16; i++))
0317 do
0318 if test -x /sys/class/vtconsole/vtcon$i; then
0319 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
0320 = 1 ]; then
0321 if test -x $VBETOOL/vbetool; then
0322 echo Unbinding vtcon$i
0323 $VBETOOL/vbetool vbestate restore < $VGASTATE
0324 echo 0 > /sys/class/vtconsole/vtcon$i/bind
0325 fi
0326 fi
0327 fi
0328 done
0329
0330 ---------------------------------------------------------------------------
0331
0332 ::
0333
0334 #!/bin/bash
0335 # Bind fbcon
0336
0337 for (( i = 0; i < 16; i++))
0338 do
0339 if test -x /sys/class/vtconsole/vtcon$i; then
0340 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \
0341 = 1 ]; then
0342 echo Unbinding vtcon$i
0343 echo 1 > /sys/class/vtconsole/vtcon$i/bind
0344 fi
0345 fi
0346 done
0347
0348 Antonino Daplas <adaplas@pol.net>