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0001 ========================================
0002 Generic Associative Array Implementation
0003 ========================================
0004 
0005 Overview
0006 ========
0007 
0008 This associative array implementation is an object container with the following
0009 properties:
0010 
0011 1. Objects are opaque pointers.  The implementation does not care where they
0012    point (if anywhere) or what they point to (if anything).
0013 
0014    .. note::
0015 
0016       Pointers to objects _must_ be zero in the least significant bit.
0017 
0018 2. Objects do not need to contain linkage blocks for use by the array.  This
0019    permits an object to be located in multiple arrays simultaneously.
0020    Rather, the array is made up of metadata blocks that point to objects.
0021 
0022 3. Objects require index keys to locate them within the array.
0023 
0024 4. Index keys must be unique.  Inserting an object with the same key as one
0025    already in the array will replace the old object.
0026 
0027 5. Index keys can be of any length and can be of different lengths.
0028 
0029 6. Index keys should encode the length early on, before any variation due to
0030    length is seen.
0031 
0032 7. Index keys can include a hash to scatter objects throughout the array.
0033 
0034 8. The array can iterated over.  The objects will not necessarily come out in
0035    key order.
0036 
0037 9. The array can be iterated over while it is being modified, provided the
0038    RCU readlock is being held by the iterator.  Note, however, under these
0039    circumstances, some objects may be seen more than once.  If this is a
0040    problem, the iterator should lock against modification.  Objects will not
0041    be missed, however, unless deleted.
0042 
0043 10. Objects in the array can be looked up by means of their index key.
0044 
0045 11. Objects can be looked up while the array is being modified, provided the
0046     RCU readlock is being held by the thread doing the look up.
0047 
0048 The implementation uses a tree of 16-pointer nodes internally that are indexed
0049 on each level by nibbles from the index key in the same manner as in a radix
0050 tree.  To improve memory efficiency, shortcuts can be emplaced to skip over
0051 what would otherwise be a series of single-occupancy nodes.  Further, nodes
0052 pack leaf object pointers into spare space in the node rather than making an
0053 extra branch until as such time an object needs to be added to a full node.
0054 
0055 
0056 The Public API
0057 ==============
0058 
0059 The public API can be found in ``<linux/assoc_array.h>``.  The associative
0060 array is rooted on the following structure::
0061 
0062     struct assoc_array {
0063             ...
0064     };
0065 
0066 The code is selected by enabling ``CONFIG_ASSOCIATIVE_ARRAY`` with::
0067 
0068     ./script/config -e ASSOCIATIVE_ARRAY
0069 
0070 
0071 Edit Script
0072 -----------
0073 
0074 The insertion and deletion functions produce an 'edit script' that can later be
0075 applied to effect the changes without risking ``ENOMEM``. This retains the
0076 preallocated metadata blocks that will be installed in the internal tree and
0077 keeps track of the metadata blocks that will be removed from the tree when the
0078 script is applied.
0079 
0080 This is also used to keep track of dead blocks and dead objects after the
0081 script has been applied so that they can be freed later.  The freeing is done
0082 after an RCU grace period has passed - thus allowing access functions to
0083 proceed under the RCU read lock.
0084 
0085 The script appears as outside of the API as a pointer of the type::
0086 
0087     struct assoc_array_edit;
0088 
0089 There are two functions for dealing with the script:
0090 
0091 1. Apply an edit script::
0092 
0093     void assoc_array_apply_edit(struct assoc_array_edit *edit);
0094 
0095 This will perform the edit functions, interpolating various write barriers
0096 to permit accesses under the RCU read lock to continue.  The edit script
0097 will then be passed to ``call_rcu()`` to free it and any dead stuff it points
0098 to.
0099 
0100 2. Cancel an edit script::
0101 
0102     void assoc_array_cancel_edit(struct assoc_array_edit *edit);
0103 
0104 This frees the edit script and all preallocated memory immediately. If
0105 this was for insertion, the new object is _not_ released by this function,
0106 but must rather be released by the caller.
0107 
0108 These functions are guaranteed not to fail.
0109 
0110 
0111 Operations Table
0112 ----------------
0113 
0114 Various functions take a table of operations::
0115 
0116     struct assoc_array_ops {
0117             ...
0118     };
0119 
0120 This points to a number of methods, all of which need to be provided:
0121 
0122 1. Get a chunk of index key from caller data::
0123 
0124     unsigned long (*get_key_chunk)(const void *index_key, int level);
0125 
0126 This should return a chunk of caller-supplied index key starting at the
0127 *bit* position given by the level argument.  The level argument will be a
0128 multiple of ``ASSOC_ARRAY_KEY_CHUNK_SIZE`` and the function should return
0129 ``ASSOC_ARRAY_KEY_CHUNK_SIZE bits``.  No error is possible.
0130 
0131 
0132 2. Get a chunk of an object's index key::
0133 
0134     unsigned long (*get_object_key_chunk)(const void *object, int level);
0135 
0136 As the previous function, but gets its data from an object in the array
0137 rather than from a caller-supplied index key.
0138 
0139 
0140 3. See if this is the object we're looking for::
0141 
0142     bool (*compare_object)(const void *object, const void *index_key);
0143 
0144 Compare the object against an index key and return ``true`` if it matches and
0145 ``false`` if it doesn't.
0146 
0147 
0148 4. Diff the index keys of two objects::
0149 
0150     int (*diff_objects)(const void *object, const void *index_key);
0151 
0152 Return the bit position at which the index key of the specified object
0153 differs from the given index key or -1 if they are the same.
0154 
0155 
0156 5. Free an object::
0157 
0158     void (*free_object)(void *object);
0159 
0160 Free the specified object.  Note that this may be called an RCU grace period
0161 after ``assoc_array_apply_edit()`` was called, so ``synchronize_rcu()`` may be
0162 necessary on module unloading.
0163 
0164 
0165 Manipulation Functions
0166 ----------------------
0167 
0168 There are a number of functions for manipulating an associative array:
0169 
0170 1. Initialise an associative array::
0171 
0172     void assoc_array_init(struct assoc_array *array);
0173 
0174 This initialises the base structure for an associative array.  It can't fail.
0175 
0176 
0177 2. Insert/replace an object in an associative array::
0178 
0179     struct assoc_array_edit *
0180     assoc_array_insert(struct assoc_array *array,
0181                        const struct assoc_array_ops *ops,
0182                        const void *index_key,
0183                        void *object);
0184 
0185 This inserts the given object into the array.  Note that the least
0186 significant bit of the pointer must be zero as it's used to type-mark
0187 pointers internally.
0188 
0189 If an object already exists for that key then it will be replaced with the
0190 new object and the old one will be freed automatically.
0191 
0192 The ``index_key`` argument should hold index key information and is
0193 passed to the methods in the ops table when they are called.
0194 
0195 This function makes no alteration to the array itself, but rather returns
0196 an edit script that must be applied.  ``-ENOMEM`` is returned in the case of
0197 an out-of-memory error.
0198 
0199 The caller should lock exclusively against other modifiers of the array.
0200 
0201 
0202 3. Delete an object from an associative array::
0203 
0204     struct assoc_array_edit *
0205     assoc_array_delete(struct assoc_array *array,
0206                        const struct assoc_array_ops *ops,
0207                        const void *index_key);
0208 
0209 This deletes an object that matches the specified data from the array.
0210 
0211 The ``index_key`` argument should hold index key information and is
0212 passed to the methods in the ops table when they are called.
0213 
0214 This function makes no alteration to the array itself, but rather returns
0215 an edit script that must be applied.  ``-ENOMEM`` is returned in the case of
0216 an out-of-memory error.  ``NULL`` will be returned if the specified object is
0217 not found within the array.
0218 
0219 The caller should lock exclusively against other modifiers of the array.
0220 
0221 
0222 4. Delete all objects from an associative array::
0223 
0224     struct assoc_array_edit *
0225     assoc_array_clear(struct assoc_array *array,
0226                       const struct assoc_array_ops *ops);
0227 
0228 This deletes all the objects from an associative array and leaves it
0229 completely empty.
0230 
0231 This function makes no alteration to the array itself, but rather returns
0232 an edit script that must be applied.  ``-ENOMEM`` is returned in the case of
0233 an out-of-memory error.
0234 
0235 The caller should lock exclusively against other modifiers of the array.
0236 
0237 
0238 5. Destroy an associative array, deleting all objects::
0239 
0240     void assoc_array_destroy(struct assoc_array *array,
0241                              const struct assoc_array_ops *ops);
0242 
0243 This destroys the contents of the associative array and leaves it
0244 completely empty.  It is not permitted for another thread to be traversing
0245 the array under the RCU read lock at the same time as this function is
0246 destroying it as no RCU deferral is performed on memory release -
0247 something that would require memory to be allocated.
0248 
0249 The caller should lock exclusively against other modifiers and accessors
0250 of the array.
0251 
0252 
0253 6. Garbage collect an associative array::
0254 
0255     int assoc_array_gc(struct assoc_array *array,
0256                        const struct assoc_array_ops *ops,
0257                        bool (*iterator)(void *object, void *iterator_data),
0258                        void *iterator_data);
0259 
0260 This iterates over the objects in an associative array and passes each one to
0261 ``iterator()``.  If ``iterator()`` returns ``true``, the object is kept.  If it
0262 returns ``false``, the object will be freed.  If the ``iterator()`` function
0263 returns ``true``, it must perform any appropriate refcount incrementing on the
0264 object before returning.
0265 
0266 The internal tree will be packed down if possible as part of the iteration
0267 to reduce the number of nodes in it.
0268 
0269 The ``iterator_data`` is passed directly to ``iterator()`` and is otherwise
0270 ignored by the function.
0271 
0272 The function will return ``0`` if successful and ``-ENOMEM`` if there wasn't
0273 enough memory.
0274 
0275 It is possible for other threads to iterate over or search the array under
0276 the RCU read lock while this function is in progress.  The caller should
0277 lock exclusively against other modifiers of the array.
0278 
0279 
0280 Access Functions
0281 ----------------
0282 
0283 There are two functions for accessing an associative array:
0284 
0285 1. Iterate over all the objects in an associative array::
0286 
0287     int assoc_array_iterate(const struct assoc_array *array,
0288                             int (*iterator)(const void *object,
0289                                             void *iterator_data),
0290                             void *iterator_data);
0291 
0292 This passes each object in the array to the iterator callback function.
0293 ``iterator_data`` is private data for that function.
0294 
0295 This may be used on an array at the same time as the array is being
0296 modified, provided the RCU read lock is held.  Under such circumstances,
0297 it is possible for the iteration function to see some objects twice.  If
0298 this is a problem, then modification should be locked against.  The
0299 iteration algorithm should not, however, miss any objects.
0300 
0301 The function will return ``0`` if no objects were in the array or else it will
0302 return the result of the last iterator function called.  Iteration stops
0303 immediately if any call to the iteration function results in a non-zero
0304 return.
0305 
0306 
0307 2. Find an object in an associative array::
0308 
0309     void *assoc_array_find(const struct assoc_array *array,
0310                            const struct assoc_array_ops *ops,
0311                            const void *index_key);
0312 
0313 This walks through the array's internal tree directly to the object
0314 specified by the index key..
0315 
0316 This may be used on an array at the same time as the array is being
0317 modified, provided the RCU read lock is held.
0318 
0319 The function will return the object if found (and set ``*_type`` to the object
0320 type) or will return ``NULL`` if the object was not found.
0321 
0322 
0323 Index Key Form
0324 --------------
0325 
0326 The index key can be of any form, but since the algorithms aren't told how long
0327 the key is, it is strongly recommended that the index key includes its length
0328 very early on before any variation due to the length would have an effect on
0329 comparisons.
0330 
0331 This will cause leaves with different length keys to scatter away from each
0332 other - and those with the same length keys to cluster together.
0333 
0334 It is also recommended that the index key begin with a hash of the rest of the
0335 key to maximise scattering throughout keyspace.
0336 
0337 The better the scattering, the wider and lower the internal tree will be.
0338 
0339 Poor scattering isn't too much of a problem as there are shortcuts and nodes
0340 can contain mixtures of leaves and metadata pointers.
0341 
0342 The index key is read in chunks of machine word.  Each chunk is subdivided into
0343 one nibble (4 bits) per level, so on a 32-bit CPU this is good for 8 levels and
0344 on a 64-bit CPU, 16 levels.  Unless the scattering is really poor, it is
0345 unlikely that more than one word of any particular index key will have to be
0346 used.
0347 
0348 
0349 Internal Workings
0350 =================
0351 
0352 The associative array data structure has an internal tree.  This tree is
0353 constructed of two types of metadata blocks: nodes and shortcuts.
0354 
0355 A node is an array of slots.  Each slot can contain one of four things:
0356 
0357 * A NULL pointer, indicating that the slot is empty.
0358 * A pointer to an object (a leaf).
0359 * A pointer to a node at the next level.
0360 * A pointer to a shortcut.
0361 
0362 
0363 Basic Internal Tree Layout
0364 --------------------------
0365 
0366 Ignoring shortcuts for the moment, the nodes form a multilevel tree.  The index
0367 key space is strictly subdivided by the nodes in the tree and nodes occur on
0368 fixed levels.  For example::
0369 
0370  Level: 0               1               2               3
0371         =============== =============== =============== ===============
0372                                                         NODE D
0373                         NODE B          NODE C  +------>+---+
0374                 +------>+---+   +------>+---+   |       | 0 |
0375         NODE A  |       | 0 |   |       | 0 |   |       +---+
0376         +---+   |       +---+   |       +---+   |       :   :
0377         | 0 |   |       :   :   |       :   :   |       +---+
0378         +---+   |       +---+   |       +---+   |       | f |
0379         | 1 |---+       | 3 |---+       | 7 |---+       +---+
0380         +---+           +---+           +---+
0381         :   :           :   :           | 8 |---+
0382         +---+           +---+           +---+   |       NODE E
0383         | e |---+       | f |           :   :   +------>+---+
0384         +---+   |       +---+           +---+           | 0 |
0385         | f |   |                       | f |           +---+
0386         +---+   |                       +---+           :   :
0387                 |       NODE F                          +---+
0388                 +------>+---+                           | f |
0389                         | 0 |           NODE G          +---+
0390                         +---+   +------>+---+
0391                         :   :   |       | 0 |
0392                         +---+   |       +---+
0393                         | 6 |---+       :   :
0394                         +---+           +---+
0395                         :   :           | f |
0396                         +---+           +---+
0397                         | f |
0398                         +---+
0399 
0400 In the above example, there are 7 nodes (A-G), each with 16 slots (0-f).
0401 Assuming no other meta data nodes in the tree, the key space is divided
0402 thusly::
0403 
0404     KEY PREFIX      NODE
0405     ==========      ====
0406     137*            D
0407     138*            E
0408     13[0-69-f]*     C
0409     1[0-24-f]*      B
0410     e6*             G
0411     e[0-57-f]*      F
0412     [02-df]*        A
0413 
0414 So, for instance, keys with the following example index keys will be found in
0415 the appropriate nodes::
0416 
0417     INDEX KEY       PREFIX  NODE
0418     =============== ======= ====
0419     13694892892489  13      C
0420     13795289025897  137     D
0421     13889dde88793   138     E
0422     138bbb89003093  138     E
0423     1394879524789   12      C
0424     1458952489      1       B
0425     9431809de993ba  -       A
0426     b4542910809cd   -       A
0427     e5284310def98   e       F
0428     e68428974237    e6      G
0429     e7fffcbd443     e       F
0430     f3842239082     -       A
0431 
0432 To save memory, if a node can hold all the leaves in its portion of keyspace,
0433 then the node will have all those leaves in it and will not have any metadata
0434 pointers - even if some of those leaves would like to be in the same slot.
0435 
0436 A node can contain a heterogeneous mix of leaves and metadata pointers.
0437 Metadata pointers must be in the slots that match their subdivisions of key
0438 space.  The leaves can be in any slot not occupied by a metadata pointer.  It
0439 is guaranteed that none of the leaves in a node will match a slot occupied by a
0440 metadata pointer.  If the metadata pointer is there, any leaf whose key matches
0441 the metadata key prefix must be in the subtree that the metadata pointer points
0442 to.
0443 
0444 In the above example list of index keys, node A will contain::
0445 
0446     SLOT    CONTENT         INDEX KEY (PREFIX)
0447     ====    =============== ==================
0448     1       PTR TO NODE B   1*
0449     any     LEAF            9431809de993ba
0450     any     LEAF            b4542910809cd
0451     e       PTR TO NODE F   e*
0452     any     LEAF            f3842239082
0453 
0454 and node B::
0455 
0456     3   PTR TO NODE C   13*
0457     any LEAF            1458952489
0458 
0459 
0460 Shortcuts
0461 ---------
0462 
0463 Shortcuts are metadata records that jump over a piece of keyspace.  A shortcut
0464 is a replacement for a series of single-occupancy nodes ascending through the
0465 levels.  Shortcuts exist to save memory and to speed up traversal.
0466 
0467 It is possible for the root of the tree to be a shortcut - say, for example,
0468 the tree contains at least 17 nodes all with key prefix ``1111``.  The
0469 insertion algorithm will insert a shortcut to skip over the ``1111`` keyspace
0470 in a single bound and get to the fourth level where these actually become
0471 different.
0472 
0473 
0474 Splitting And Collapsing Nodes
0475 ------------------------------
0476 
0477 Each node has a maximum capacity of 16 leaves and metadata pointers.  If the
0478 insertion algorithm finds that it is trying to insert a 17th object into a
0479 node, that node will be split such that at least two leaves that have a common
0480 key segment at that level end up in a separate node rooted on that slot for
0481 that common key segment.
0482 
0483 If the leaves in a full node and the leaf that is being inserted are
0484 sufficiently similar, then a shortcut will be inserted into the tree.
0485 
0486 When the number of objects in the subtree rooted at a node falls to 16 or
0487 fewer, then the subtree will be collapsed down to a single node - and this will
0488 ripple towards the root if possible.
0489 
0490 
0491 Non-Recursive Iteration
0492 -----------------------
0493 
0494 Each node and shortcut contains a back pointer to its parent and the number of
0495 slot in that parent that points to it.  None-recursive iteration uses these to
0496 proceed rootwards through the tree, going to the parent node, slot N + 1 to
0497 make sure progress is made without the need for a stack.
0498 
0499 The backpointers, however, make simultaneous alteration and iteration tricky.
0500 
0501 
0502 Simultaneous Alteration And Iteration
0503 -------------------------------------
0504 
0505 There are a number of cases to consider:
0506 
0507 1. Simple insert/replace.  This involves simply replacing a NULL or old
0508    matching leaf pointer with the pointer to the new leaf after a barrier.
0509    The metadata blocks don't change otherwise.  An old leaf won't be freed
0510    until after the RCU grace period.
0511 
0512 2. Simple delete.  This involves just clearing an old matching leaf.  The
0513    metadata blocks don't change otherwise.  The old leaf won't be freed until
0514    after the RCU grace period.
0515 
0516 3. Insertion replacing part of a subtree that we haven't yet entered.  This
0517    may involve replacement of part of that subtree - but that won't affect
0518    the iteration as we won't have reached the pointer to it yet and the
0519    ancestry blocks are not replaced (the layout of those does not change).
0520 
0521 4. Insertion replacing nodes that we're actively processing.  This isn't a
0522    problem as we've passed the anchoring pointer and won't switch onto the
0523    new layout until we follow the back pointers - at which point we've
0524    already examined the leaves in the replaced node (we iterate over all the
0525    leaves in a node before following any of its metadata pointers).
0526 
0527    We might, however, re-see some leaves that have been split out into a new
0528    branch that's in a slot further along than we were at.
0529 
0530 5. Insertion replacing nodes that we're processing a dependent branch of.
0531    This won't affect us until we follow the back pointers.  Similar to (4).
0532 
0533 6. Deletion collapsing a branch under us.  This doesn't affect us because the
0534    back pointers will get us back to the parent of the new node before we
0535    could see the new node.  The entire collapsed subtree is thrown away
0536    unchanged - and will still be rooted on the same slot, so we shouldn't
0537    process it a second time as we'll go back to slot + 1.
0538 
0539 .. note::
0540 
0541    Under some circumstances, we need to simultaneously change the parent
0542    pointer and the parent slot pointer on a node (say, for example, we
0543    inserted another node before it and moved it up a level).  We cannot do
0544    this without locking against a read - so we have to replace that node too.
0545 
0546    However, when we're changing a shortcut into a node this isn't a problem
0547    as shortcuts only have one slot and so the parent slot number isn't used
0548    when traversing backwards over one.  This means that it's okay to change
0549    the slot number first - provided suitable barriers are used to make sure
0550    the parent slot number is read after the back pointer.
0551 
0552 Obsolete blocks and leaves are freed up after an RCU grace period has passed,
0553 so as long as anyone doing walking or iteration holds the RCU read lock, the
0554 old superstructure should not go away on them.