0001 .. SPDX-License-Identifier: GPL-2.0
0002
0003 V4L2 Controls
0004 =============
0005
0006 Introduction
0007 ------------
0008
0009 The V4L2 control API seems simple enough, but quickly becomes very hard to
0010 implement correctly in drivers. But much of the code needed to handle controls
0011 is actually not driver specific and can be moved to the V4L core framework.
0012
0013 After all, the only part that a driver developer is interested in is:
0014
0015 1) How do I add a control?
0016 2) How do I set the control's value? (i.e. s_ctrl)
0017
0018 And occasionally:
0019
0020 3) How do I get the control's value? (i.e. g_volatile_ctrl)
0021 4) How do I validate the user's proposed control value? (i.e. try_ctrl)
0022
0023 All the rest is something that can be done centrally.
0024
0025 The control framework was created in order to implement all the rules of the
0026 V4L2 specification with respect to controls in a central place. And to make
0027 life as easy as possible for the driver developer.
0028
0029 Note that the control framework relies on the presence of a struct
0030 :c:type:`v4l2_device` for V4L2 drivers and struct v4l2_subdev for
0031 sub-device drivers.
0032
0033
0034 Objects in the framework
0035 ------------------------
0036
0037 There are two main objects:
0038
0039 The :c:type:`v4l2_ctrl` object describes the control properties and keeps
0040 track of the control's value (both the current value and the proposed new
0041 value).
0042
0043 :c:type:`v4l2_ctrl_handler` is the object that keeps track of controls. It
0044 maintains a list of v4l2_ctrl objects that it owns and another list of
0045 references to controls, possibly to controls owned by other handlers.
0046
0047
0048 Basic usage for V4L2 and sub-device drivers
0049 -------------------------------------------
0050
0051 1) Prepare the driver:
0052
0053 .. code-block:: c
0054
0055 #include <media/v4l2-ctrls.h>
0056
0057 1.1) Add the handler to your driver's top-level struct:
0058
0059 For V4L2 drivers:
0060
0061 .. code-block:: c
0062
0063 struct foo_dev {
0064 ...
0065 struct v4l2_device v4l2_dev;
0066 ...
0067 struct v4l2_ctrl_handler ctrl_handler;
0068 ...
0069 };
0070
0071 For sub-device drivers:
0072
0073 .. code-block:: c
0074
0075 struct foo_dev {
0076 ...
0077 struct v4l2_subdev sd;
0078 ...
0079 struct v4l2_ctrl_handler ctrl_handler;
0080 ...
0081 };
0082
0083 1.2) Initialize the handler:
0084
0085 .. code-block:: c
0086
0087 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
0088
0089 The second argument is a hint telling the function how many controls this
0090 handler is expected to handle. It will allocate a hashtable based on this
0091 information. It is a hint only.
0092
0093 1.3) Hook the control handler into the driver:
0094
0095 For V4L2 drivers:
0096
0097 .. code-block:: c
0098
0099 foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler;
0100
0101 For sub-device drivers:
0102
0103 .. code-block:: c
0104
0105 foo->sd.ctrl_handler = &foo->ctrl_handler;
0106
0107 1.4) Clean up the handler at the end:
0108
0109 .. code-block:: c
0110
0111 v4l2_ctrl_handler_free(&foo->ctrl_handler);
0112
0113
0114 2) Add controls:
0115
0116 You add non-menu controls by calling :c:func:`v4l2_ctrl_new_std`:
0117
0118 .. code-block:: c
0119
0120 struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
0121 const struct v4l2_ctrl_ops *ops,
0122 u32 id, s32 min, s32 max, u32 step, s32 def);
0123
0124 Menu and integer menu controls are added by calling
0125 :c:func:`v4l2_ctrl_new_std_menu`:
0126
0127 .. code-block:: c
0128
0129 struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl,
0130 const struct v4l2_ctrl_ops *ops,
0131 u32 id, s32 max, s32 skip_mask, s32 def);
0132
0133 Menu controls with a driver specific menu are added by calling
0134 :c:func:`v4l2_ctrl_new_std_menu_items`:
0135
0136 .. code-block:: c
0137
0138 struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items(
0139 struct v4l2_ctrl_handler *hdl,
0140 const struct v4l2_ctrl_ops *ops, u32 id, s32 max,
0141 s32 skip_mask, s32 def, const char * const *qmenu);
0142
0143 Standard compound controls can be added by calling
0144 :c:func:`v4l2_ctrl_new_std_compound`:
0145
0146 .. code-block:: c
0147
0148 struct v4l2_ctrl *v4l2_ctrl_new_std_compound(struct v4l2_ctrl_handler *hdl,
0149 const struct v4l2_ctrl_ops *ops, u32 id,
0150 const union v4l2_ctrl_ptr p_def);
0151
0152 Integer menu controls with a driver specific menu can be added by calling
0153 :c:func:`v4l2_ctrl_new_int_menu`:
0154
0155 .. code-block:: c
0156
0157 struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl,
0158 const struct v4l2_ctrl_ops *ops,
0159 u32 id, s32 max, s32 def, const s64 *qmenu_int);
0160
0161 These functions are typically called right after the
0162 :c:func:`v4l2_ctrl_handler_init`:
0163
0164 .. code-block:: c
0165
0166 static const s64 exp_bias_qmenu[] = {
0167 -2, -1, 0, 1, 2
0168 };
0169 static const char * const test_pattern[] = {
0170 "Disabled",
0171 "Vertical Bars",
0172 "Solid Black",
0173 "Solid White",
0174 };
0175
0176 v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
0177 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
0178 V4L2_CID_BRIGHTNESS, 0, 255, 1, 128);
0179 v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
0180 V4L2_CID_CONTRAST, 0, 255, 1, 128);
0181 v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops,
0182 V4L2_CID_POWER_LINE_FREQUENCY,
0183 V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0,
0184 V4L2_CID_POWER_LINE_FREQUENCY_DISABLED);
0185 v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops,
0186 V4L2_CID_EXPOSURE_BIAS,
0187 ARRAY_SIZE(exp_bias_qmenu) - 1,
0188 ARRAY_SIZE(exp_bias_qmenu) / 2 - 1,
0189 exp_bias_qmenu);
0190 v4l2_ctrl_new_std_menu_items(&foo->ctrl_handler, &foo_ctrl_ops,
0191 V4L2_CID_TEST_PATTERN, ARRAY_SIZE(test_pattern) - 1, 0,
0192 0, test_pattern);
0193 ...
0194 if (foo->ctrl_handler.error) {
0195 int err = foo->ctrl_handler.error;
0196
0197 v4l2_ctrl_handler_free(&foo->ctrl_handler);
0198 return err;
0199 }
0200
0201 The :c:func:`v4l2_ctrl_new_std` function returns the v4l2_ctrl pointer to
0202 the new control, but if you do not need to access the pointer outside the
0203 control ops, then there is no need to store it.
0204
0205 The :c:func:`v4l2_ctrl_new_std` function will fill in most fields based on
0206 the control ID except for the min, max, step and default values. These are
0207 passed in the last four arguments. These values are driver specific while
0208 control attributes like type, name, flags are all global. The control's
0209 current value will be set to the default value.
0210
0211 The :c:func:`v4l2_ctrl_new_std_menu` function is very similar but it is
0212 used for menu controls. There is no min argument since that is always 0 for
0213 menu controls, and instead of a step there is a skip_mask argument: if bit
0214 X is 1, then menu item X is skipped.
0215
0216 The :c:func:`v4l2_ctrl_new_int_menu` function creates a new standard
0217 integer menu control with driver-specific items in the menu. It differs
0218 from v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and
0219 takes as the last argument an array of signed 64-bit integers that form an
0220 exact menu item list.
0221
0222 The :c:func:`v4l2_ctrl_new_std_menu_items` function is very similar to
0223 v4l2_ctrl_new_std_menu but takes an extra parameter qmenu, which is the
0224 driver specific menu for an otherwise standard menu control. A good example
0225 for this control is the test pattern control for capture/display/sensors
0226 devices that have the capability to generate test patterns. These test
0227 patterns are hardware specific, so the contents of the menu will vary from
0228 device to device.
0229
0230 Note that if something fails, the function will return NULL or an error and
0231 set ctrl_handler->error to the error code. If ctrl_handler->error was already
0232 set, then it will just return and do nothing. This is also true for
0233 v4l2_ctrl_handler_init if it cannot allocate the internal data structure.
0234
0235 This makes it easy to init the handler and just add all controls and only check
0236 the error code at the end. Saves a lot of repetitive error checking.
0237
0238 It is recommended to add controls in ascending control ID order: it will be
0239 a bit faster that way.
0240
0241 3) Optionally force initial control setup:
0242
0243 .. code-block:: c
0244
0245 v4l2_ctrl_handler_setup(&foo->ctrl_handler);
0246
0247 This will call s_ctrl for all controls unconditionally. Effectively this
0248 initializes the hardware to the default control values. It is recommended
0249 that you do this as this ensures that both the internal data structures and
0250 the hardware are in sync.
0251
0252 4) Finally: implement the :c:type:`v4l2_ctrl_ops`
0253
0254 .. code-block:: c
0255
0256 static const struct v4l2_ctrl_ops foo_ctrl_ops = {
0257 .s_ctrl = foo_s_ctrl,
0258 };
0259
0260 Usually all you need is s_ctrl:
0261
0262 .. code-block:: c
0263
0264 static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
0265 {
0266 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
0267
0268 switch (ctrl->id) {
0269 case V4L2_CID_BRIGHTNESS:
0270 write_reg(0x123, ctrl->val);
0271 break;
0272 case V4L2_CID_CONTRAST:
0273 write_reg(0x456, ctrl->val);
0274 break;
0275 }
0276 return 0;
0277 }
0278
0279 The control ops are called with the v4l2_ctrl pointer as argument.
0280 The new control value has already been validated, so all you need to do is
0281 to actually update the hardware registers.
0282
0283 You're done! And this is sufficient for most of the drivers we have. No need
0284 to do any validation of control values, or implement QUERYCTRL, QUERY_EXT_CTRL
0285 and QUERYMENU. And G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported.
0286
0287
0288 .. note::
0289
0290 The remainder sections deal with more advanced controls topics and scenarios.
0291 In practice the basic usage as described above is sufficient for most drivers.
0292
0293
0294 Inheriting Sub-device Controls
0295 ------------------------------
0296
0297 When a sub-device is registered with a V4L2 driver by calling
0298 v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev
0299 and v4l2_device are set, then the controls of the subdev will become
0300 automatically available in the V4L2 driver as well. If the subdev driver
0301 contains controls that already exist in the V4L2 driver, then those will be
0302 skipped (so a V4L2 driver can always override a subdev control).
0303
0304 What happens here is that v4l2_device_register_subdev() calls
0305 v4l2_ctrl_add_handler() adding the controls of the subdev to the controls
0306 of v4l2_device.
0307
0308
0309 Accessing Control Values
0310 ------------------------
0311
0312 The following union is used inside the control framework to access control
0313 values:
0314
0315 .. code-block:: c
0316
0317 union v4l2_ctrl_ptr {
0318 s32 *p_s32;
0319 s64 *p_s64;
0320 char *p_char;
0321 void *p;
0322 };
0323
0324 The v4l2_ctrl struct contains these fields that can be used to access both
0325 current and new values:
0326
0327 .. code-block:: c
0328
0329 s32 val;
0330 struct {
0331 s32 val;
0332 } cur;
0333
0334
0335 union v4l2_ctrl_ptr p_new;
0336 union v4l2_ctrl_ptr p_cur;
0337
0338 If the control has a simple s32 type, then:
0339
0340 .. code-block:: c
0341
0342 &ctrl->val == ctrl->p_new.p_s32
0343 &ctrl->cur.val == ctrl->p_cur.p_s32
0344
0345 For all other types use ctrl->p_cur.p<something>. Basically the val
0346 and cur.val fields can be considered an alias since these are used so often.
0347
0348 Within the control ops you can freely use these. The val and cur.val speak for
0349 themselves. The p_char pointers point to character buffers of length
0350 ctrl->maximum + 1, and are always 0-terminated.
0351
0352 Unless the control is marked volatile the p_cur field points to the
0353 current cached control value. When you create a new control this value is made
0354 identical to the default value. After calling v4l2_ctrl_handler_setup() this
0355 value is passed to the hardware. It is generally a good idea to call this
0356 function.
0357
0358 Whenever a new value is set that new value is automatically cached. This means
0359 that most drivers do not need to implement the g_volatile_ctrl() op. The
0360 exception is for controls that return a volatile register such as a signal
0361 strength read-out that changes continuously. In that case you will need to
0362 implement g_volatile_ctrl like this:
0363
0364 .. code-block:: c
0365
0366 static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl)
0367 {
0368 switch (ctrl->id) {
0369 case V4L2_CID_BRIGHTNESS:
0370 ctrl->val = read_reg(0x123);
0371 break;
0372 }
0373 }
0374
0375 Note that you use the 'new value' union as well in g_volatile_ctrl. In general
0376 controls that need to implement g_volatile_ctrl are read-only controls. If they
0377 are not, a V4L2_EVENT_CTRL_CH_VALUE will not be generated when the control
0378 changes.
0379
0380 To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE:
0381
0382 .. code-block:: c
0383
0384 ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...);
0385 if (ctrl)
0386 ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE;
0387
0388 For try/s_ctrl the new values (i.e. as passed by the user) are filled in and
0389 you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union
0390 contains the current value, which you can use (but not change!) as well.
0391
0392 If s_ctrl returns 0 (OK), then the control framework will copy the new final
0393 values to the 'cur' union.
0394
0395 While in g_volatile/s/try_ctrl you can access the value of all controls owned
0396 by the same handler since the handler's lock is held. If you need to access
0397 the value of controls owned by other handlers, then you have to be very careful
0398 not to introduce deadlocks.
0399
0400 Outside of the control ops you have to go through to helper functions to get
0401 or set a single control value safely in your driver:
0402
0403 .. code-block:: c
0404
0405 s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl);
0406 int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val);
0407
0408 These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls
0409 do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that
0410 will result in a deadlock since these helpers lock the handler as well.
0411
0412 You can also take the handler lock yourself:
0413
0414 .. code-block:: c
0415
0416 mutex_lock(&state->ctrl_handler.lock);
0417 pr_info("String value is '%s'\n", ctrl1->p_cur.p_char);
0418 pr_info("Integer value is '%s'\n", ctrl2->cur.val);
0419 mutex_unlock(&state->ctrl_handler.lock);
0420
0421
0422 Menu Controls
0423 -------------
0424
0425 The v4l2_ctrl struct contains this union:
0426
0427 .. code-block:: c
0428
0429 union {
0430 u32 step;
0431 u32 menu_skip_mask;
0432 };
0433
0434 For menu controls menu_skip_mask is used. What it does is that it allows you
0435 to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU
0436 implementation where you can return -EINVAL if a certain menu item is not
0437 present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for
0438 menu controls.
0439
0440 A good example is the MPEG Audio Layer II Bitrate menu control where the
0441 menu is a list of standardized possible bitrates. But in practice hardware
0442 implementations will only support a subset of those. By setting the skip
0443 mask you can tell the framework which menu items should be skipped. Setting
0444 it to 0 means that all menu items are supported.
0445
0446 You set this mask either through the v4l2_ctrl_config struct for a custom
0447 control, or by calling v4l2_ctrl_new_std_menu().
0448
0449
0450 Custom Controls
0451 ---------------
0452
0453 Driver specific controls can be created using v4l2_ctrl_new_custom():
0454
0455 .. code-block:: c
0456
0457 static const struct v4l2_ctrl_config ctrl_filter = {
0458 .ops = &ctrl_custom_ops,
0459 .id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER,
0460 .name = "Spatial Filter",
0461 .type = V4L2_CTRL_TYPE_INTEGER,
0462 .flags = V4L2_CTRL_FLAG_SLIDER,
0463 .max = 15,
0464 .step = 1,
0465 };
0466
0467 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL);
0468
0469 The last argument is the priv pointer which can be set to driver-specific
0470 private data.
0471
0472 The v4l2_ctrl_config struct also has a field to set the is_private flag.
0473
0474 If the name field is not set, then the framework will assume this is a standard
0475 control and will fill in the name, type and flags fields accordingly.
0476
0477
0478 Active and Grabbed Controls
0479 ---------------------------
0480
0481 If you get more complex relationships between controls, then you may have to
0482 activate and deactivate controls. For example, if the Chroma AGC control is
0483 on, then the Chroma Gain control is inactive. That is, you may set it, but
0484 the value will not be used by the hardware as long as the automatic gain
0485 control is on. Typically user interfaces can disable such input fields.
0486
0487 You can set the 'active' status using v4l2_ctrl_activate(). By default all
0488 controls are active. Note that the framework does not check for this flag.
0489 It is meant purely for GUIs. The function is typically called from within
0490 s_ctrl.
0491
0492 The other flag is the 'grabbed' flag. A grabbed control means that you cannot
0493 change it because it is in use by some resource. Typical examples are MPEG
0494 bitrate controls that cannot be changed while capturing is in progress.
0495
0496 If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework
0497 will return -EBUSY if an attempt is made to set this control. The
0498 v4l2_ctrl_grab() function is typically called from the driver when it
0499 starts or stops streaming.
0500
0501
0502 Control Clusters
0503 ----------------
0504
0505 By default all controls are independent from the others. But in more
0506 complex scenarios you can get dependencies from one control to another.
0507 In that case you need to 'cluster' them:
0508
0509 .. code-block:: c
0510
0511 struct foo {
0512 struct v4l2_ctrl_handler ctrl_handler;
0513 #define AUDIO_CL_VOLUME (0)
0514 #define AUDIO_CL_MUTE (1)
0515 struct v4l2_ctrl *audio_cluster[2];
0516 ...
0517 };
0518
0519 state->audio_cluster[AUDIO_CL_VOLUME] =
0520 v4l2_ctrl_new_std(&state->ctrl_handler, ...);
0521 state->audio_cluster[AUDIO_CL_MUTE] =
0522 v4l2_ctrl_new_std(&state->ctrl_handler, ...);
0523 v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster);
0524
0525 From now on whenever one or more of the controls belonging to the same
0526 cluster is set (or 'gotten', or 'tried'), only the control ops of the first
0527 control ('volume' in this example) is called. You effectively create a new
0528 composite control. Similar to how a 'struct' works in C.
0529
0530 So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set
0531 all two controls belonging to the audio_cluster:
0532
0533 .. code-block:: c
0534
0535 static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
0536 {
0537 struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
0538
0539 switch (ctrl->id) {
0540 case V4L2_CID_AUDIO_VOLUME: {
0541 struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE];
0542
0543 write_reg(0x123, mute->val ? 0 : ctrl->val);
0544 break;
0545 }
0546 case V4L2_CID_CONTRAST:
0547 write_reg(0x456, ctrl->val);
0548 break;
0549 }
0550 return 0;
0551 }
0552
0553 In the example above the following are equivalent for the VOLUME case:
0554
0555 .. code-block:: c
0556
0557 ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME]
0558 ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE]
0559
0560 In practice using cluster arrays like this becomes very tiresome. So instead
0561 the following equivalent method is used:
0562
0563 .. code-block:: c
0564
0565 struct {
0566 /* audio cluster */
0567 struct v4l2_ctrl *volume;
0568 struct v4l2_ctrl *mute;
0569 };
0570
0571 The anonymous struct is used to clearly 'cluster' these two control pointers,
0572 but it serves no other purpose. The effect is the same as creating an
0573 array with two control pointers. So you can just do:
0574
0575 .. code-block:: c
0576
0577 state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
0578 state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
0579 v4l2_ctrl_cluster(2, &state->volume);
0580
0581 And in foo_s_ctrl you can use these pointers directly: state->mute->val.
0582
0583 Note that controls in a cluster may be NULL. For example, if for some
0584 reason mute was never added (because the hardware doesn't support that
0585 particular feature), then mute will be NULL. So in that case we have a
0586 cluster of 2 controls, of which only 1 is actually instantiated. The
0587 only restriction is that the first control of the cluster must always be
0588 present, since that is the 'master' control of the cluster. The master
0589 control is the one that identifies the cluster and that provides the
0590 pointer to the v4l2_ctrl_ops struct that is used for that cluster.
0591
0592 Obviously, all controls in the cluster array must be initialized to either
0593 a valid control or to NULL.
0594
0595 In rare cases you might want to know which controls of a cluster actually
0596 were set explicitly by the user. For this you can check the 'is_new' flag of
0597 each control. For example, in the case of a volume/mute cluster the 'is_new'
0598 flag of the mute control would be set if the user called VIDIOC_S_CTRL for
0599 mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume
0600 controls, then the 'is_new' flag would be 1 for both controls.
0601
0602 The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup().
0603
0604
0605 Handling autogain/gain-type Controls with Auto Clusters
0606 -------------------------------------------------------
0607
0608 A common type of control cluster is one that handles 'auto-foo/foo'-type
0609 controls. Typical examples are autogain/gain, autoexposure/exposure,
0610 autowhitebalance/red balance/blue balance. In all cases you have one control
0611 that determines whether another control is handled automatically by the hardware,
0612 or whether it is under manual control from the user.
0613
0614 If the cluster is in automatic mode, then the manual controls should be
0615 marked inactive and volatile. When the volatile controls are read the
0616 g_volatile_ctrl operation should return the value that the hardware's automatic
0617 mode set up automatically.
0618
0619 If the cluster is put in manual mode, then the manual controls should become
0620 active again and the volatile flag is cleared (so g_volatile_ctrl is no longer
0621 called while in manual mode). In addition just before switching to manual mode
0622 the current values as determined by the auto mode are copied as the new manual
0623 values.
0624
0625 Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since
0626 changing that control affects the control flags of the manual controls.
0627
0628 In order to simplify this a special variation of v4l2_ctrl_cluster was
0629 introduced:
0630
0631 .. code-block:: c
0632
0633 void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls,
0634 u8 manual_val, bool set_volatile);
0635
0636 The first two arguments are identical to v4l2_ctrl_cluster. The third argument
0637 tells the framework which value switches the cluster into manual mode. The
0638 last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls.
0639 If it is false, then the manual controls are never volatile. You would typically
0640 use that if the hardware does not give you the option to read back to values as
0641 determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow
0642 you to obtain the current gain value).
0643
0644 The first control of the cluster is assumed to be the 'auto' control.
0645
0646 Using this function will ensure that you don't need to handle all the complex
0647 flag and volatile handling.
0648
0649
0650 VIDIOC_LOG_STATUS Support
0651 -------------------------
0652
0653 This ioctl allow you to dump the current status of a driver to the kernel log.
0654 The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the
0655 value of the controls owned by the given handler to the log. You can supply a
0656 prefix as well. If the prefix didn't end with a space, then ': ' will be added
0657 for you.
0658
0659
0660 Different Handlers for Different Video Nodes
0661 --------------------------------------------
0662
0663 Usually the V4L2 driver has just one control handler that is global for
0664 all video nodes. But you can also specify different control handlers for
0665 different video nodes. You can do that by manually setting the ctrl_handler
0666 field of struct video_device.
0667
0668 That is no problem if there are no subdevs involved but if there are, then
0669 you need to block the automatic merging of subdev controls to the global
0670 control handler. You do that by simply setting the ctrl_handler field in
0671 struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer
0672 merge subdev controls.
0673
0674 After each subdev was added, you will then have to call v4l2_ctrl_add_handler
0675 manually to add the subdev's control handler (sd->ctrl_handler) to the desired
0676 control handler. This control handler may be specific to the video_device or
0677 for a subset of video_device's. For example: the radio device nodes only have
0678 audio controls, while the video and vbi device nodes share the same control
0679 handler for the audio and video controls.
0680
0681 If you want to have one handler (e.g. for a radio device node) have a subset
0682 of another handler (e.g. for a video device node), then you should first add
0683 the controls to the first handler, add the other controls to the second
0684 handler and finally add the first handler to the second. For example:
0685
0686 .. code-block:: c
0687
0688 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...);
0689 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
0690 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
0691 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
0692 v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL);
0693
0694 The last argument to v4l2_ctrl_add_handler() is a filter function that allows
0695 you to filter which controls will be added. Set it to NULL if you want to add
0696 all controls.
0697
0698 Or you can add specific controls to a handler:
0699
0700 .. code-block:: c
0701
0702 volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...);
0703 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...);
0704 v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...);
0705
0706 What you should not do is make two identical controls for two handlers.
0707 For example:
0708
0709 .. code-block:: c
0710
0711 v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
0712 v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...);
0713
0714 This would be bad since muting the radio would not change the video mute
0715 control. The rule is to have one control for each hardware 'knob' that you
0716 can twiddle.
0717
0718
0719 Finding Controls
0720 ----------------
0721
0722 Normally you have created the controls yourself and you can store the struct
0723 v4l2_ctrl pointer into your own struct.
0724
0725 But sometimes you need to find a control from another handler that you do
0726 not own. For example, if you have to find a volume control from a subdev.
0727
0728 You can do that by calling v4l2_ctrl_find:
0729
0730 .. code-block:: c
0731
0732 struct v4l2_ctrl *volume;
0733
0734 volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME);
0735
0736 Since v4l2_ctrl_find will lock the handler you have to be careful where you
0737 use it. For example, this is not a good idea:
0738
0739 .. code-block:: c
0740
0741 struct v4l2_ctrl_handler ctrl_handler;
0742
0743 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
0744 v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
0745
0746 ...and in video_ops.s_ctrl:
0747
0748 .. code-block:: c
0749
0750 case V4L2_CID_BRIGHTNESS:
0751 contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST);
0752 ...
0753
0754 When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so
0755 attempting to find another control from the same handler will deadlock.
0756
0757 It is recommended not to use this function from inside the control ops.
0758
0759
0760 Preventing Controls inheritance
0761 -------------------------------
0762
0763 When one control handler is added to another using v4l2_ctrl_add_handler, then
0764 by default all controls from one are merged to the other. But a subdev might
0765 have low-level controls that make sense for some advanced embedded system, but
0766 not when it is used in consumer-level hardware. In that case you want to keep
0767 those low-level controls local to the subdev. You can do this by simply
0768 setting the 'is_private' flag of the control to 1:
0769
0770 .. code-block:: c
0771
0772 static const struct v4l2_ctrl_config ctrl_private = {
0773 .ops = &ctrl_custom_ops,
0774 .id = V4L2_CID_...,
0775 .name = "Some Private Control",
0776 .type = V4L2_CTRL_TYPE_INTEGER,
0777 .max = 15,
0778 .step = 1,
0779 .is_private = 1,
0780 };
0781
0782 ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL);
0783
0784 These controls will now be skipped when v4l2_ctrl_add_handler is called.
0785
0786
0787 V4L2_CTRL_TYPE_CTRL_CLASS Controls
0788 ----------------------------------
0789
0790 Controls of this type can be used by GUIs to get the name of the control class.
0791 A fully featured GUI can make a dialog with multiple tabs with each tab
0792 containing the controls belonging to a particular control class. The name of
0793 each tab can be found by querying a special control with ID <control class | 1>.
0794
0795 Drivers do not have to care about this. The framework will automatically add
0796 a control of this type whenever the first control belonging to a new control
0797 class is added.
0798
0799
0800 Adding Notify Callbacks
0801 -----------------------
0802
0803 Sometimes the platform or bridge driver needs to be notified when a control
0804 from a sub-device driver changes. You can set a notify callback by calling
0805 this function:
0806
0807 .. code-block:: c
0808
0809 void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl,
0810 void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv);
0811
0812 Whenever the give control changes value the notify callback will be called
0813 with a pointer to the control and the priv pointer that was passed with
0814 v4l2_ctrl_notify. Note that the control's handler lock is held when the
0815 notify function is called.
0816
0817 There can be only one notify function per control handler. Any attempt
0818 to set another notify function will cause a WARN_ON.
0819
0820 v4l2_ctrl functions and data structures
0821 ---------------------------------------
0822
0823 .. kernel-doc:: include/media/v4l2-ctrls.h